Ghost Recon Wildlands

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kara

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Re: Ghost Recon Wildlands
« Reply #60 on: January 12, 2017, 12:40:47 »
Aye Aye Team leader  :salute:
Αν και τωρα που ολοι θα το παιζουμε πρωτη φορα να δουμε με πιανου το ρυθμο θα παμε και ποσο flexible fast travel θα χουμε. Αν εχει καλη οδηγηση απο τωρα ψηφιζω "ποδια".
 
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Mogrey665

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Re: Ghost Recon Wildlands
« Reply #61 on: January 12, 2017, 12:44:07 »
Πάντως η Βολιβία φωνάζει sniper.
i'm a poor and lonesome ranger
 

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JonIrenicus

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Re: Ghost Recon Wildlands
« Reply #62 on: January 12, 2017, 12:45:21 »
Πάντα ακολουθείς τον ρυθμό του πιο turtle player, δλδ τον δικο μου. Στον πεισιστρατο πως το λέμε όμως. Πεισιστρατε, αν διαβάζεις ξεχνα τα fast travels. Welcome to my world.  :D

Ψηφίζω πόδια και γω. Η λογικη λέει πως η οδήγηση θα είναι μια βελτιωμένη έκδοση της οδηγησης των far cry.
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Peisistratos

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Re: Ghost Recon Wildlands
« Reply #63 on: January 12, 2017, 15:28:13 »
καταλαβα, τα νιατα μας θα φαμε σε αυτο το παιχνιδι μεχρι να πιασουμε μαξ λεβελ (θα εχει λεβελς?) :P

You feel normal
 
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JonIrenicus

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Re: Ghost Recon Wildlands
« Reply #64 on: January 12, 2017, 15:36:12 »
Σκοπός μας είναι να καταστρέψουμε τα καρτέλ, όχι να μαξάρουμε.  :P
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kara

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Re: Ghost Recon Wildlands
« Reply #65 on: January 12, 2017, 15:40:37 »
(θα εχει λεβελς?) :P
Δεν ξερω, δεν εχω βρει κατι σχετικο με την εξελιξη μας. Μητε levels μητε skills :hmm: Δεν προωθειται ως rpg παντως.

Εdit τα βρηκα

“You can unlock skills when you level up, search the cartel’s facilities, steal resources from cartel convoys, help Rebellion, etc. You also gather equipment by exploring the world. But you can use the gear found no matter what! We don’t have traditional game rules such as ‘You can’t use this weapon before you reach that level.’ We do not limit this.

“You can earn skill points and gain experience to level up. You can gain skills allowing each player to craft the perfect Ghost for their playstyle. The game progression is completely open. Everyone will have a different experience,”

Επισης το solo θα μπορει να παικτει και offline.
« Last Edit: January 12, 2017, 15:54:13 by kara »
 
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Northlander

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Re: Ghost Recon Wildlands
« Reply #66 on: January 12, 2017, 16:56:48 »
Καταρα :/
 

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soad667

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Re: Ghost Recon Wildlands
« Reply #67 on: January 12, 2017, 21:35:20 »
ΒΑΜΟΣ ΤΙΕΣΤΟ ΠΑΡΑΤΟΥΜΠΑ ΑΛΑ ΠΛΑΓΙΑ ΝΤΕ ΠΟΥΤΑ ΜΑΝΤΡΕ :pcmr:   :pcmr:   :pcmr:


 
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kara

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Re: Ghost Recon Wildlands
« Reply #68 on: January 12, 2017, 22:05:29 »
Τσαφ τσουφ τσαφ τσουφ τουτ τοουτ

Ψάχνοντας για το progression system έπεσα πάνω σε ορισμένα juicy πραγματάκια που αφορούν το gameplay. Θα τα βάλω σε spoiler για όποιον δε θέλει να πάρει το παιχνίδι Day 1. Αγαπημένο Point το αρχικό μας loadout με τον Ghost μας. Στο Division δεν έχουμε φακό ούτε drones (τελευταία στιγμή κόπηκαν). Ε, στο Wildlands μας περιποιούνται δεόντως.

από gameinformer, το άρθρο γράφτηκε Ιούνιο οπότε ορισμένα μπορεί να έχουν αλλάξει
Spoiler: show
Here are 23 things we learned after playing through one mission and chatting with the development team.

-Players can seamlessly drop in and out, and all of your progress in the game is preserved whether you are playing single-    player or co-op.
-When you play solo, you have three A.I. teammates. These CPU-controlled soldiers generally follow your lead, staying out of  cover and out of the way until you engage. You can also issue general orders via a comm system.
-A.I. teammates are only present if you are playing solo. Whether you are playing two, three, or four-player co-op, you won't have to worry about managing the A.I. The difficulty scales to the number of players.
-No tethering exists between co-op players. You can be on the other side of the map from your compatriots if you want.
-The Ghosts have a CIA handler that will offer advice and provide intel.
-60 types of vehicles are available to drive or fly.
-You can tackle missions in any order you want.
-Every Ghost has binoculars, night vision, and a drone. Ubisoft says the drone is a player's best friend, allowing players to spot and mark enemies.
-The drone is upgradable as you move through the player progression. You can weaponize it, improve its capabilities to distract, disable technologies, and recon longer.
-The drone operates on batteries so you can only use it for a limited time. The battery is upgradable.
-The cartel is organized like real cartels, and players must target its security, smuggling, production, and influence operations. Each operation has unique missions for the Ghosts to tackle.
-Gathering intelligence is a critical component of tracking high-value targets. You won't likely just stumble on their locations; instead you must find evidence and interrogate lower-level cartel members to discover their whereabouts.
-The Santa Blanca, Ghosts, and civilians aren't the only factions in the world. A group of rebels have taken up the cause against the cartel as well, and a mercenary group of soldiers called the UNIDAD work for the corrupt government as well.
-Each high-value target has unique behaviors. While some may flee, others may engage in a gunfight.
-The Gunsmith weapons customization suite returns for Wildlands. You can find new weapons and attachments scattered around the map.
-The ghosts have several gadgets at their disposal, like C4, mines, and flares. Savvy players can use these tools to create traps, diversions, and ambushes.
-All the characters in the world have schedules they adhere to day-to-day, and the Ghosts can use this to their advantage. For instance, if you notice a white van makes a lot of supply runs to and from an entrenched position, you could hijack the truck away from the base and drive right through the gates with no one being the wiser.
-Ghost Recon has some sort of leveling mechanic that Ubisoft plans to talk about at a later date. We do know that rewards for leveling up include some new item options, drone upgrades, and general character stats.
-Wildlands has no cover mechanic, which I found problematic when rounding the corners. Popping back and forth around a corner doesn't feel like a tactic a special forces soldier would use.
-The demo may have looked easy, and Ubisoft says this was intentional to make sure players could experience it in full. Ubisoft promises the game will be much harder when it releases, and plans to offer customization options for hardcore players like limiting the HUD options.
-The game is still in a rough state. I had problems going prone on uneven terrain, we saw lots of pop-up foliage while flying in a helicopter high above the ground, and we ran into more than one glitchy soldier.
-Ubisoft has plans for competitive multiplayer as well, but is saving the details for a later date.


Ο δικός μου θα λέγεται Casper, αν αφήσει η Ubi διαφορετικό όνομα πέρα από το account.
 
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JonIrenicus

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Re: Ghost Recon Wildlands
« Reply #69 on: January 12, 2017, 22:16:09 »
Ελπίζω να έχει cover system πάντως. Κατα τ' άλλα  :hypetrain:
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soad667

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Re: Ghost Recon Wildlands
« Reply #70 on: January 13, 2017, 02:10:00 »
 

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Peisistratos

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Re: Ghost Recon Wildlands
« Reply #71 on: January 13, 2017, 02:16:02 »
ε να προσθεσουν καβερ σιστεμ, τι σοι κομαντα θα μαστε;

You feel normal
 

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Chronomancy

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Re: Ghost Recon Wildlands
« Reply #72 on: January 13, 2017, 23:03:30 »
Όχι ότι θα το έπαιρνα την πρώτη μέρα, αλλά αν το λεβελινγκ ανεβάζει damage και λοιπές κατηγορίες που θα έπρεπε να ειναι ξεκάθαρα θέμα παίκτη, τότε θα ξενερωσω. Πρώτο headshot χωρίς κράνος και ο αντίπαλος. 100 headshots μετά και με ένα χιτ σκάει το κεφάλι του, και όλα με το ίδιο ακριβώς όπλο. Ε μαλακία δεν είναι.
This is life! We suffer and slave and expire. That's it!
 

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kara

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Re: Ghost Recon Wildlands
« Reply #73 on: January 19, 2017, 14:15:50 »
The Story & Narrative of GHOST RECON: WILDLANDS

 
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Hellion

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Re: Ghost Recon Wildlands
« Reply #74 on: January 20, 2017, 17:54:25 »
 
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