{"id":533443,"date":"2022-04-06T02:15:19","date_gmt":"2022-04-06T00:15:19","guid":{"rendered":"https:\/\/ragequit.gr\/?p=533443"},"modified":"2022-04-06T15:54:04","modified_gmt":"2022-04-06T13:54:04","slug":"elden-ring-pc-review","status":"publish","type":"post","link":"https:\/\/ragequit.gr\/en\/reviews\/item\/elden-ring-pc-review\/","title":{"rendered":"ELDEN RING"},"content":{"rendered":"<p class=\" translation-block\">After a long wait, it was time to dip the virtual pen into the inkwell and record thoughts on what is perhaps the most anticipated title for 2022. I'll be clear: this review will not be the 10\/10 dithyramb that Elden Ring received in spades before it was even released. I've already  <a href=\"https:\/\/ragequit.gr\/specials\/item\/elden-ring-not-a-review\/\" target=\"_blank\" rel=\"noreferrer noopener\">detailed the reasons<\/a> why this happened, reasons that have not been corrected. Starting sort of in reverse from the traditional review, we'll analyze what's wrong with Elden Ring and why it doesn't get a pass just because it happens to have a certain hardcore fanbase.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_09.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_09-1024x576.jpg\" alt=\"\" class=\"wp-image-533454\" srcset=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_09-1024x576.jpg 1024w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_09-300x169.jpg 300w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_09-150x84.jpg 150w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_09-768x432.jpg 768w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_09-18x10.jpg 18w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_09-390x220.jpg 390w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_09.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><strong><span style=\"color:#ff6900\" class=\"tadv-color\">The game was as hard on my PC as a bear-hug from a huge bear (obligatory bear-reference in a RageQuit review - check).<\/span><\/strong><\/figcaption><\/figure>\n\n\n\n<p>As we have already said, the game has several technical issues. Admittedly, the main test system can't cope satisfactorily with the requirements of the game (AMD FX-8370 4.34 GHz, 16GB RAM, Win10 64-bit, Nvidia GeForce GTX 1080Ti 12GB). In this case the main culprit is none other than the now outdated CPU. The game was experiencing serious rendering issues with enemy textures not being able to load properly. In a heightened challenging title where combat is based around action-reaction to enemy moveset you can understand that this is a huge problem. To be fair, things improve noticeably when entering \"closed\" or less system-hungry areas (e.g. Stormveil Castle). Recent patches have not fixed the problem in this aspect.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_07.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_07-1024x576.jpg\" alt=\"\" class=\"wp-image-533452\" srcset=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_07-1024x576.jpg 1024w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_07-300x169.jpg 300w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_07-150x84.jpg 150w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_07-768x432.jpg 768w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_07-18x10.jpg 18w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_07-390x220.jpg 390w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_07.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><strong><span style=\"color:#ff6900\" class=\"tadv-color\">Okay, the game is really trolling me, I thought, and I guess invisible enemies are a feature.<\/span><\/strong><\/figcaption><\/figure>\n\n\n\n<p>The truth is that we didn't expect anything to change dramatically with the patches. Elden Ring suffers from optimisation issues that can't be solved with a small patch. Stuttering is now a reality that has been thoroughly analyzed. The problem lies in how the game is programmed to be compiled by DirectX12, which is new for a FromSoftware game since the previous ones used DX11. After conversations I've had with several players the problems exist on (much) stronger problems as well. Elden Ring for some reason requires a lot of single-core power from the CPU (in 2022) and cannot \"see\" more than 4 cores (personal communication with Great0ldOne). Brute force is probably a solution that can address most of these problems successfully, the more horsepower the better, but it doesn't eliminate them. And that's because the title suffers programmatically. Another example that reinforces this observation is the issue of co-op, or rather the great difficulty of playing co-op. Apart from the rather abstract way the game requires you to invite friends to your game (maximum number of 2 + 1 enemy for PvP), crashes due to networking problems are more than common. Drop-outs are a common occurrence even if one has optimized their network settings to be able to exclusively see their acquaintances.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_04.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_04-1024x576.jpg\" alt=\"\" class=\"wp-image-533449\" srcset=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_04-1024x576.jpg 1024w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_04-300x169.jpg 300w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_04-150x84.jpg 150w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_04-768x432.jpg 768w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_04-18x10.jpg 18w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_04-390x220.jpg 390w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_04.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><strong><span style=\"color:#ff6900\" class=\"tadv-color\">The real boss in Elden Ring: the simultaneous existence of three players in one game.<\/span><\/strong><\/figcaption><\/figure>\n\n\n\n<p class=\" translation-block\">And that is the great pity and wonder why a title with such obvious problems should enjoy excellence and reviews that are nothing less than embroidered praise. If the digital box said Ubisoft on it instead of FromSoftware, then things would be very different with memes taking over the internet and vitriolic jokes coming and going. The answer of course is obvious and twofold: a) FromSoftware cashes in by recycling a winning recipe based on the <a href=\"https:\/\/southpark.fandom.com\/wiki\/Memberberries\" target=\"_blank\" rel=\"noreferrer noopener\">memberberries<\/a> of its fans (thanks ccwr), b) Elden Ring (ER) is a really great title if we leave aside any issues.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_05.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_05-1024x576.jpg\" alt=\"\" class=\"wp-image-533450\" srcset=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_05-1024x576.jpg 1024w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_05-300x169.jpg 300w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_05-150x84.jpg 150w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_05-768x432.jpg 768w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_05-18x10.jpg 18w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_05-390x220.jpg 390w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_05.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><strong><span style=\"color:#ff6900\" class=\"tadv-color\">The central hub of the game, where we can upgrade weapons and chat with NPCs for the necessary questlines.<\/span><\/strong><\/figcaption><\/figure>\n\n\n\n<p>It's not hard to understand from the beginning that ER is a Dark Souls reskin: bonfires are called graces, souls are called runes, movesets, weapon textures have been transferred almost unchanged. Even the level design in some places is reminiscent of the excellent DS1. Of course, several years have passed and plenty of titles and various recipes come back in one way or another to give a different identity to From's new game. The result is that we're dealing with the company's most accessible title, which of course doesn't mean it's a walk in the park for the average gamer. We won't go into elements we've seen before in its older titles (Dark Souls, Bloodborne) from which it draws mechanics, but we'll emphasize the new ones.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_011.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_011-1024x576.jpg\" alt=\"\" class=\"wp-image-533456\" srcset=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_011-1024x576.jpg 1024w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_011-300x169.jpg 300w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_011-150x84.jpg 150w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_011-768x432.jpg 768w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_011-18x10.jpg 18w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_011-390x220.jpg 390w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_011.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><strong><span style=\"color:#ff6900\" class=\"tadv-color\">Memories of Dark Souls 1.<\/span><\/strong><\/figcaption><\/figure>\n\n\n\n<p class=\" translation-block\">The main gameplay additions that make ER accessible are a result of the open-world element. Already from the end of the fairly short tutorial the player is confronted with a huge expanse of land, which is capable of overwhelming him. In the first <s>bonfire<\/s> grace he finds before him (and preferably with high textures loaded) it becomes clear that the game is trying to direct the player towards a general direction by pointing the way with a light emerging towards the wider goal of the area. This is reflected in the game's map, which is an artistic masterpiece in its own right. Of course one can fall into the trap and head that way, but in reality life will be much easier if one explores the map as much as they can. The reason is because each sub-region of ER is full of various mini-bosses that give the necessary runes and equipment to make life easier when it comes time to face the main bosses.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_01.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_01-1024x576.jpg\" alt=\"\" class=\"wp-image-533446\" srcset=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_01-1024x576.jpg 1024w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_01-300x169.jpg 300w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_01-150x84.jpg 150w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_01-768x432.jpg 768w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_01-18x10.jpg 18w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_01-390x220.jpg 390w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_01.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><strong><span style=\"color:#ff6900\" class=\"tadv-color\">If anything, Elden Ring manages to immerse you in its world right from the start.<\/span><\/strong><\/figcaption><\/figure>\n\n\n\n<p>In this sense, Elden Ring breaks the mold of the \"invisible\" wall (pun intended) that existed (mostly) in the first Dark Souls. If the player gets stuck on a boss, all they have to do is leave it temporarily and explore the rest of the world for something more passable and to their liking. He doesn't have to climb an imaginary hill until he learns the entire moveset of a boss in order to make progress. Contributing to this is the fact that the boss fights are just as challenging as their predecessors, but there are so many that they are of escalating difficulty. Assisting in the exploration of the world is the Torrent, a gooey steed that becomes available early in the game. Admittedly, the existence of the mount makes some battles quite easy, as one can patiently cheeseboard them even at fairly low levels. The way to deal with the risk of cheesing in all boss fights and areas has been addressed in two ways. One is the now familiar fog before every boss fight, although the game is particularly generous with the summons of both NPCs and spirits that we can have. The second way is the so-called Legacy Dungeons (the aforementioned Stormveil Castle being one of them). In Legacy Dungeons we essentially enter the stronghold of the Legendary Tarnished of the day, the famous NPCs who have pieces of the Elden Ring after its shattering (any attempt at any Miyazaki game scenario analysis is funny to say the least, even if G.R.R. Martin's... finger is involved). Both the exploration and the design in these bring more to the level design of the classic Souls games, i.e. it becomes entirely pedestrian. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_08-1024x576.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_08-1024x576.jpg\" alt=\"\" class=\"wp-image-533453\" srcset=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_08-1024x576.jpg 1024w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_08-300x169.jpg 300w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_08-150x84.jpg 150w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_08-768x432.jpg 768w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_08-18x10.jpg 18w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_08-390x220.jpg 390w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_08.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><strong><span style=\"color:#ff6900\" class=\"tadv-color\">Letting the summonses do the work. We didn't say they do it well.<\/span><\/strong><\/figcaption><\/figure>\n\n\n\n<p>Having said that, the game is accessible, but this doesn't contradict or detract from the identity of From's games: it still gives evidence sparingly to the point where the abstract narrative and description of gameplay mechanics becomes abstract and even vague. An example (and we come back to this) is the entire mechanism for co-op summons as well as very brief explanations, or lack thereof, for some key mechanics. The paradox also appears that while the open-world gives generous reagents for crafting, a system that has been significantly improved, the UI to be significantly lacking. An example is the lack of item comparison between one's own inventory and the vendor's, which requires either paper and pencil, or the risk of buying something expensive enough for a small profit. Such a quality of life addition would in no way alter the character of Elden Ring, and would save a lot of accumulated time for more important things (e.g. boss wipes).<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_03.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_03-1024x576.jpg\" alt=\"\" class=\"wp-image-533448\" srcset=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_03-1024x576.jpg 1024w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_03-300x169.jpg 300w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_03-150x84.jpg 150w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_03-768x432.jpg 768w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_03-18x10.jpg 18w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_03-390x220.jpg 390w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_03.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><strong><span style=\"color:#ff6900\" class=\"tadv-color\">There is plenty of room for experimentation in weapon upgrades.<\/span><\/strong><\/figcaption><\/figure>\n\n\n\n<p>Looking at the visual part, the only word to describe the first impression the player gets is: awe. From the opening of the first door that reveals the world for the first time, an uncharted canvas waiting for us to discover its every secret, I was overwhelmed by a feeling of excitement and enthusiasm. Regardless of its technical issues, the game remains gorgeous, every corner of its open world has received much-needed attention. Every spot on the map is designed with care, while the transitions from area to area are reminiscent of old-time titans and hobby reference points like Morrowind. All other elements of the game are familiar to fans and fans of the series since the assets are taken from Dark Souls sometimes with a few modifications.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_10-1024x576.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_10-1024x576.jpg\" alt=\"\" class=\"wp-image-533455\" srcset=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_10-1024x576.jpg 1024w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_10-300x169.jpg 300w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_10-150x84.jpg 150w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_10-768x432.jpg 768w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_10-18x10.jpg 18w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_10-390x220.jpg 390w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_10.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><strong><span style=\"color:#ff6900\" class=\"tadv-color\">Words are few to describe the surprise and awe when I first entered the area. Comfortably one of the most thrilling moments in recent years without the game doing literally anything...<\/span><\/strong><\/figcaption><\/figure>\n\n\n\n<p>I started the review somewhat backwards, listing the negative elements that characterized my experience with the Elden Ring. The truth is that while I appreciate Dark Souls and consider <a href=\"https:\/\/ragequit.gr\/reviews\/item\/sekiro-shadows-die-twice\/\" target=\"_blank\" rel=\"noreferrer noopener\">Sekiro<\/a> perhaps more suited to their philosophy - or to be clear the best implementation of the mechanics of From regardless of genre, I'm not a hardcore fan. This payoff perhaps lends more weight to the final judgement, since it's not shrouded in the treacherous veil of hype. The technical problems I encountered were a combination between an outdated system and poor programming. Admittedly, the release of Elden Ring is nowhere near the fiasco of <a href=\"https:\/\/ragequit.gr\/reviews\/item\/cyberpunk-2077-pc-review\/\" target=\"_blank\" rel=\"noreferrer noopener\">Cyberpunk 2077<\/a>. But I personally think that if the blinders come off it will reveal that the emperor is slowly undressing. There are weaknesses that are now systematically repeated with every FromSoftware release, and although they haven't reached the measly levels of any TES\/Fallout release of any Bethesda-era TES\/Fallout release, it's time they were eliminated.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><a href=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_02.jpg\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_02-1024x576.jpg\" alt=\"\" class=\"wp-image-533447\" srcset=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_02-1024x576.jpg 1024w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_02-300x169.jpg 300w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_02-150x84.jpg 150w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_02-768x432.jpg 768w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_02-18x10.jpg 18w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_02-390x220.jpg 390w, https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/04\/Elden_Ring_02.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption><strong><span style=\"color:#ff6900\" class=\"tadv-color\">Until the necessary patches and the required upgrade come out, I'll just be admiring landscapes. That's an occupation in itself in the world of ER.<\/span><\/strong><\/figcaption><\/figure>\n\n\n\n<p>The above does not ignore the fact that Elden Ring is an excellent game. Aside from the obvious fan service, the gamble FromSoftware made paid off. The open-world has been organically integrated into the solid foundations of the Souls Series gameplay. I think the success of Elden Ring is that the open-world gives it countless combinations of how each player can build the story of their first playthrough. The shared experience of the Souls fanbase transitions from \"remember what you were like when you got your ass kicked there and there\" to something completely different: how and when they found each secret, how the entire trajectory of their digital avatar changed because they decided to turn left instead of right. The transition from a metroidvania mold to a sandbox was a complete success. Elden Ring was well worth the wait.<\/p>\n\n\n\n<div align=\"center\"><a href=\"https:\/\/news.google.com\/publications\/CAAqBwgKMNefmwswm6qzAw\"> <img decoding=\"async\" src=\"https:\/\/ragequit.gr\/wp-content\/uploads\/2022\/01\/follow-us-on-google-news-banner-black-e1641366929221.png\" alt=\"Follow us on Google News\" \/><\/a><\/div>\n\r\n\t\t<div class=\"review_wrap\">\r\n\t\t\t<div id=\"review-box\" class=\"review-box review-bottom review-percentage\"><h2 class=\"review-box-header the-global-title\">How much did you die?<\/h2>\r\n\t\t\t\t\t\t\t\t<div class=\"review-item\">\r\n\t\t\t\t\t\t\t\t\t<span><h5>RATING - 92%<\/h5><span style=\"width:92%\" data-width=\"92\"><\/span><\/span>\r\n\t\t\t\t\t\t\t\t<\/div>\r\n\t\t\t\t\t\t\t\r\n\t\t\t\t<div class=\"review-summary\">\r\n\t\t\t\t\t<div class=\"review-final-score\">\r\n\t\t\t\t\t\t<h3>92<span>%<\/span><\/h3>\r\n\t\t\t\t\t\t<h4>Platinum ring.<\/h4>\r\n\t\t\t\t\t<\/div>\r\n\t\t\t\t\r\n\t\t\t\t<div class=\"review-short-summary\"><p>FromSoftware has opened up metaphorically and its bet has paid off. Elden Ring is a solid contender for Game of the Year 2022 despite any technical issues it may have.<\/p>\r\n\t\t\t\t<\/div>\r\n\t\t\t<\/div>\r\n\t\t\t\r\n\t\t<\/div>\r\n\t<\/div>","protected":false},"excerpt":{"rendered":"<p>\u0397 \u03c3\u03c7\u03b5\u03b4\u03b9\u03b1\u03c3\u03c4\u03b9\u03ba\u03ae \u03c0\u03bf\u03b9\u03cc\u03c4\u03b7\u03c4\u03b1 \u03c4\u03b7\u03c2 FromSoftware \u03c3\u03c5\u03bd\u03b5\u03c7\u03af\u03b6\u03b5\u03c4\u03b1\u03b9&#8230; \u03bc\u03b5 \u03bf\u03c1\u03b9\u03c3\u03bc\u03ad\u03bd\u03b5\u03c2 \u03c4\u03b5\u03c7\u03bd\u03b9\u03ba\u03ad\u03c2 \u03b4\u03c5\u03c3\u03ba\u03bf\u03bb\u03af\u03b5\u03c2.<\/p>","protected":false},"author":102590,"featured_media":533476,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"xf_promoted_thread_id":0,"footnotes":""},"categories":[1204],"tags":[1172,3268,2949,1177],"class_list":["post-533443","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews","tag-action","tag-bandai-namco-entertaintment","tag-from-software","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>ELDEN RING - Ragequit.GR<\/title>\n<meta name=\"description\" content=\"\u0388\u03c0\u03b5\u03b9\u03c4\u03b1 \u03b1\u03c0\u03cc \u03b1\u03bd\u03b1\u03bc\u03bf\u03bd\u03ae \u03b3\u03b9\u03b1 \u03c4\u03b1 \u03b1\u03c0\u03b1\u03c1\u03b1\u03af\u03c4\u03b7\u03c4\u03b1 patches, \u03b5\u03be\u03b5\u03c4\u03ac\u03b6\u03bf\u03c5\u03bc\u03b5 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