Imperator: Rome

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  • #499929
    HellionHellion
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    ΑΝΑΚΟΙΝΩΣΗ ΝΕΟΥ GAME ΣΤΗΝ PARADOX CON

     

     

    Paradox ρολάρει δίχως φρένα.

    https://store.steampowered.com/app/859580/Imperator_Rome/

     

    Alexander. Hannibal. Caesar. These great men and dozens like them shaped the destiny of a continent. Mighty kings, clever generals and would-be gods made their mark on the ancient Mediterranean. Around this sea, close knit nations tested their mettle and virtue against each other in fierce combat, their cultural and political legacy now inseparable from what we understand as Western Civilization. But nothing was guaranteed. Can you change the course of history in Imperator: Rome?

    Imperator: Rome is the newest grand strategy title from Paradox Development Studio. Set in the tumultuous centuries from Alexander’s Successor Empires in the East to the foundation of the Roman Empire, Imperator: Rome invites you to relive the pageantry and challenges of empire building in the classical era. Manage your population, keep an eye out for treachery, and keep faith with your gods.

    Imperator: Rome’s features include:
    Character Management:
    A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.

    Diverse Populations:
    Citizens, freemen, tribesmen and slaves – each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness – your success depends on their satisfaction.

    Battle Tactics:
    Choose your approach before battle to counter the stratagems of your foes.

    Military Traditions:
    Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.

    Different Government Types:
    Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.

    Barbarians and Rebellions:
    Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you – taking their armies with them!

    Trade:
    Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?

    Provincial Improvement:
    Invest in buildings, roads and defences to make your kingdom stronger and richer.

     

     

    Ξεκινάει στην εποχή των Διαδόχων, ΟΚ. Ακυρώστε τα ραντεβού μου.

    • This topic was modified 4 weeks, 1 day ago by Hellion.
    • This topic was modified 4 weeks, 1 day ago by Hellion.
    #499949
    chek2firechek2fire
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    Καλό κάψιμο δλδ. Αν έχει και το  βάθος του crusader αντιο ζωή 😛

    #500045
    HellionHellion
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    https://www.pcgamer.com/imperator-rome-has-the-makings-of-a-gorgeous-accessible-grand-strategy-saga/

     

    Imperator: Rome has the makings of a gorgeous, accessible grand strategy saga

    The final announcement of PDXCon 2018’s Saturday stage introduction saw veteran designer Johan Andersson dressed in a toga, flanked by Roman soldiers. There, he announced Imperator: Rome—a sequel to 2008’s EU: Rome—with a reveal trailer that failed to feature in-game footage.

    Behind the scenes at the expo, I’m shown a bare bones build which Andersson talks through. Imperator: Rome is due to launch in “early 2019”, but it’s got a ways to go if it’s to land on time—even if Andersson assures me “there’s no way in hell we won’t get it out in the first half of next year.”

    Taking place from 304BC to the founding of the Roman Empire, Imperator promises 7,000 explorable, conquerabled and developable cities—all within Paradox’s familiar, granular grand strategy framework.

    Like previous Europa Universalis games—and unlike, say, Crusader Kings 2—Imperator: Rome offers a less personal approach to politics, but factors such as popularity, prominence and public opinion must be balanced with your global presence in mind. Republics contain five different factions with different goals and agendas—each of which can be pandered to or plundered as you see fit.

    Continuing the positive strides made by stablemates Europa Universalis 4 and Stellaris in recent years, Imperator’s UI is far more accessible than its now decade-old forerunner—but is no less sophisticated.

    Information on its three government types—republics, tribes and monarchies—is accessed from a multitude of pull-down menus, as is the process of enacting laws. If you’re running a republic, you might consider passing bills through the senate—but going full Julius Caesar and removing democracy from the equation entirely is also possible. You nasty sod.

    Military options let you manage the discipline and morale of the troops, and unlock traditions based on the types of troops you rule. Technologies grant you access to inventions and research over time; and you can enact economic policies in various areas of your nation, with diplomacy tied to your global power. Building forts, training camps and marketplaces can positively and negatively affect all of the above.

    If you’re familiar with Paradox’s previous games, you’ve seen this all before—even if certain names and titles have been tweaked this time round. These traits do however illustrate how systematic Imperator is. Andersson stresses his desire to keep individual personalities, with their own skills and attributes, limited to their roles within the political machine. True to the era it mimics, civil war is never far from the table.

    The world map upon which all of this unfolds is easily the best-looking Paradox Development Studio has ever created. Zoomed out, its vibrant territory-specific colours echo its forerunners, whereas every cloud, shadow and trickling ocean-bound river looks stunning when zoomed in.

    The area we’re shown transitions from the game’s map, to the sprawl of trees, piers and sandy beach fronts of pre-Rome Italy. It’s a sight to behold, and I can’t help but think this iteration of the the Clausewitz Engine, coupled with Imperator’s accessible interface, has scope to welcome new faces to the grand strategy genre.

    But it’s early days yet. Large sections of the map I was shown were incomplete, as were chunks of its UI. I’m a wee bit concerned Imperator’s ‘first half of 2019’ launch target is unrealistic—most of the feature-related questions posed during the presentation were deflected, shrugged off or confirmed with ambiguity—but Andersson and his team’s track record speaks for itself.

     

    #500048
    RivereyesRivereyes
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    #ObsidianShillDetected #PapaflessasOnObsidianDollar #ObsidianShillIsTheNewShill

    #500052
    ultimusultimus
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    I fapped so hard Ενθουσιασμός απόλυτος για το Imperator! Ειδικά με την Paradox προσέγγιση στα strategy με απίστευτό αριθμό dlc βάθος, αναμένω στιγμές δόξας!

    #500448
    HellionHellion
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