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	<title>
	Σχόλια σε: THE FALL OF THE DUNGEON GUARDIANS	</title>
	<atom:link href="https://ragequit.gr/reviews/item/the-fall-of-the-dungeon-guardians-pc-review/feed/" rel="self" type="application/rss+xml" />
	<link>https://ragequit.gr/reviews/item/the-fall-of-the-dungeon-guardians-pc-review/</link>
	<description>PC Games, Reviews, Hardware, Latest News, Specials.</description>
	<lastBuildDate>Tue, 17 Apr 2018 22:19:03 +0000</lastBuildDate>
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	<item>
		<title>
		Από: Stamatimenos		</title>
		<link>https://ragequit.gr/reviews/item/the-fall-of-the-dungeon-guardians-pc-review/#comment-14315</link>

		<dc:creator><![CDATA[Stamatimenos]]></dc:creator>
		<pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://ragetesting.eu/frm/the-fall-of-the-dungeon-guardians-pc-review/#comment-14315</guid>

					<description><![CDATA[Το grid-based δεν έπρεπε να είναι στα + ούτε στα - &lt;br /&gt;Είναι το main χαρακτηριστικό, αυτό που καθορίζει το genre &quot;grid-based dungeon crawler&quot;&lt;br /&gt;είναι σαν να βάζεις - ή + σε ένα FPS επειδή είναι first person...]]></description>
			<content:encoded><![CDATA[<p>Το grid-based δεν έπρεπε να είναι στα + ούτε στα &#8211; <br />Είναι το main χαρακτηριστικό, αυτό που καθορίζει το genre &#8220;grid-based dungeon crawler&#8221;<br />είναι σαν να βάζεις &#8211; ή + σε ένα FPS επειδή είναι first person&#8230;</p>
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		<title>
		Από: ManuTOO		</title>
		<link>https://ragequit.gr/reviews/item/the-fall-of-the-dungeon-guardians-pc-review/#comment-14312</link>

		<dc:creator><![CDATA[ManuTOO]]></dc:creator>
		<pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://ragetesting.eu/frm/the-fall-of-the-dungeon-guardians-pc-review/#comment-14312</guid>

					<description><![CDATA[[b]Great0ldOne[/b],&lt;br /&gt;&lt;br /&gt;if you check the comments on Steam, you&#039;ll see that it seems to be working nicely. :p&lt;br /&gt;The issue some people have is more about the active pause, which puts the system between real-time and turn based, and thus can be baffling at 1st. So I added some optional auto-pause which helps the turn-based fan to get into it.]]></description>
			<content:encoded><![CDATA[<p><b>Great0ldOne</b>,</p>
<p>if you check the comments on Steam, you&#8217;ll see that it seems to be working nicely. :p<br />The issue some people have is more about the active pause, which puts the system between real-time and turn based, and thus can be baffling at 1st. So I added some optional auto-pause which helps the turn-based fan to get into it.</p>
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		<title>
		Από: Great0ldOne		</title>
		<link>https://ragequit.gr/reviews/item/the-fall-of-the-dungeon-guardians-pc-review/#comment-14311</link>

		<dc:creator><![CDATA[Great0ldOne]]></dc:creator>
		<pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://ragetesting.eu/frm/the-fall-of-the-dungeon-guardians-pc-review/#comment-14311</guid>

					<description><![CDATA[Oh I see. Yes, if you link the term aggro to a MMO-like threat system, MnM: X certainly doesn&#039;t have that. But since MMO-RPGs are a heresy that should be eradicated, or at least ignored,  I&#039;m free to have my own, admitedly very loose interpretation of aggro management as simply directing damage away from the squishier party members :P.&lt;br /&gt;&lt;br /&gt;You seem nice, but this introduction of MMO elements in proper RPGs smells like blasphemy. Now I really need to play Dungeon Guardians to determine whether or not it needs to be purged :P.]]></description>
			<content:encoded><![CDATA[<p>Oh I see. Yes, if you link the term aggro to a MMO-like threat system, MnM: X certainly doesn&#8217;t have that. But since MMO-RPGs are a heresy that should be eradicated, or at least ignored,  I&#8217;m free to have my own, admitedly very loose interpretation of aggro management as simply directing damage away from the squishier party members :P.</p>
<p>You seem nice, but this introduction of MMO elements in proper RPGs smells like blasphemy. Now I really need to play Dungeon Guardians to determine whether or not it needs to be purged :P.</p>
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		<title>
		Από: ManuTOO		</title>
		<link>https://ragequit.gr/reviews/item/the-fall-of-the-dungeon-guardians-pc-review/#comment-14310</link>

		<dc:creator><![CDATA[ManuTOO]]></dc:creator>
		<pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://ragetesting.eu/frm/the-fall-of-the-dungeon-guardians-pc-review/#comment-14310</guid>

					<description><![CDATA[[b]Great0ldOne[/b],&lt;br /&gt;&lt;br /&gt;I finished MMX &amp; FatU in Adventurer, and replayed the 1st few dungeons in Warrior. Maybe my memory is failing me, but I only recall there is a 1-turn taunt spell &amp; an interception automatic ability, but these spells are not per se aggro management nor part of a threat system (even more as the taunt doesn&#039;t work on bosses). If you didn&#039;t play World of Warcraft (and probably other MMOs) maybe you&#039;re not familiar with what I mean.&lt;br /&gt;You can see comments here telling there&#039;s no aggro in MMX http://steamcommunity.com/app/238750/discussions/0/558746089526260952/&lt;br /&gt;Very shortly, aggro means each mob attacks the toon who is the most threatening to that mob ; damage produces threat on the damaged mob ; healing produces threat on all surrounding mobs ; and the tank has special abilities to outrank the dps &amp; healer threat. This is what is unique in Dungeon Guardians, no other solo-RPG implemented that. (and seeing as hard it is to grasp for a lot of people, maybe there&#039;s a reason for that, ie: it&#039;s not very casual player friendly :p )&lt;br /&gt;&lt;br /&gt;For the party in the row, you&#039;re right, especially as the party in DG isn&#039;t in a row ; but there&#039;s almost no rule about that, most of the times, front &amp; back rows don&#039;t have any difference, thus why Volrath refers to them as being in a row. :)]]></description>
			<content:encoded><![CDATA[<p><b>Great0ldOne</b>,</p>
<p>I finished MMX &#038; FatU in Adventurer, and replayed the 1st few dungeons in Warrior. Maybe my memory is failing me, but I only recall there is a 1-turn taunt spell &#038; an interception automatic ability, but these spells are not per se aggro management nor part of a threat system (even more as the taunt doesn&#8217;t work on bosses). If you didn&#8217;t play World of Warcraft (and probably other MMOs) maybe you&#8217;re not familiar with what I mean.<br />You can see comments here telling there&#8217;s no aggro in MMX <a href="http://steamcommunity.com/app/238750/discussions/0/558746089526260952/" rel="nofollow ugc">http://steamcommunity.com/app/238750/discussions/0/558746089526260952/</a><br />Very shortly, aggro means each mob attacks the toon who is the most threatening to that mob ; damage produces threat on the damaged mob ; healing produces threat on all surrounding mobs ; and the tank has special abilities to outrank the dps &#038; healer threat. This is what is unique in Dungeon Guardians, no other solo-RPG implemented that. (and seeing as hard it is to grasp for a lot of people, maybe there&#8217;s a reason for that, ie: it&#8217;s not very casual player friendly :p )</p>
<p>For the party in the row, you&#8217;re right, especially as the party in DG isn&#8217;t in a row ; but there&#8217;s almost no rule about that, most of the times, front &#038; back rows don&#8217;t have any difference, thus why Volrath refers to them as being in a row. 🙂</p>
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		<title>
		Από: Great0ldOne		</title>
		<link>https://ragequit.gr/reviews/item/the-fall-of-the-dungeon-guardians-pc-review/#comment-14309</link>

		<dc:creator><![CDATA[Great0ldOne]]></dc:creator>
		<pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://ragetesting.eu/frm/the-fall-of-the-dungeon-guardians-pc-review/#comment-14309</guid>

					<description><![CDATA[Ε όχι και μια φράση, τη μισή παράγραφο απομόνωσα :p.]]></description>
			<content:encoded><![CDATA[<p>Ε όχι και μια φράση, τη μισή παράγραφο απομόνωσα :p.</p>
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			</item>
		<item>
		<title>
		Από: Great0ldOne		</title>
		<link>https://ragequit.gr/reviews/item/the-fall-of-the-dungeon-guardians-pc-review/#comment-14308</link>

		<dc:creator><![CDATA[Great0ldOne]]></dc:creator>
		<pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://ragetesting.eu/frm/the-fall-of-the-dungeon-guardians-pc-review/#comment-14308</guid>

					<description><![CDATA[Hey Manu,&lt;br /&gt;&lt;br /&gt;thanks for the reply, and congratulations on the successful release of a very interesting game - I will certainly buy it sooner rather than later.&lt;br /&gt;&lt;br /&gt;However, I will have to disagree about aggro management in MnM: X. There is a class more or less dedicated to it, the Dwarven Defender/Shield Guard. And while it is entirely possible to completely ignore aggro management during the main campaign and playing on the &quot;Adventurer&quot; difficulty, completing the DLC &quot;The Falcon and the Unicorn&quot; in &quot;Warrior&quot; difficulty without managing aggro is next to impossible - which is actually a flaw in the DLC design, since it is entirely possible to have a party with very limited aggro management potential.&lt;br /&gt;&lt;br /&gt;tl;dr - I get it, what was just an optional playstyle in MnM: X, is far more integral in Dungeon Guardians. My half-joking point to Volrath had more to do with the implication in his review that having the whole party in a row in a grid-based dungeon-crawler is &quot;innovative&quot;.]]></description>
			<content:encoded><![CDATA[<p>Hey Manu,</p>
<p>thanks for the reply, and congratulations on the successful release of a very interesting game &#8211; I will certainly buy it sooner rather than later.</p>
<p>However, I will have to disagree about aggro management in MnM: X. There is a class more or less dedicated to it, the Dwarven Defender/Shield Guard. And while it is entirely possible to completely ignore aggro management during the main campaign and playing on the &#8220;Adventurer&#8221; difficulty, completing the DLC &#8220;The Falcon and the Unicorn&#8221; in &#8220;Warrior&#8221; difficulty without managing aggro is next to impossible &#8211; which is actually a flaw in the DLC design, since it is entirely possible to have a party with very limited aggro management potential.</p>
<p>tl;dr &#8211; I get it, what was just an optional playstyle in MnM: X, is far more integral in Dungeon Guardians. My half-joking point to Volrath had more to do with the implication in his review that having the whole party in a row in a grid-based dungeon-crawler is &#8220;innovative&#8221;.</p>
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		<title>
		Από: Volrath		</title>
		<link>https://ragequit.gr/reviews/item/the-fall-of-the-dungeon-guardians-pc-review/#comment-14307</link>

		<dc:creator><![CDATA[Volrath]]></dc:creator>
		<pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://ragetesting.eu/frm/the-fall-of-the-dungeon-guardians-pc-review/#comment-14307</guid>

					<description><![CDATA[Απομονώνεις μια φράση από μια ολόκληρη παράγραφο. Υπάρχει το pause, η δυνατότητα για queue έως και τριών abilities ανά χαρακτήρα κλπ. Ε, δεν είναι ίδιο με το M&amp;M X! :)]]></description>
			<content:encoded><![CDATA[<p>Απομονώνεις μια φράση από μια ολόκληρη παράγραφο. Υπάρχει το pause, η δυνατότητα για queue έως και τριών abilities ανά χαρακτήρα κλπ. Ε, δεν είναι ίδιο με το M&#038;M X! 🙂</p>
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		<title>
		Από: ManuTOO		</title>
		<link>https://ragequit.gr/reviews/item/the-fall-of-the-dungeon-guardians-pc-review/#comment-14306</link>

		<dc:creator><![CDATA[ManuTOO]]></dc:creator>
		<pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://ragetesting.eu/frm/the-fall-of-the-dungeon-guardians-pc-review/#comment-14306</guid>

					<description><![CDATA[[b]Great0ldOne[/b],&lt;br /&gt;in MMX, there&#039;s no threat nor aggro management ; there&#039;s only 1-turn Force to Attack spells that don&#039;t work on most bosses.&lt;br /&gt;&lt;br /&gt;Note: I&#039;m Dungeon Guardians author. ;)]]></description>
			<content:encoded><![CDATA[<p><b>Great0ldOne</b>,<br />in MMX, there&#8217;s no threat nor aggro management ; there&#8217;s only 1-turn Force to Attack spells that don&#8217;t work on most bosses.</p>
<p>Note: I&#8217;m Dungeon Guardians author. 😉</p>
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		<item>
		<title>
		Από: Great0ldOne		</title>
		<link>https://ragequit.gr/reviews/item/the-fall-of-the-dungeon-guardians-pc-review/#comment-14305</link>

		<dc:creator><![CDATA[Great0ldOne]]></dc:creator>
		<pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://ragetesting.eu/frm/the-fall-of-the-dungeon-guardians-pc-review/#comment-14305</guid>

					<description><![CDATA[&quot;Εδώ μάλιστα πρωτοτυπεί στο χώρο...  Σε αντίθεση με τα άλλα grid based rpgs, δεν έχουμε χαρακτήρες στην πρώτη και στη δεύτερη σειρά... όλοι μαζί στέκονται μπροστά! Η συνολική λογική λοιπόν έχει ως εξής: το tank χρησιμοποιεί τα abilities του για να πάρει το aggro, ο healer τον κρατάει όρθιο και ακμαίο και οι damage dealers αναλαμβάνουν να προξενήσουν την απαιτούμενη ζημιά για ένα νικηφόρο αποτέλεσμα.&quot;&lt;br /&gt;&lt;br /&gt;Εχμ... δηλαδή πρωτοτυπεί όντας ολόιδιο με το Might and Magic X?]]></description>
			<content:encoded><![CDATA[<p>&#8220;Εδώ μάλιστα πρωτοτυπεί στο χώρο&#8230;  Σε αντίθεση με τα άλλα grid based rpgs, δεν έχουμε χαρακτήρες στην πρώτη και στη δεύτερη σειρά&#8230; όλοι μαζί στέκονται μπροστά! Η συνολική λογική λοιπόν έχει ως εξής: το tank χρησιμοποιεί τα abilities του για να πάρει το aggro, ο healer τον κρατάει όρθιο και ακμαίο και οι damage dealers αναλαμβάνουν να προξενήσουν την απαιτούμενη ζημιά για ένα νικηφόρο αποτέλεσμα.&#8221;</p>
<p>Εχμ&#8230; δηλαδή πρωτοτυπεί όντας ολόιδιο με το Might and Magic X?</p>
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		<title>
		Από: Bathory		</title>
		<link>https://ragequit.gr/reviews/item/the-fall-of-the-dungeon-guardians-pc-review/#comment-14304</link>

		<dc:creator><![CDATA[Bathory]]></dc:creator>
		<pubDate>Tue, 30 Nov -0001 00:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://ragetesting.eu/frm/the-fall-of-the-dungeon-guardians-pc-review/#comment-14304</guid>

					<description><![CDATA[Ωραία έκπληξη! Ευχαριστούμε για το ριβιού. Θα το δοκιμάσω στην πρώτη ευκαιρία.]]></description>
			<content:encoded><![CDATA[<p>Ωραία έκπληξη! Ευχαριστούμε για το ριβιού. Θα το δοκιμάσω στην πρώτη ευκαιρία.</p>
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