REVIEWS

REPLACED

We are only human

Some games simply speak to you, to your experiences, to your sensibilities. Some games provoke not exactly a clash, but certainly… tension between the reviewer and the gamer, who inevitably coexist in the mind of the writer. The reviewer wants to highlight both the positives and negatives of Replaced, weigh them objectively and assign a fair score. The gamer wants to set all formalities aside and express what they felt deep within while playing, without any “pros” or “cons.” What do you say, shall we listen to both of them and see what conclusion we come to?

Our story begins in a lab, with an accident that will bring unforeseen consequences.

THE REVIEWER'S PERSPECTIVE

Replaced is a 2D action platformer with some elements of stealth and puzzle-solving. I describe it as 2D because we generally move through a two-dimensional environment, but the visual style combines 2D sprites with 3D backgrounds that shift perspective, rotate, and adopt cinematic angles to give the action a more spectacular or atmospheric look. The overall look of the graphics is reminiscent of Square’s HD-2D games but, in my opinion, on a much higher level, with stunning textures and often impressive lighting effects. There is no doubt that the graphics are Replaced’s biggest strength, and believe me, the visual experience is even better when seen up close—neither the images nor the videos do full justice to the developers’ work.

The developers' work on the graphics and lighting is simply spectacular.

Objectively speaking, the gameplay isn't quite up to the same standards. I’d describe it as run-of-the-mill; it doesn’t have any major issues but on the other hand it doesn’t stand out in any way. The core gameplay sequences in Replaced, beyond simply navigating the levels, include the light platforming occasionally needed to progress, puzzle-solving involving some simple riddles, stealth that also doesn’t present any particular difficulties and of course combat against the various enemies that pop up here and there to beat you up. The combat system is slightly reminiscent of Dark Souls in the sense that there is animation priority so choosing the right moment to attack requires caution, although the developers made sure to make move canceling easier with the first patches following complaints that combat wasn’t responsive enough. I played both before and after the patch and I can’t say I noticed any particular issues with responsiveness. Additional abilities are gradually unlocked providing extra options both in and out of combat, but the limited variety of enemies makes the combat sequences somewhat repetitive. Fortunately, they don’t occur often enough to become tiresome.

The combat is also in 2D and features elements from both Dark Souls and Arkham! The icon above the enemy’s head means that if you press the right button you’ll parry.

The same applies, more or less, to the plot, the dialogue, and the storytelling in general. We find ourselves in an alternate version of the 1980s and things aren’t going well. After the nuclear disaster (of course there was a nuclear disaster) the rich and powerful have locked themselves behind the walls of Phoenix City, a metropolis under the control of the all-powerful Phoenix Corporation which is experimenting with AI and views those living outside the city as trash, fit only to be (voluntary or involuntary) organ donors for the VIPs. The protagonist, Warren Marsh, works as a researcher and AI programmer on the supercomputer R.E.A.C.H. until a laboratory accident triggers a completely unexpected situation: The computer’s “brain” is transferred into Warren’s body! From this event unfolds a story filled with mystery, emotion, and philosophical implications. The writing is competent and the plot development reaches a satisfying conclusion—nothing extraordinary, but certainly not disappointing.

The plot and dialogue are solid and the same goes for the characters you’ll meet. They may be clichéd but they’re likable.

All in all, Replaced is a solid 7/10 that’s worth the price it asks(around 20 euros for roughly 10 hours of gameplay). The technical aspects are amazing, the atmosphere is strong and the gameplay isn’t bad, but the truth is that no other element besides the graphics stands out enough to elevate the game to the highest tiers of scoring. I don’t think you’ll be disappointed if you buy it, but it’s not one of those special indie games where you say, “I have to play this right now.”

Did we mention that the graphics are amazing?

THE GAMER'S PERSPECTIVE

Well, you’ve heard the cold, hard facts above; now hear me out. There are times when a game just clicks with you, evoking a feeling that’s hard to put into words and can’t be analyzed objectively or scientifically. From the very moment Replaced began it captivated me in its world. The combination of the graphics, the music, the setting, and the atmosphere spoke to my soul with an intensity I didn’t expect—and I believe it will do the same for most of us 80s kids who’ve grown up but haven’t forgotten. When a game forces you to stop exploring the level to admire the details in the background, when it makes you sit down to listen to an atmospheric electronic track you unlocked as a collectible, when it pushes you to finish all the side quests and explore every inch because you want to delay your exit from this world and your return to reality as long as possible, then you know that its creators truly worked with love, passion, and dedication—and that comes through to the player.

The gameplay may be simple but the vibes are immaculate.

Honestly, I don't know if you'll feel the same way I do. In one of the (many) sequences where the protagonist simply walks through the level, in the darkness broken by moonlight, with light rain falling and atmospheric electronic music playing in the background, I stopped moving and stayed in the same spot for quite a while, soaking in the atmosphere and enjoying the moment. The game’s pacing may seem unsatisfying to many, with plenty of gaps between gameplay sequences and a lot of downtime. Personally I believe the developers intended this exact pace; they wanted to encourage players not to rush from one action scene to the next but to try to immerse themselves in the world of Replaced, to savor even the quiet moments, to truly feel the loneliness and suffocating atmosphere of this 80s dystopia.

Every frame a painting.

Ultimately, whether you identify more with the reviewer’s more detached perspective or with this particular gamer’s more emotional one doesn’t really matter. Experience has taught me that an overly emotional evaluation of a game can lead to a poor assessment, so I usually try to evaluate using criteria that are as objective and measurable as possible. Sometimes, however, the experience you have while playing a game is so special that you have to convey it to the reader, regardless of whether they feel the same way or not. Based on my own preferences, on how immersed I was in the world of Replaced and how satisfied I was with the experience, I would give it a 9/10. I look forward to hearing your thoughts as well.

Go to discussion...

RATING - 84%

84%

An incredibly atmospheric 2D action/platform game with top-notch immersion but rather unremarkable gameplay.

Αλέξανδρος Γκέκας

A dedicated PC gamer, Alexandros plays everything depending on the mood of the moment, but shows a preference for turn-based strategy, RPGs and considers UFO: Enemy Unknown as the best game of all time. Otherwise, he tries to hide his turtle-like reflexes by avoiding competitive multiplayer because, as he says, "it doesn't suit him" and is looking for ways to get the "Church of Gaben" recognized as an official religion in his country.

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