δεν θέλω να την "σπάσω" στον Shredder αλλά κρατιέμαι από το πρωί... Του συνέστησα και ψυχραιμία αλλά απ' ότι φαίνεται η κόντρα του με τον χοντρό τρελό και τον Epitaph (παρεμπιπτόντως, γιατί ρε φίλε Epitaph άλλαξες το avatar σου? Ήταν τόσο ωραίο) του έχει πάρει τα μυαλά.<br><br>Παραθέτω link για τους Ryzen από έναν πολύ αξιόλογο reviewer<br>https://www.pcper.com/news/Processors/AMD-responds-1080p-gaming-tests-Ryzen<br><br>Αν μπείτε στον κόπο να διαβάσετε το "σεντόνι", κάποια στιγμή θα φτάσετε στο πολύ ενδιαφέρον σημείο όπου σχολιάζει την απόδοση των Ryzen στο θέμα που μας καίει όλους, δηλαδή το gaming.<br>Παραθέτω ένα μέρος:<br><br>"By far one of the most interesting and concerning points about today's launch of the AMD Ryzen processor is gaming results. Many other reviewers have seen similar results to what I published in my article this morning: gaming at 1080p, even at "ultra" image quality settings, in many top games shows a deficit in performance compared to Intel Kaby Lake and Broadwell-E processors. <br><br>I shared my testing result with AMD over a week ago, trying to get answers and hoping to find some instant fix (a BIOS setting, a bug in my firmware). As it turns out, that wasn't the case. To be clear, our testing was done on the ASUS Crosshair VI Hero motherboard with the 5704 BIOS and any reports you see claiming that the deficits only existed on ASUS products are incorrect.<br><br>AMD responded to the issues late last night with the following statement from John Taylor, CVP of Marketing:<br><br>“As we presented at Ryzen Tech Day, we are supporting 300+ developer kits with game development studios to optimize current and future game releases for the all-new Ryzen CPU. We are on track for 1000+ developer systems in 2017. For example, Bethesda at GDC yesterday announced its strategic relationship with AMD to optimize for Ryzen CPUs, primarily through Vulkan low-level API optimizations, for a new generation of games, DLC and VR experiences.<br><br>Oxide Games also provided a public statement today on the significant performance uplift observed when optimizing for the 8-core, 16-thread Ryzen 7 CPU design – optimizations not yet reflected in Ashes of the Singularity benchmarking. Creative Assembly, developers of the Total War series, made a similar statement today related to upcoming Ryzen optimizations.<br><br>CPU benchmarking deficits to the competition in certain games at 1080p resolution can be attributed to the development and optimization of the game uniquely to Intel platforms – until now. Even without optimizations in place, Ryzen delivers high, smooth frame rates on all “CPU-bound” games, as well as overall smooth frame rates and great experiences in GPU-bound gaming and VR. With developers taking advantage of Ryzen architecture and the extra cores and threads, we expect benchmarks to only get better, and enable Ryzen excel at next generation gaming experiences as well.<br><br>Game performance will be optimized for Ryzen and continue to improve from at-launch frame rate scores.” John Taylor, AMD<br><br>The statement begins with Taylor reiterating the momentum of AMD to support developers both from a GPU and a CPU technology angle. Getting hardware in the hands of programmers is the first and most important step to find and fixing any problem areas that Ryzen might have, so this is a great move to see taking place. Both Oxide Games and Creative Assembly, developers of Ashes of the Singularity and Total War respectively, have publicly stated their intent to demonstrate improved threading and performance on Ryzen platforms very soon.<br><br>Taylor then recognizes the performance concerns at 1080p with attribution to those deficits going to years of optimizations for Intel processors. It's difficult, if not impossible, to know for sure how much weight this argument has, but it would make some logical sense. Intel CPUs have been the automatic, defacto standard for gaming PCs for many years, and any kind of performance optimizations and development would have been made on those same Intel processors. So it seems plausible that simply by seeding Ryzen to developers and having them look at performance as development goes forward would result in a positive change for AMD's situation."<br><br><br><br>... εν ολίγοις, η ίδια η AMD παραδέχεται πως τα παιχνίδια θέλουν optimization γιατί δεν έχουν φτιαχτεί για να υποστηρίζουν 8 πυρήνες. Χρειάζονται patch που ακόμα δεν έχουν φτιάξει και δεν έχουν δει τα αποτελέσματα τους.<br><br>Σε <b>λίγο καιρό</b> οι Ryzen θα αποδίδουν πολύ καλά, πιθανότατα καλύτερα από τους τωρινούς high-end Intel, αλλά <b><span style="font-size:12pt">όχι ακόμα</span></b><br>Για τους 4πύρηνους της Intel οι εταιρίες παραγωγής παιχνιδιών χρειάστηκαν μήνες, σε μερικές περιπτώσεις και χρόνια για να αποδώσουν αυτά που αποδίδουν σήμερα.<br><br>Ίσως όμως ο χοντρός που είναι και τρελός να ξέρει καλύτερα...<br>