Good News everyone!
Στο post του Pinchbeck είχαμε νεότερα για την γενική πρόοδο του παιχνιδιού :
<blockquote>Since E3, we've been working hard to get the game up towards alpha and we're nearly there. This means the game world is now locked - after many revisions as we've worked getting things like pacing, signposting and transitions from area to area, and around the areas right. There's a lot of backwards and forwards during this process, especially on a game that's not delivering its story in a linear, corridor fashion.</blockquote>
Επικλήσεις τύπου console-peasantry :
<blockquote>Behind them, there's a lot of complex design and code, keeping a large open-world running at a steady frame-rate without compromising the visual quality</blockquote>
και Borrachικές φαντασιώσεις :
<blockquote>The core thing about Rapture is atmosphere and story - a deep, engrossing, emotionally driven tale set in a living, breathing world, and that's a combination of lots of things from environmental storytelling to vocal performances.</blockquote>
http://static.squarespace.com/static/53a149b6e4b0600d8dae1d9f/t/5492d9a2e4b070adab956d35/1418910114915/Pub_001.jpg
Ορίστε και το link του blog για να τα διαβάσετε οι ΙΔΙΟΙ
http://www.thechineseroom.co.uk/blog/blog/happy-holidays-and-a-quick-update#comments-549294cbe4b0afbec1363c2a=