Sugamoto Panagia
Lich




- Joined
- Feb 23, 2013
- Messages
- 6,408
Μεγάλη γκρίνια είχαν και κάτι καμμενοι YouTubers που έπαιζαν 40 ώρες το 24ωρο.Κάαααατι μου λέει ότι μάλλον δεν έχει και προέρχεται κυρίως από casuals
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SignUp Now!Μεγάλη γκρίνια είχαν και κάτι καμμενοι YouTubers που έπαιζαν 40 ώρες το 24ωρο.Κάαααατι μου λέει ότι μάλλον δεν έχει και προέρχεται κυρίως από casuals
Ναι.Btw ισχύει ότι όσοι πήραμε deluxe edition θα έχουμε free season pass για μία season της επιλογής μας;
Αυτό. Όλοι οι min-maxer streamers και theorycrafters συμφωνούν ότι έχουν αυξήσει τεχνητά την πρόοδο του παιχνιδιού. Εικάζω επειδή έχουν καταλάβει ότι από πλευράς περιεχομένου δεν έχουν και πολλά να δώσουν.Μεγάλη γκρίνια είχαν και κάτι καμμενοι YouTubers που έπαιζαν 40 ώρες το 24ωρο.
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Diablo 4 has two expansions cooking already
"Live service allows for more content in seasons compared to Diablo 3."www.pcgamer.com
Δεύτερο expansion Travincal area με Paladin/Crusader κλάση #ΠρώτοιΕδώ
Το πρώτο θα δείξει.
The survey has multiple questions about different potential price points for the DLC, and what each price would include to justify it. $50, $70, $80, $100 are the four different price tiers listed, with each offering more and more incentives. All four get you access to the expansion, but it's the the other bonuses that are worth getting into.
The more concerning bonuses being suggested here include early access to major features/additions, or outright functional, game-changing content. We know that Vessel of Hatred will introduce NPC companions - which Blizzard says will offer convenient features like accessing your stash on the go and gold pickup - but some of the more expensive tiers give you access to the feature one whole season before it launches for everyone else.
Similarly egregious suggestions include more stash space than the standard version, as well as early access to Unique pieces of gear, and even Legendary Aspects. It's not clear if that simply means they're being added to the loot pool early, or that they're going to be given to players immediately.
Blizzard is seemingly also interested in adding different mounts to the game that aren't horses. You will not only get a unique mount, the more expensive tiers allow the look of the mount to evolve with achievements.
Και να πεις ότι δεν υπάρχει η απόδειξη πως αυτά τα games είναι ό,τι πρέπει για trully non-p2w f2p... (και ότι ειδικά έτσι βγάζουν ένα σκασμό χρήμα)![]()
Blizzard is reportedly asking Diablo 4 players if they're okay with $100 DLC
Blizzard is seemingly trying to work out how much it could charge for Diablo 4's next expansion.www.vg247.com
Όλα καλά, όλα ανθηρά.
ΑΡΚΟΥΔΟ-MOUNT WHEN
Let's walk through a theoretical example of how upgrading loot will work in season 4 and onwards:
- You defeat a boss who drops gloves with three stats on them (Legendary and Rare items have one fewer stat on them now)
- They're almost perfect for you but will need to be Tempered at the blacksmith
- You Temper your gloves with a new 'manual' item you found that adds one of four mobility-based stats (e.g. movement speed, evade cooldown reduction, etc.)
- You're lucky and get the movement speed stat added to your item before using up its maximum Temper rerolls
- You add one more stat that makes your Bone Splinters skill shoot more projectiles
- You then use the new Masterworking system to randomly increase one of the stats, including the Tempered ones, on the gloves even further, up to 12 times
- You luck out again and roll four upgrades to your movement speed, increasing the stat dramatically (every four upgrades the numbers jump way up)
- You're now the fastest necromancer that ever lived
To support this new system, Blizzard has made a number of other major changes to the way items, affixes, and aspects work in Diablo 4:
Blizzard has effectively pulled the most exciting loot into the earlier parts of the game so everyone can get a taste of different builds sooner, and shifted the value of loot for endgame players who know exactly what they want away from the moment it drops. The drawback, of course, is that the chase for the best stats and best gear probably won't have a definitive end as they do now. You will simply have to decide when you're satisfied.
- Item stats are now simplified into flat bonuses like more damage and more health
- Items with stats like intelligence and strength will only drop for the classes they benefit the most (e.g. sorcerers won't see strength items)
- Legendaries in world tier 4 will almost always drop at max item power
- Uniques will drop in world tiers 1 and 2, and Uber Uniques can drop from level 55+ monsters—giving you build-defining items as you level up
- You can now trade Legendary and Unique items you haven't crafted on to other players, which will fully veer Diablo 4's economy into MMO territory
- The gold cost to reroll stats through enchanting will hit a cap instead of exponentially increasing
- Every Legendary aspect in the game will be available in the Codex of Power
- When you salvage Legendary items, the best aspect rolls are added to your Codex of Power for unlimited uses on other items
- Ancestral Legendary and Unique items (Ubers too!) can drop with stats already upgraded before you even start crafting
New endgame activities
All of these improvements will give you the extra power you'll need for Diablo 4's newest endgame activities:
- Helltide will show up in all world tiers with more monsters and a new summonable boss
- Andariel is a new boss who drops the same items as Duriel
- The Pit of the Artificer houses timed, randomized dungeons of increasing difficulty (over 100 tiers) for rare crafting materials and items to summon…
- New "Tormented" bosses who have a higher chance to drop Uber Uniques and will drop a Resplendent Spark (you need four to craft an Uber of your choice) on your first kill