OK, μεγάλο σεντόνι inc. Ο παρακάτω πίνακας είναι η επίσημη απάντηση των devs στο "γιατί να αγοράσω το PST:EE αντ'αυτού που υπάρχει ήδη στο GOG?", και δώθηκε πριν μερικούς μήνες στο beta testing forum.<br><br><span class="bbcode_spoiler"><table><br><tr><br> <td><u><b>Improvement</b></u></td><br> <td><u><b>Notes</b></u></td><br></tr><br><tr><br> <td>01. No need to install any mods to gain any of the following benefits</td><br> <td>A few of the improvements are available as mods, but installing <br>mods is something only the most hardcore of players generally bother with</td><br></tr><br><tr><br> <td>02. Option to access options from start screen</td><br> <td>Not present in original PST</td><br></tr><br><tr><br> <td>03. Option to access "most recent save" from start screen</td><br> <td>Not present in original PST</td><br></tr><br><tr><br> <td>04. Option to play windowed mode and have movies / plot events still <br>function correctly</td><br> <td>In Original PST, movies would not play unless only in Full Screen mode <br>(sometimes breaking plot points). That's why this was never exposed as an option <br>in the Options menu</td><br></tr><br><tr><br> <td>05. Option to adjust text size</td><br> <td>Not present in original PST</td><br></tr><br><tr><br> <td>06. Fewer clicks to cast spells, change weapons, use items, etc.</td><br> <td>The right-click menu in original PST required (at least) one additional <br>click to perform any action</td><br></tr><br><tr><br> <td>07. Performing actions no longer obscures game world</td><br> <td>Because the right-click menu in original PST obscured a <br>significant portion of the screen, the player was forced to move the menu around often</td><br></tr><br><tr><br> <td>08. More autopause options</td><br> <td></td><br></tr><br><tr><br> <td>09. Quick loot available</td><br> <td>Not present in original PST</td><br></tr><br><tr><br> <td>10. Load screens removed</td><br> <td>Original PST had lengthy load times between areas</td><br></tr><br><tr><br> <td>11. Option to enable smooth area transitions</td><br> <td>Entering areas is now a more pleasant experience and provides information to <br>the player</td><br></tr><br><tr><br> <td>12. Combat log available</td><br> <td>Not present in original PST</td><br></tr><br><tr><br> <td>13. Option to see health status of creatures</td><br> <td>Not present in original PST</td><br></tr><br><tr><br> <td>14. Chris Avellone editing pass</td><br> <td>During original PST, the schedule at Black Isle Studios did not allow time for an <br>editing pass</td><br></tr><br><tr><br> <td>15. Option to adjust framerate</td><br> <td>Framerate locked to 30 fps in original PST</td><br></tr><br><tr><br> <td>16. Tooltips easier to read</td><br> <td>Adjusting the color of tooltips from what original PST had makes them easier to read</td><br></tr><br><tr><br> <td>17. Option to cycle through spell descriptions</td><br> <td>Not present in original PST</td><br></tr><br><tr><br> <td>18. Option to make cursors larger (option not available on Windows 7 and Windows <img src="/bigeyes.gif" width="" height="" alt="8)" title="8)" class="bbcode_smiley" /> </td><br> <td>Not present in original PST (useful for HD displays)</td><br></tr><br><tr><br> <td>19. Option to apply sprite outlines and highlight the selected sprite</td><br> <td>Makes sprites easier to see and interact with</td><br></tr><br><tr><br> <td>20. Grayscale on pause (option)</td><br> <td>Makes viewing sprites in combat easier</td><br></tr><br><tr><br> <td>21. Able to zoom out to gain a wider view of the game</td><br> <td>Zooming was not present in original PST</td><br></tr><br><tr><br> <td>22. Heal on rest option</td><br> <td>Makes resting more convenient</td><br></tr><br><tr><br> <td>23. Max HP on level up</td><br> <td>Makes game easier for players more focused on story</td><br></tr><br><tr><br> <td>24. Option to set language from within game</td><br> <td>Not present in original PST</td><br></tr><br><tr><br> <td>25. Option to read descriptions for special abilities</td><br> <td>There was no way in original PST to read character abilities like Morte's taunt, so Chris <br>wrote new lines to describe these abilities.</td><br></tr><br><tr><br> <td>26. Option to more easily identify what spells are affecting characters</td><br> <td>Not all effects appeared on the Statistics screen in original PST. Now we show the specific <br>spell cast on the character in addition to any original information supplied by the game</td><br></tr><br><tr><br> <td>27. Plot fixes</td><br> <td>Any lingering issues remaining in PST plots have been fixed</td><br></tr><br><tr><br> <td>28. Help system to clarify what features available</td><br> <td>The original PST interface was not clearly explained to the player, and now we have <br>a series of help cards.</td><br></tr><br><tr><br> <td>29. More user interface feedback</td><br> <td>Primarily with stores, but across the board, more details have been exposed to the UI <br>to help players understand how the interface works</td><br></tr><br><tr><br> <td>30. Option to see walkable areas in area map</td><br> <td>Not present in original PST (helps with obscure areas)</td><br></tr><br><tr><br> <td>31. Highlight mode</td><br> <td>Easier to see obscure locations in the game world by highlighting interactable objects</td><br></tr><br><tr><br> <td>32. Journal / quest log highlights unread entries</td><br> <td>Easier to track which plots are active</td><br></tr><br><tr><br> <td>33. Option to search the journal and quest text</td><br> <td>Easier to find information related to obscure plots</td><br></tr><br><tr><br> <td>34. Cloud saves</td><br> <td>Able to play the same save games on different PCs</td><br></tr><br><tr><br> <td>35. Full keyboard navigation of the UI without overriding user hotkeys</td><br> <td>Original PST had inconsistent keyboard navigation that most people didn't know about</td><br></tr><br><tr><br> <td>36. Aspect ratio support from 5:4 to 21:9</td><br> <td>The original PST was 4:3, and with mods could go to 16:9.</td><br></tr><br><tr><br> <td>37. Cheat commands and console</td><br> <td>Not present in original PST</td><br></tr><br></table></span><br><br>