<blockquote><br>Αφού υπάρχουν άρρωστοι που άρχισαν να πειραματίζονται με κούστομ χάρτες, μοντς κτλ, πιστεύω είναι θέμα χρόνου να μας προσφέρει κι αυτό επίσημα η εταιρία της καρδιάς μας.
ope:
cmr:<br></blockquote><br><br>Do you have any plans for mod support?<br><br>Hagewood (PSYONIX PRESIDENT): We’re talking about it. One of the challenges is because we’re cross-play, and the cross-play means everything has to be updated on both the PC and the PlayStation version. So that’s a big challenge. I can’t go into it, but we’re already working out some really interesting ideas on how we can start working with modders and user-generated content. (8/15) http://www.pcgamer.com/rocket-league-dev-exploring-mod-support-working-on-crazy-different-maps/" class="bbcode_url">πηγή<br><br>Δεν έχουν πει κάτι πιο πρόσφατο στο θέμα. <br><br>Bonus<br>What’s your long-term plan for the game? Where do you want Rocket League to be in, say, a year-and-a-half to two years from now?<br><br>Hagewood: Year-and-a-half to two years? I would love to be going to a huge stadium and seeing the best Rocket League players competing against each other. [Laughs] That’s what I would love to see. I’d love to see an even bigger community around it, more tournament play, I’d love there to be a lot more depth inside the game, more modes. You know, all the things that we’re planning on bringing in, I’m hoping that it has a long tail to use an industry term. But that people keep playing this as a staple game—that was one of the things that we thought was so great about the original, that it didn’t just peak and then go away. People kept playing it, and even when an exciting new game would come out, they’d play that for a while and then come back and play our game again. So I’m hoping that this one has that kind of lifespan, and that the support we’re bringing to it allows it to continue having that lifespan.<br><br>Μια χαρά τα πήγε. Έφτασε 22εκ παίκτες πριν λίγες μέρες.