Input Buffer" option added to the Gameplay Options menu
<ul>
<li>This setting controls which method the game uses to send your gameplay inputs to our servers. These methods are:
<ul>
<li><strong>Legacy</strong> - The default option used since Rocket League launched.</li>
<li><strong>STS</strong> (Sim Time Scaling) - This allows the game server to instruct your client to very subtly speed up or slow down in order to maintain a smooth input stream.</li>
<li><strong>CSTS</strong> (Continuous Sim Time Scaling) - A more aggressive version of STS that uses a continuous feedback loop to determine game speed.</li>
</ul>
</li>
<li>Both STS and CSTS are newer strategies for latency mitigation that may be more effective for players with connectivity issues, spotty Wi-Fi, etc. than the Legacy method</li>
<li>If you experience connectivity issues during a match, you should try switching from Legacy to STS or CSTS. If you see no improvement, change back to Legacy</li>
</ul>