Χθες καταλάβαμε πως όταν βγει η Alpha 3.0 πρέπει εκ νέου να κατεβάσουμε την παιχνιδάρα. Έχουμε κι ένα κόκκινο κουτί να μας περιμένει. Επίσης να αφήσουμε λεφτά στην άκρη για να αγοράσουμε νέα κάμερα.<br><br>Μπορεί να μας έβγαλε την πίστη χτες με την παρουσίαση ωστόσο άξιζε.
Α δεν ξερουμε δε χωρεσε στην παρουσιαση, αλλα οταν βγει downloading :deal:<br><br>Για όσους ενδιαφέρονται και δεν την είδαν χτες. Ολόκληρη η παρουσίαση από τη Gamescom. Μπορείτε να παραλείψετε την πρώτη ώρα γιατί τους bugαρε και ξανάρχισαν από την αρχή σε speedrun στο 1.04.52. Απόλυτο highlight στο 1.43.10 που πήγαν να ανεβάσουν το "Mako" πάνω στο άλλο αεροσκάφος. Ο διαγωνισμός γκριμάτσας ήταν στο 0.26.20<br><br>https://youtu.be/bCtdyNFwQWo
<blockquote>Star Citizen – Alpha 3.0 is now available on Public Test Server</blockquote><br><br><span class="bbcode_spoiler">..to all Evocati Test Flight members</span><br><br>Κι εδώ με βύσμα γαμώ. Εντάξει αν δίνουν τίποτα 5 χιλιάδες ευρώ συνδρομή το μήνα για να παίζουν τα πάντα πιο νωρίς από τους μπάκερς, χαλάλι τους. Αν όλα πάνε καλά, είμαστε οι επόμενοι. <img src="/boggle.gif" width="" height="" alt="" title="" class="bbcode_smiley" /> <img src="/surprise.gif" width="" height="" alt=":O" title=":O" class="bbcode_smiley" />
With Star Citizen Alpha 3.0 in Evocati test phase and a lot of our developers working on wrapping up the remaining features and polish needed to get 3.0 into everyone’s hands, we have decided to focus CitizenCon on Alpha 3.0 and beyond.<br> <br>Squadron 42 will be the focus of our Holiday Livestream in December, where we will preview some gameplay and share our roadmap for its completion.<br><br>https://robertsspaceindustries.com/comm-link/engineering/16174-CitizenCon-2947-Details" class="bbcode_url">CitizenCon 2947 Details - 27/10<br>
https://www.reddit.com/r/starcitizen/comments/76lqca/30_spoilers_from_my_evocati_friend/<br><br><blockquote>I have a friend who will remain anonymous for his sake that has been with the Evocati since May 2016. I finally convinced him to answer my questions about the 3.0 Evocati build. I'm copying this from an email discussion we had. Here's goes...<br><br>Q: How's the network performance?<br><br>A: It differs between builds. We're at patch 3.0.0d and I've been getting an average of ~40 FPS in the US server, 20 FPS in the EU server and 15 FPS in the AUS server. I'm testing with a GTX980, Intel i7 and 32GB RAM. As always, the FPS drops down 10-15 FPS when the server is full.<br><br>Q: How's the delta patcher?<br><br>A: It's excellent and working as intended. 3.0.0a was less than 300 MB, 3.0.0b was about 8GB, and 3.0.0C and 3.0.0D were less than 2GB. We've been getting a patch almost daily and thanks to the delta patcher, testing isn't interrupted very long.<br><br>Q: How's traversal in 3.0?<br><br>A: We're able to QT to Cellin, Daymar, Yela, and Delamar/Levski. ArcCorp, Hurston, and MicroTech are in the star map app but is currently unreachable due to QT fuel limitations. There's a new QT VFX, and QT fuel varies depending on the size of the ship, ie. the Aurora has less fuel than the Starfarer.<br><br>Q: How's cargo?<br><br>A: We can interact with cargo strewn about in derelicts and mission sites, but shopping/selling cargo isn't fleshed out yet.<br><br>Q: How's the Nox and other bikes?<br><br>A: The Nox is very uncontrollable and tends to flip to its side. The DF can spawn upside down and is jerky at best. Both bikes can be placed inside the Cutlass and other multicrew ships, but getting them inside in one piece without dying is very challenging. The URSA I have not tested because there's a known issue with the ASOP terminals where some ships don't show up even though they're available in the patch.<br><br>Q: How's the interaction system?<br><br>A: It's very tactile and immersive. Yes, there are keybinds for them, but it's satisfying opening doors/airlocks/ramps/cockpits/ladders and turning on power and engines to fly. Pressing F5 turns everything on in the ship when the "flight ready" option is broken in the patch. Everything you do now revolves around holding F and moving you mouse around you to grab/power on/open&close/enter&exit seats.<br><br>Q: How's the moons?<br><br>A: Tricky to get to atm. When first QTing to a moon, the ship stops about 500km away, so you have to go back to the star map app and select 1 of 6 bouys or "OMs" to get closer to them. Then you have to max out your ship's speed with AB to travel about 100km to reach an outpost or station. For example, from Port Olisar to Levski, you select Delamar as your destination on the star map app, then after arriving you select OM3 to get close to Levski, then after that you point your ship towards where Levski should be and you wait about 5 minutes in max speed to get to the vicinity of Levski where you can ping the ATC guy to give you a hangar to land on. The moons themselves only have 5-7 outposts marked on the star map, but there are roads, derelicts and un-marked buildings that you can explore just by flying around. Other than that, the moons are very sparse between marked outposts and bikes are too buggy to effectively roam around moons.<br><br>Q: You mentioned there are NPCs in the build?<br><br>A: Yes, patch 3.0.0a had them roaming around doing their own business in Port Olisar and Levski, but they were buggy and get stuck in doors. In later patches, CIG decided to freeze them in a line in Port Olisar, so we'd make memes about them in ETF Spectrum. You can't interact with them yet, and Miles spits out the same greeting line at Levski.<br><br>Q: Any new weapons?<br><br>A: Yes, there's a new SMG and shoulder-fired Railgun. All weapons are working, but you have to manually add them and their ammo through your inventory.<br><br>Q: How's the inventory work?<br><br>A: It has its own app. When you bring it up, there's a dropdown of all available body regions you can add/change/subtract items to. Every armor, clothing, weapon, ammo, device is available to us but we can only carry 2 weapons at a time. Armor you can mix and match with any body part, but the heavier armors will deplete your stamina and o2 meter faster. If I put on the heavy marine armor, I can only sprint for 5 seconds until my heart rate goes to 170 beats, my vision blurs to near blackout, and my o2 meter depletes to 80%. For testing purposes, it's best not to use armor because there's a lot of running to get to places.<br><br>Q: How's oxygen and stamina?<br><br>A: Like I said, there's an o2 meter showing a blue bar that depletes over time and how fast your pace is. There's also an oxygen timer on the front page of the mobiglass showing how much oxygen you have like 1H:50M:26S. Stamina is dependent on your o2 levels and is influenced by how fast you walk/jog. You use the scroll wheel to change your pace from casual walk to power walking to lazy jog to normal jog. The sprint button is still the left shift key and it drains your stamina & oxygen the fastest among the paces. There's a heart rate graph on your helmet HUD that quickens depending on how fast and how long you sprint and what pieces of armor you wear. If you don't heed the heart rate graph and keep sprinting, your character slows to the casual walk, your vision goes blurry, and you have to wait for your heart rate to go down before you resume. This will be great for Star Marine.<br><br>Q: How's the interaction with the devs?<br><br>A: CIG devs are more available to Evocati through our private ETF Spectrum chat. There's always 3 or 4 devs willing to talk to us everyday and discuss anything from testing 3.0 to what they're going to do on the weekends if they're not working. Sometimes, we get big name devs like Sean Tracy, Brian Chambers and Eric Davis to chat with us and we can ask them questions about the 3.0 builds or how epic their hair or beards are. If you aren't in ETF, you're really missing out on this close connection.<br><br>Q: How's Evocati and are more being added?<br><br>A: CIG added about 80 new members in the last 30 days, so we're up to 950 members last I remember. Some Evocati members are very patient and hardworking, and some are complete noobs who haven't tested anything in their life. Some don't read/follow directions from CIG and try to "play" the build, some are ultra dedicated testing 12 hours straight and helping with IC reports.<br><br>Q: When do you think 3.0 will go to PTU?<br><br>A: Honestly, don't expect it in November. We're still only focusing tests on traversal features. Shopping and the mission system still needs a lot of work, NPCs are broken af, ships are buggy af, crashes and 30001 errors happen every day, and even traversal is buggy with some ships not having QT fuel nor not enough to get anywhere interesting.<br><br>Just FYI, I can't verify if any of his responses are true because I'm not an Avocado myself so I don't have access to 3.0. I hope we get 3.0 PTU next month.</blockquote><br><br>Είναι ολοταχώς πιθανότερο να κυκλοφορήσει πρώτα το Cyberpunk 2077 πριν την Beta του Star Citizen.
Είμαστε στο Timeline όπου το Duke Nukem Forever εν τέλει κυκλοφόρησε, ο Τραμπ εξελέγη πρόεδρος των ΗΠΑ, και ο πτωχευμένος Παναθηναϊκός γυρίζει ματς στο '93 παίζοντας με 9 παίκτες. Θεωρητικά, όλα είναι δυνατά.
<br><br>And I'm back with another email excerpt with a very busy Avocado friend. Here's more questions with a lot of long answers and no filter or edits.<br>Q: How's testing this week?<br>A: So far, we've had 4 new patches each smaller than 1GB, thanks to the delta patcher. We recently had a concurrency test in the USA server to help CIG stress the servers and give them valuable data. We all had to take a Gladius and QT to any moon and traverse around the surface. The past weekend, we had a Yela and Daymar challenge testing where we traverse Yela and Daymar looking for biota, derelicts and outposts, test quantum linking of ships to Quantum Travel as a fleet, cram as many ships as possible into GrimHex, get as many ships in formation low level flying along the surface of Yela and Daymar, try to have the largest biker gang on each moon, do canyon runs in fleet formation and do formation flying entering the atmosphere with atmospheric effects. Screenshots and video captures were sent to a specific ETF thread for CIG to collect and get amused. Other than that, testing is up to you as long as you follow the patch notes' directions.<br>Q: How's performance in the most recent patches?<br>A: E and F were dogshit with constant 30K errors and CTDs. Patch G gave me 60FPS on the US server for the first time, and it didn't drop me to less than 30 FPS on a full server. Other Avocados reported occasional errors and CTDs, but I was able to test for a couple hours at a time and I was able to visit a few outposts in all 3 moons and Delamar without crashing constantly. Then H came around as an 800MB patch along with the Gladius-Moon focused testing and my FPS tanked back to the 20s, presumably because we were stressing full servers with as much Avocados as possible in staggered waves with military precision. That happened last night under Proxus and Underscore's direction while Ahmed pulled the server plug after each wave.<br>Q: Have there been more directed tests?<br>A: Besides the ones I mentioned already, no. Trading Kiosks are open for testing with the latest patch, so we might get cargo-trade-focused testing runs this weekend.<br>Q: Have there been new things to test since our last chat?<br>A: Some ships that were previously broken or floating off the landing pads are now able to be tested, like the Vanguards, Connies, Prospector, Merlin, and others. The Ursa is drivable again and the bikes are less jerky, so you can haul them to the moons and use the race track. Biker gangs are a thing now, and formation flying and QTing is online via quantum linking of ships using the COMMS MFD. Cargo and trading kiosks came online with H, so we can buy and sell cargo now with 0 profit. 1 SCU of cargo costs 10aUEC each and we can choose what ship to store them. The Caterpillar seems to have the most cargo capacity AFAIK. The Port Olisar to Levski run is the farthest and longest run, but it's satisfying to me. You can find cargo boxes you can carry from derelict sites and outposts that you can then sell, assuming you don't crash or get the dreaded errors.<br>Q: How accurate are the leaked patch notes?<br>A: Very accurate. It's an easy copy-paste leak.<br>Q: What's your favorite thing to do in 3.0?<br>A: Seriously? Cargo runs and exploring unmarked moon outposts. Each one has its own company or style, ie Rayari, ArcCorp, Benson, etc.. Some outposts are just small shelters, while other outposts have everything you need to settle in and take off your space suit because it has breathable atmosphere. You mean the interior? Yeah some have ASOP terminals, cargo boxes, office rooms, bunks, storage rooms, small kitchenettes, space weed rooms, laboratories, and creepy teddy bears. Outside the outposts, there are landing pads where you can spawn vehicles, various mining and industrial structures, solar panels, communication towers, and what look like moisture farms which explain the interior atmosphere in large outposts. Some outposts have NPC outlaws that you can kill to access the interior. This is done through the missions app with different categories like job, investigation and retrieval, but the mission system still needs some fixing and tweaking.<br>Q: How are the NPCs this time around?<br>A: CIG enabled them again, so they're running around Port Olisar and Levski, fixing shit, manning various stores, leaning on walls, scratching armpits, sitting on benches, having inaudible conversations, etc.. There's no NPC ships that fly around just yet. I'd prefer it that way for ETF testing because Port Olisar is busy enough as it is with space ATC enabled and dipshits fucking around instead of following directions or using ATC. Miles still can't be interacted with, but I'm sure CIG is working on it.<br>Q: I'm sorry to ask again. When do you think we'll get PTU? CitizenCon?<br>A: That's way too optimistic. We just started the second phase of ETF testing aka cargo and trade. We've yet to really test the missions system. My honest prediction is not in November or December. I know the public is dying to get their hands on 3.0, but realistically don't expect it by Christmas to be brutally honest. There's a probability that CIG will open it up to PTU on New Years' Eve, but that's pure speculation and optimistic at that. I don't like to speculate, so please stop asking me about dates.<br>Yeah, I'm optimistic. Yeah, my friend knows about me leaking this private conversation. Yeah, that was stupid of me to not blur out his PC specs, but I think he'll be fine. Please don't send me threats this time around. I'm not the one who signed the NDA and I'm sure I'm not breaking any subreddit rules.<br>Enjoy and discuss.<br></blockquote><br><br><span class="bbcode_spoiler"> HL3 Confirmed </span><br>