Personally, I've always thought that fighting games were best made as a package, you release it, the players enjoy it for however long they want. And when you want to do something new, like change the gameplay mechanics or content, you release a different package. I always thought that was the best model for fighting games, but recently with the digital purchases and such a lot of people, the players especially, are saying that they don't mind paying, that they still want to see some new content after release. So since the voices are becoming more and more larger, I guess you could say, it is something that we want to think about seriously and perhaps change our point of view.<br>-Katsuhiro Harada, Game Producer<br><br>Και κάπως έτσι προλογίζονται τα paid dlc... και φυσικά φταίμε κιόλας αφού τα ζητάμε και τα πληρώνουμε.