gaius germanicus wrote:
γιατι τι θα κανεις ρε νεο?</blockquote>Παραλογιζεσαι.
Μπαινεις σε ενα σοβαρο γκεημινκ σαητ και μας γραφεις για π@ρτουζες (συγνωμη κυριε για αυτο που ξεστομισα), μετα μας περιγραφεις το στορι του γουητσερα σαν ιταλικη σοφτκορ τσοντα.Δεν ντρεπεσαι λιγακι; εχεις και μικρα παιδια.
<i>In topic news</i>
<blockquote>Right now we drink elixirs during combat, just like it was in our first game. Their effects, however, don't last long but you can drink them at will - you have to keep an eye on the toxicity effect though. To create new elixirs or to upgrade the ones you already have, you will need to find proper ingredients. Already owned potions will be replenished during meditation.
Besides elixirs, there are also mutagens, which are extremely toxic. Opposed to potions, you can only drink them while meditation. Their effects are permanent and they last until cancelled during meditation or replaced by another mutagen effect.
In our opinion this design combines the best features from both of our previous games. Some players may play around with maximizing effects by managing different mutagens and elixirs, while others may just drink a few mutagens and not worry about checking the toxicity level of elixirs and mutagens in combat. Mutagens are permanent.
We wanted to solve a problem that's present in RPG's since we can remember - saving consumables for later, and that later never comes. We keep waiting and stashing more and more, sometimes even hundreds of potions/bombs/etc. in the inventory. We think that this solution will be better</blockquote>