Witcher 3 : The Wild Hunt

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Αν συμβαίνει κάτι τέτοιο το καψιμί της θα αποκτήσει και δεύτερο υπάλληλο. ΤΙ υπάλληλο? Εθελοντή
 
<span class="bbcode_spoiler"><img src="http://i.imgur.com/jCbgjYy.jpg" alt="jCbgjYy.jpg" class="bbcode_img" /></span>

ρε σεις μη με κανετε ν ασχολουμαι με τριχες τωρα. ανακεφαλαιωση: στο σκρην της ε3 2014 ο γκεραλτ εχει το ΣΩΣΤΟ μαλλι. κοτσιδα πισω και αξυριστα, σοουντ, απο κατω. στο παξ15 εχει αυτο το πραγμα που περιγραφηκε πιο πανω. πως? γιατι? ποτε?
σορυ, αλλα δεν ειναι καθολου λεπτομερεια. τον ηρωα μου τον θελω οπως τονε ξερω. επισης στο 1300 δεν υπηρχε αυτο το κουρεμα.
μην ξυνομουριαζετε. για κατι τετοια δεν πλακωθηκατε στο θρεντ του μαντ μαξ?
 
Στο forum του Cosmopolitan μπήκα;


ή μήπως <span class="bbcode_spoiler">
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on topic

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Chronomancy wrote:
Αν συμβαίνει κάτι τέτοιο το καψιμί της θα αποκτήσει και δεύτερο υπάλληλο. ΤΙ υπάλληλο? Εθελοντή</blockquote>

There can be only one... :starwars:

<img src="http://s.hswstatic.com/gif/duel-orig-1.jpg" alt="duel-orig-1.jpg" class="bbcode_img" />

 
Τι είναι αυτά ρε? Αντρίκια πράματα? Με σπαθιά και χωρίς προστασία.

Ή με πιτόγυρα, ποιός θα φάει τα περισσότερα <img src="/tongue.gif" width="" height="" alt=":p" title=":p" class="bbcode_smiley" />
 


Chronomancy wrote:
Τι είναι αυτά ρε? Αντρίκια πράματα? Με σπαθιά και χωρίς προστασία.

Ή με πιτόγυρα, ποιός θα φάει τα περισσότερα <img src="/tongue.gif" width="" height="" alt=":p" title=":p" class="bbcode_smiley" /></blockquote>

Προτιμας χαστουκι με λαδωμενη, βρωμερη πιτα αντι με καθαρο, βασιλικο γαντι? Αμαν εσεις οι μεταλλαδες...

<span class="bbcode_spoiler"> I accept the challenge! Βρες το πιο φθηνο γατο-σουβλακο. :trollface: </span>

 
Σου έχω 3 επιλογές. Με 0.80, 1.00, 1.20. Τιμή/ποιόητα δεν σου λέω αφού εξαρτάται από το πεπτικό σου σύστημα <img src="/tongue.gif" width="" height="" alt=":p" title=":p" class="bbcode_smiley" />
 
βανω 100 ευρω στον χρονόμαση.
σφαχτον με τα μολυβια σου, μπρο.
 
Έρχομαι να σε βρω
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80 λεπτα; Που ρε Κρονο;
 
Στο delicious. Και όντως πρόκειται για νόστιμη γάτα
 
Την προσοχή σας παρακαλώ! :drummer:

Το γερμανικό περιοδικό που ανέφερε για τα ultra settings και 60fps κλπ,
είχε τυπά που έπαιξε λέει το παιχνίδι 2 μέρες σερί και μας μεταφέρει εντυπώσεις. Πηγή http://www.dsogaming.com/news/the-witcher-3-wild-hunt-new-gameplay-technical-information-revealed-day1-patch-confirmed/" class="bbcode_url">εδώ.

αλλά τα βάζω και εγώ στα σπόιλερ κάτω να τα βλέπει όποιος θέλει όμορφα και ωραία: (βασικά στο λινκ είναι πιο ευανάγνωστα όλα, ανοίξτε το λινκ και αγνοήστε τα σπόιλερ <img src="/tongue.gif" width="" height="" alt=":p" title=":p" class="bbcode_smiley" /> )


<span style="font-size:5"><b><span style="color:#880000"><span style="color:#ff88ff">Gameplay</span></span></b></span><span class="bbcode_spoiler"><ul>[*]There are 4 difficulties (easy, medium, hard and dark) which differ in the skill of the monsters you face. Hitpoints remain the same.[*]You can bargain for more money after finishing your monster contract through some sort of minigame.[*]The side quests are extremely well made with great writing and branching.[*]Potions are a necessity on higher difficulty levels. You only need to craft a potion once and you can refill it if you have enough alcohol present.[*]Potions are upgradeable for stronger effects. Stronger potions will increase your toxicity more.
[*] Novigrad and No Man’s Land are indeed one single map, much bigger than Skyrim. The isles of Skellige form the other big part of the game. Next to that, there are 5-6 other separated locations, including Kaer Morhen.
[*] No enemy respawning or at the least not very frequently
[*] Best items in the game must be crafted
[*] They were very impressed with the story branching and how it is not always obvious. Correcting ‘wrong’ choices by saving/reloading will be very difficult if not impossible.
[*] Contrary to BioWare games dialogue options are not good or bad, this you will have to figure out for yourselves.
[*] They really liked the in-game card game Gwent, praising its design.
[*] The game features two really big cities: Novigrad and Oxenfurt, both very lively.
[*] The are of No Man’s Land features 25 smaller towns, some of which are the size of Flotsam from The Witcher 2.
[*] Geralt can rob people, although the system is too easy and feels a bit lacking.
[*] Journalist (level 7) was one shotted by a wyvern (level 24). No level scaling.
[*] Ciri sequences will be (in total) 5-10h and feel more like an action-adventure game than an RPG
[*] Extra storage can be made by crafting saddle bags for your horse.
[*] Many small details such as Roach stopping to eat apples from a basket
[*] All equipped items are visible in-game on Geralt
[*] Fist-fighting is back, this time no QTE
[*] World never felt empty
[*] Journalist didn’t encounter any simple fetch quests[/list]</span>
<span style="font-size:5"><b><span style="color:#880000"><span style="color:#ff88ff">Technical</span></span></b></span><span class="bbcode_spoiler"><ul>[*]The HUD is fully customizable. Icons and quest markers on the map can also be deactivated. Audiovisual hints (e.g. people screaming for help) will be present if you wish to do so.
[*] Journalist encountered no clone NPC’s
[*] Controller feels superior to keyboard+mouse.
[*] The extremely annoying doors from The Witcher 2 are gone. Doors are now opened automatically, no button pressing. No loading times for entering buildings either.
[*] Day 1 patch confirmed
[*] Xbox One resolution will stay at 900p
[*] Geralts beard will grow over time
[*] Switching between controller and mouse (for menu’s) is easy and fluid
[*] Most impressive dynamic weather system in any game he has ever played
[*] They encountered very few bugs, no crashes of freezes.
[*] Ultra seems to have a big effect on the quality of vegetation and character models[
[*] No slider for LOD
[*] Visual gore more prominent than in The Witcher[/list]</span>
 
<blockquote>Geralts beard will grow over time</blockquote>

*pre-orders*
 
<blockquote>Controller feels superior to keyboard+mouse.</blockquote>

https://www.youtube.com/watch?v=QOzZZTmBjxM
 
Το παραπάνω δεν το καταλαβαίνω είναι η αλήθεια. :dry: Για τον ίδιο, ας feels superior, εμάς τι μας νοιάζει;
Το ίδιο λένε και για το W2, προσωπικά γούσταρα πολύ περισσότερο να το παίζω με m/k. Ναι, το είχα δοκιμάσει και με controller για να έχω να συγκρίνω.
 
διαβαστε και τα σχολια, εχουν μεγαλο ενδιαφερον.
γραφει καποιος που προφανως μιλαει γερμανικα και ακουσε/διαβασε (δεν ξερω πως ακριβως μεταφερθηκε το γεγονος) ο ιδος τον τυπο που το επαιξε:

<i>"...Maybe read what the guy actually said, let me quote:

"The controls on the keyboard and mouse feel a bit squishy compared to a controller but <span style="font-size:5">CDPR assured me that will be fixed</span>." This also doesn't account for the player's skill at each input method so take that into consideration.."</i>

η ελπιδα ψοφαει τελευταια.

επισης πιο κατω γραφει καποιος ουσιαστικα τα κυρια σημεια του αρθρου, με μικρες διαφορες/updates, οπως τα ακουσε στο λαιβστρημ..
το βανω σε σποιλερ γιατι ξερω ποσο αρωστακια ειστε με γουιτσε και θα θελετε να το διαβασετε ισως

<span class="bbcode_spoiler">
Q&A translated by Scholdarr.452:

Information from the Gamestar twitch livestream:

you cannot enter every house in Novigrad but it's cleverly masked if you can't enter one

no button for opening doors anymore, all doors are swinging doors

extremely lively interiors, every interior tells a different story

fluid gameplay on 1080p with everything on maximum +nvidia hairworks on GTX 980 -> looks insanely good for an open world game

two big cities with Novigrad and Oxenfurt (which is really big as well)

there are towns in the game of the same size of Flotsam

cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times

last active skill-slot at level 50, level cap could be even higher

relationsships to women feel organic

whole world feels quite realisitic and organic

gameplay feels very good and fluid

diving is still not optimal in terms of controls, but you can dive everywhere

gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)

it's still too easy to rob people, robbing system in general is lacking

whole game is consequently open world so pacing could be difficult for some

passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages

side quests are great and each tells its own story with people actually reacting to Geralt

sound and subtitles can be combined freely from different available languages

there will definitely be a day-one patch

high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent

items can be crafted and decomposed

best items in game must be crafted

Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige

Novigrad+No man's land are much bigger than Skyrim alone

game world can change based on your decisions

there was indeed no slider or adjustment option for the draw distance/LOD but according to the journalist he was happy with it

there is the cleverly constructed illusion of a realistic world but traveling is never boring and there is always something to discover

even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help

the journalist never had the feeling that the world is "empty"

no sudden changes of environments (e.g. desert to humid regions), organic and consistent world

"sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level

in one instance when the journalist encountered a pack of wolves on horseback some wolves attacked the fleeing horse after Geralt descended (the horse flees instead of fighting against enemies like in Skyrim), so there is at least some environment interaction with enemies

as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game

the game is open world but actually almost everything is "controlled" and "planned" by the developers

many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses

mutagens can be very powerful, like 40% damage enhancer for signs

very different enemy types that feel and play differently

no "clone" NPCs, every NPC in Novigrad for example looks differently

every potion and bomb must only brewed/crafted once

potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots

crafting is extensive

you can for example increase the inventory limitations of your horse by crafting bigger saddle bags but you must actually go to your horse to be able to have access to these bags

every region has its own color setting and feel

clouds cast shadows

bad weather like storms can happen everywhere

game loading time is extremely short on the high-end PC

saving and loading times are also extremely short

some huge buildings and story-relevant special areas have loading times, normal buildings not

story branching in quests is excessive and impressive with not always "transparent" or easily visible effects, for example one quest had six "decisive" elements that could have gone down in a different way if the journalist behaved differently

"it will be impossible to play Witcher 3 two times in exactly the same way"

different to Bioware games dialogue options are not "obvious" and every possibility makes kind of sense, no sign whether an answer is "good" or "bad", only quest relevant options are marked (opposite to chatter and non-quest related dialogue options)

due to the complex way of story branching it's difficult to find times and locations where "things went wrong" if you want to develop your game in a different way

Ghwent is awesome according to the journalist, great design and entertaining

fist fighting is without QTEs now, it's just like normal fighting with hard and fast strikes and such

there are now negotiations for quest rewards like bargaining for a monster hunt (before and after quests?)

there are horseraces similar to RDR, biggest focus on stamina management during races, you can even buy better saddles for horseraces

every item you choose is visible on Geralt's ingame model

you can enter and play whatever region you want but you get hints where to start by your main quest (e.g. search Ciri in Novigrad's surroundings) if you want enemies that are on a similar level to yourself, but it's up to the player how he wants to progress

soundtrack was good, but neither really negative nor outstanding, but dynamic and decent, fits to the situation and location

some reactions from NPCs to things you did, but rather small comments, journalist admitted that he didn't play the game long enough for probably bigger reactions

tutorials are integrated into the story/progression and worth the effort due to good dialogues

resolution on Xbox One will definitely stay at 900p in order to offer a stable performance

the game is really immersive and "drags you in", feels and plays a lot more fuildly than the predecessors without being less complex

there is a chance that they won't be able to hold the level until the end of the game (speculation since two days were surely not enough to get to the end) but the journalist was truly and deeply impressed by what he saw and played

Updated list with things I obviously forgot to mention (thanks @SkycladGuardian @jantherocker @Daywalker30 )

journalist reached level 7 after 10-12 hours of playing

level 23 wyvern was able to kill his Geralt with one blow/shot

potions are quite important, especially on harder difficulty settings

gameplay is comparable to Dark Souls, but faster

there will be a lot more items and loot than in the predecessors

no completely random quests, hand-made quests with depth instad

you will be able to visit Kaer Morhen multiple times

Kaer Morhen and the starting area are quite extensive, both offer at least 4-5 hours of gameplay

Geralt's beard will grow over time so you have to visit a barber from time to time if you want him shaved
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σε γενικες γραμμες, μια χαρά. νομιζω.
 
Πολύ ενθαρρυντικές οι παραπάνω πληροφορίες <img src="/smile.gif" width="" height="" alt=":)" title=":)" class="bbcode_smiley" />
Και εγώ βρήκα στο 2 το M/k ανώτερο του gamepad και γενικά πιο ακριβές.
 
Θέε μου, ακούγεται τόσο...τόσο...ΤΕΗΚ ΜΑΧ ΜΑΝΙΖ ΝΑΟΥ!
 
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