REVIEWS

MARVEL’S GUARDIANS OF THE GALAXY

Guardians > Avengers? In gaming, yes!

The author of this review has never hidden the fact that he's a big fan of the Marvel Cinematic Universe, even writing some relevant articles on the subject. My love of comics of course has its roots in my childhood, in the wonderful 80s and the magazines that were published back then, but even then I have to admit that I was almost unaware of the existence of Guardians of the Galaxy since the publications were mostly about Marvel's more popular characters. You know, Spider-man, X-Men and the like. Thankfully, the unprecedented success of the MCU brought the Guardians to the forefront and that's why I'm able to review the videogame adaptation of Peter Quill's ragtag crew. However, Square Enix's troubled first attempt at a Marvel game with Crystal Dynamics' Marvel's Avengers understandably creates some hesitancy. So let's see, did Eidos Montreal do better?

We’re the freaking Guardians of the Galaxy!

Eidos Montreal's Guardians of the Galaxy aren't the same as the movie versions... but they are. Let me explain. As you can see from the screenshots, obviously the look of the characters is different as well as their backgrounds (e.g. the game's Drax has already killed or "killed" Thanos) but their characters and the style of voiceovers are very, very close to the Marvel Studios counterpart. Peter Quill, aka Star Lord, is the familiar old goofball who finds himself stuck in the 80s this time instead of the 70s, Drax is voiced with a familiar and irritating directness, Rocket is constantly whining and ready to explode at any moment, Gamora is the realistic one of the group, and Groot... He is Groot. Fans of the MCU will therefore not need any time to adjust as both the writing and the voice acting are of a high standard, while the very good work done on the facial expressions of all the characters perfectly serves the always desirable immersion. In fact, one of the very pleasant surprises of the game is that in some parts the writers have done an even better job than their cinematic counterparts. For example, Gamora here has a much more balanced personality than in the movies, which sometimes tend to portray her as the strict mom of the group.

The game's Peter Quill is an authentic 80s teenager and it shows in both his appearance...
...as well as his musical tastes. The GOTG soundtrack is great.

The plot unfolds shortly after the Guardians are united into a group and already from their first conversations it is obvious that their chemistry is not yet at the desired level, with mistrust and strife prevailing. A risky and (of course) completely illegal job they take on ends with their arrest by the Nova Corps and the imposition of an unbearable fine, which they try to repay with... another risky and completely illegal job. From there, the plot progression will bring them to the center of a major threat that (it goes without saying) threatens the entire galaxy. So come on Guardians of the Galaxy, time to justify your name!

The character of Drax and the other Guardians follows the style of the MCU.

Going deeper into the gameplay, the game clearly belongs to the third-person shooter/action-RPG genre along the lines of titles such as Mass Effect 2. Although the Guardians team suggests a co-op game, the reality is different as the player controls only Star Lord while the rest of the group is controlled by the AI. Just as was the case with Mass Effect though, with the press of a button a menu appears at any time through which it is possible to activate very powerful special abilities of each character (and those gained by leveling up) that can change the outcome of the battle to a crucial degree. Outside of combat situations, Peter Quill can converse with his fellow guardians, choose responses to crucial dialogue and influence the flow of the plot to some extent, but nowhere near the extent of Mass Effect 2's Suicide Mission. It's also worth pointing out that Guardians of the Galaxy is a mostly linear game so you shouldn't expect open world elements like exploring major hubs or undertaking side quests. As you have probably noticed there are plenty of comparisons to Mass Effect and this is clearly no accident: barring its linearity, Guardians of the Galaxy could easily be described as the Mass Effect of 2021.

During combat Star Lord relies on his blasters and the special abilities of the team and his own. On the bottom left are elemental attacks that may be more effective on certain enemies, while on the right are the abilities of the other Guardians.
Drax at work. The timing of each ability's activation is important because several enemies have special defenses that need to be breached in order to do the most damage possible.

The truth is that the game will feel like a breath of fresh air for players who are fed up with the size and bloat of open-world games that have dominated the market, but some elements of the gameplay are less fresh. Between the dialogue and combat the developers have chosen to add variety and change the pace through (very) light elements of puzzles that require extensive use of Peter Quill's scanning visor. Yes, that's right, we're talking about another game that uses the Detective Mode that Arkham Asylum established as a staple of gameplay. The puzzles are short, easy and simple, which limits them to the role of a brief pause from the action and nothing more. Even on the occasions when you'll need to use another team member to solve a puzzle, the solution is so obvious that it doesn't offer any sort of challenge.

Star Lord's scanning visor is the classic detective mode that appears in almost every modern action RPG.
A sample of one of the game's "puzzles". A door was sealed and I instructed Drax to knock it down. In the majority of cases the puzzles are completely simplistic.

The action is perfectly supported by the graphics which are really impressive. Unfortunately I didn't have a PC available that could run the game at its maximum level of detail with ray tracing enabled, but even at moderate resolutions and a generally medium level of detail Guardians of the Galaxy really stands out. The graphics of the various planets you'll visit are almost always superb, both in terms of variety and design as well as technically, and excellent work has also been done on the facial expressions of the characters that convey their emotions in great detail. And the voiceovers and soundtrack, as I already mentioned, combine seamlessly with the graphics to provide an overall presentation of the highest standard. Finally, in the release version I didn't notice any crash or substantial bugs, only some sporadic character glitching in the scenery that was solved after 1-2 seconds by automatically teleporting the character to a nearby location.

The graphics of Guardians of the Galaxy stand out, both in the environments...
...as well as the characters. It is very easy to discern the state of mind of a character just by the expression on their face.

So in conclusion, Marvel's Guardians of the Galaxy is for the most part a very enjoyable experience. A pure singleplayer title with a beefy campaign (at least 15-20 hours), smart and quality writing, great presentation and faithfulness to the universe it translates to game form. The only substantial flaws are found in the gameplay and the use of some overused and now slightly outdated elements that ultimately offer little of substance beyond a change of pace. It is recommended without hesitation to fans of linear singleplayer games, Mass Effect nostalgics and those lucky enough to have bought a new generation GPU and want to see what it can do. Undoubtedly one of the pleasant surprises of 2021.

Thanks to CD Media for providing the review code.

SCORE - 89%

89%

A very beautiful and fun singleplayer game that will satisfy Marvel fans and non Marvel fans alike.

Admiral

A dedicated PC gamer, Alexandros plays everything depending on the mood of the moment, but shows a preference for turn-based strategy, RPGs and considers UFO: Enemy Unknown as the best game of all time. Otherwise, he tries to hide his turtle-like reflexes by avoiding competitive multiplayer because, as he says, "it doesn't suit him" and is looking for ways to get the "Church of Gaben" recognized as an official religion in his country.

kara

Lich
Joined
Dec 15, 2012
Messages
7,293
Χμμ απο τη μια χαιρομαι που βγηκε καλο και τα πηγαινει τοσο καλα εισπρακτικα. Απο την αλλη οσο καλα τα πηγαινει το πιθανοτερο να κρατησουν την Eidos κι αλλο μακρια απο το Deus Ex 3: I'll keep asking for this...
 

Admiral

Kraken
Staff member
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Messages
8,233
Χμμ απο τη μια χαιρομαι που βγηκε καλο και τα πηγαινει τοσο καλα εισπρακτικα. Απο την αλλη οσο καλα τα πηγαινει το πιθανοτερο να κρατησουν την Eidos κι αλλο μακρια απο το Deus Ex 3: I'll keep asking for this...

Δεν ξέρω αν θα τα πάει καλά εισπρακτικά, οι peak concurrent users στο Steam είναι κατά πολύ μικρότεροι από το Deus Ex. Θα φανεί στην πορεία αν τα γενικά καλά reviews βοηθήσουν σε βάθος χρόνου.
 

kara

Lich
Joined
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Messages
7,293
Δεν ξέρω αν θα τα πάει καλά εισπρακτικά, οι peak concurrent users στο Steam είναι κατά πολύ μικρότεροι από το Deus Ex. Θα φανεί στην πορεία αν τα γενικά καλά reviews βοηθήσουν σε βάθος χρόνου.

Στο UK ειναι 2ο πισω απο FIFA. Ωραιο το Steam ομως οι πωλησεις του παιχνιδιου μεχρι στιγμης κατευθυνονται απο την retail εκδοση του PS5 (63% σε σχεση με τις υπολοιπες εκδοσεις).

Δε θα το συνεκρινα με το Deus Ex αλλα με το Marvel's Avengers που εισπρακτικα απετυχε απο τα αποδητυρια. Το GoTG ειναι 2ο προιον της συμφωνιας Square-Enix με Marvel κι οσο αυτη αποφερει κερδη στην πρωτη τοσο δε θα βλεπουμε Deus Ex (και για αλλους λογους βεβαια).
 

Admiral

Kraken
Staff member
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Messages
8,233
Στο UK ειναι 2ο πισω απο FIFA. Ωραιο το Steam ομως οι πωλησεις του παιχνιδιου μεχρι στιγμης κατευθυνονται απο την retail εκδοση του PS5 (63% σε σχεση με τις υπολοιπες εκδοσεις).

Δε θα το συνεκρινα με το Deus Ex αλλα με το Marvel's Avengers που εισπρακτικα απετυχε απο τα αποδητυρια. Το GoTG ειναι 2ο προιον της συμφωνιας Square-Enix με Marvel κι οσο αυτη αποφερει κερδη στην πρωτη τοσο δε θα βλεπουμε Deus Ex (και για αλλους λογους βεβαια).

Το θέμα είναι ότι αντίστοιχα στατιστικά retail πωλήσεων είχε και το Avengers. Στη σημερινή εποχή δεν νομίζω ότι αρκεί. Μακάρι να πετύχει πάντως, θα ήθελα πολύ να δω sequel.
 

Borracho

Ancient Red Dragon
Joined
Nov 26, 2012
Messages
11,638
...μη φας Τόνυ, έχουμε γλαρόσουπα.

Χαίρομαι πάντως που κυκλοφορούν ποιοτικοί single player τίτλοι κι ας είναι για προεφηβικές ηλικίες.
 

manofsorrows

Gelatinous Cube
Joined
Feb 21, 2013
Messages
98
Κι εκεί που μπαίνω να διαβάσω βαριεστημένα το review, γιατί δεν έχω κάτι άλλο να κάνω και δεν με τραβάει και τόσο το superhero setting, γράφει ο Admiral για "Μass Effect του 2021" και με αναστατώνει! Wishlisted!
 

Sephir

Beyond Within
Staff member
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Nov 26, 2012
Messages
4,994
Δε με ψήνουν πια οι Marvelοιστορίες (βαρέθηκα φρικτά στις τελευταίες ταινίες), αλλά με ψήνουν πολύ οι δυνατές singleplayer εμπειρίες. Wishlishted και από μένα, θα τιμηθεί σε κάποια καλή τιμή (Square Enix είναι, δε θ' αργήσει και πολύ).
 

maladroid

Blackguard
Joined
Nov 27, 2012
Messages
1,249
Άλεξ, αν κατάλαβα καλά το έπαιζες με τις ρυθμίσεις στο medium. Γράψε ρε συ λίγο εδώ τις προδιαγραφές του συστήματός σου για να καταλάβω πόσο άθλια καλά θα τρέχει στο δικό μου...
 

Admiral

Kraken
Staff member
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Άλεξ, αν κατάλαβα καλά το έπαιζες με τις ρυθμίσεις στο medium. Γράψε ρε συ λίγο εδώ τις προδιαγραφές του συστήματός σου για να καταλάβω πόσο άθλια καλά θα τρέχει στο δικό μου...

1050 Ti, Core i5 6500 (4 cores 4 threads), 16GB RAM. Οι ρυθμίσεις είναι αυτές:

20211102194826_1.jpg
20211102194834_1.jpg

Τα AF και texture quality τα έχω low γιατί η κάρτα έχει 4GB VRAM. Τα textures έχουν δύο ρυθμίσεις, Low και High, ακόμα και στο Low έχουν ικανοποιητική ανάλυση. Το Level of Detail μειώνει τα πολύγωνα στο περιβάλλον, το Shadow quality το είχα στο High γιατί εκτός από την ανάλυση υποτίθεται πως προσθέτει και περισσότερες σκιές στον κόσμο. Το Light scattering επηρεάζει απλά την ανάλυση των god rays. Τις υπόλοιπες ρυθμίσεις που έχουν μόνο on ή off τις άφησα όλες on επειδή ήθελα να δείχνουν καλές οι screenshots για το review.

Σε αυτές τις ρυθμίσεις με ανάλυση 1080p με 80% resolution scaling ήμουν μεταξύ 30-45 fps, συνήθως 30 σε εξωτερικούς χώρους. Με 50% resolution scaling (ουσιαστικά δηλαδή 720p) ήμουν στα 35-60.
 
Last edited:
Joined
Dec 1, 2012
Messages
6,139
Σκούρα τα πράγματα, βέβαια η Dawn Engine διψούσε για VRAM από τα γεννοφάσκια της (Deux Ex Mankind Divided).
 

Borracho

Ancient Red Dragon
Joined
Nov 26, 2012
Messages
11,638
Βλέπετε κύριοι τα Μπυθουλαίικα σετάπς των μέσων Μαρβέλκυθων.

Συνηθισμένοι καθώς είναι στην χαμηλότερη δυνατή ποιότητα 'ψυχαγωγίας' (οι Θεοί να την κάνουν) δεν αγχώνονται να παίζουν με ρυθμίσεις Xbox One εν έτει 2021.

Στεναχωρέθηκα τόσο που έστειλα την υπηρεσία να τους μοιράσει προπληρωμένες καρτούλες GeForce Now, να ζήσουν για λίγο το αριστοκρατικό μας όνειρο.

MANTAM-SOUSOU-S02-EP10.jpg
 

Admiral

Kraken
Staff member
Joined
Nov 27, 2012
Messages
8,233
Σκούρα τα πράγματα, βέβαια η Dawn Engine διψούσε για VRAM από τα γεννοφάσκια της (Deux Ex Mankind Divided).

Όντως, βέβαια η αλήθεια είναι ότι το οπτικό αποτέλεσμα δικαιολογεί τις απαιτήσεις. Είδα το σχετικό βίντεο του Digital Foundry και τα XSX/PS5 ρίχνουν την ανάλυση σε 1080p για να φτάσουν τα 60 fps. Τα 30 φαίνονται πιο προσιτά συγκριτικά, άρα πιθανώς η μηχανή γραφικών να μην κάνει καλό scaling σε υψηλότερα framerates.

Βλέπετε κύριοι τα Μπυθουλαίικα σετάπς των μέσων Μαρβέλκυθων.

Συνηθισμένοι καθώς είναι στην χαμηλότερη δυνατή ποιότητα 'ψυχαγωγίας' (οι Θεοί να την κάνουν) δεν αγχώνονται να παίζουν με ρυθμίσεις Xbox One εν έτει 2021.

Στεναχωρέθηκα τόσο που έστειλα την υπηρεσία να τους μοιράσει προπληρωμένες καρτούλες GeForce Now, να ζήσουν για λίγο το αριστοκρατικό μας όνειρο.

View attachment 2642

Εμείς είμαστε παιδιά του λαού, όχι παρηκμασμένη πλαδαρή σνομπική inbred μπουρζουαζία. Από τον Δεκέμβριο θα πάμε ακόμα πιο χαμηλά, σε Steam Deck όλα τα reviews!
 

maladroid

Blackguard
Joined
Nov 27, 2012
Messages
1,249
Ευχαριστώ τα μάλα για την λεπτομερέστατη παράθεση των settings, Άλεξ! 👊
Παρόμοια συστήματα έχουμε, παρόμοιες παραχωρήσεις θα πρέπει να κάνω κι εγώ αν και όποτε αποφασίσω να το αγοράσω. Ευτυχώς το backlog είναι ακόμα τόσο θηριώδες που δεν μπαίνω καν στον πειρασμό να τσεκάρω κλειδάδικα.
 

tommas

Half-Ogre
Joined
Dec 2, 2012
Messages
511
 

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