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Darkest Dungeon

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,208
Α, από εδώ το είδες, κομπλέ, κάναμε καλή δουλειά τότε. :cheer:
Και το σημαντικό είναι ότι ασχολήθηκες τελικά με το έπος ρε! Άντε, αν το λιώνεις συστηματικά από εδώ και πέρα, παίζει και να προλάβεις να ολοκληρώσεις το περιεχόμενο μέχρι την full release.
Περιμένω περιπέτειες.
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,208
<span class="bbcode_spoiler"></span>
<div class="bbcode_center" style="text-align:center">
<img src="http://www.darkestdungeon.com/wp-content/uploads/WallPaper_Abomination_sml.jpg" alt="WallPaper_Abomination_sml.jpg" class="bbcode_img" />




<blockquote>Branded. beaten, and chained up for years, The Abomination has escaped his confinement and seeks refuge in the Hamlet! He is a tortured soul – a shapeshifting monstrosity with poison in his veins!

Some of you theorized that a <b><span style="font-size:5">shapeshifter</span></b> might be in the works, and looks like your hunches were correct! We worked closely with our Lord Tier Kickstarter backer to craft this exciting and unique character, and we can’t wait for you to get your hands on him. The Abomination will go live for all our players in November, alongside two new backer-designed enemies – the Madman, and the Collector!</blockquote>

Ω ΡΕ ΣΕΙΠΣΙΦΤΕΡ :woohoo:

http://www.darkestdungeon.com/the-abomination/


<blockquote>I wish we could share more of content we are working on right now to give you a glimpse of the hellish terrors that await, but we feel it’s very important to keep everything related to the final chapter of the game a secret so January’s release is a fresh experience for everyone.

This naturally puts us in a tough spot because we love engaging and sharing what we are working on with our community!

However, here are some things I can confirm:

Subtitles will be in the final build
All game text content will be localized to a number of languages – exact list will be confirmed at a later date.
Regular Dev Streams will be starting back up!
Time allowing, we want to upgrade and enhance the behaviors and skills of some existing monsters, to bring them closer to the diversity of mechanics that we see happening in the Cove.
That big UI/UX/Tutorial thread had a good deal of actionable items we had our own concerns about but were echoed by our community. We are going to try to incorporate some of that feedback before launch, and will look for opportunities to improve other items post-launch as we roll out other updates and expansions.
More additions to the soundtrack at launch!

Sharpen your claws, and get ready for the Abomination next month!

~ John</blockquote>
 

Pain

Death Knight
Joined
Nov 3, 2014
Messages
3,216
Υπάρχει/Θα υπάρξει retail έκδοση του DD; Έχουν πει τίποτα;
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,208
Νομίζω δεν έχουν πει ποτέ για φυσικές κόπιες. Μπορεί και να κάνω βέβαια.
 

Pain

Death Knight
Joined
Nov 3, 2014
Messages
3,216


Bathory wrote:
Νομίζω δεν έχουν πει ποτέ για φυσικές κόπιες. Μπορεί και να κάνω βέβαια.</blockquote>

Θα τις σφυρηλατήσεις στο αμόνι της μάχης τις κόπιες μάτια; <img src="/bigsmile.gif" width="" height="" alt=":D" title=":D" class="bbcode_smiley" />

 

hellboy

Hobgoblin Captain
Joined
Apr 7, 2014
Messages
232
Πο πο περα απο το γκειμπλει κτλ μετα απο τοσες μερες που παιζω αυτο που πργματολα δε μπορω ν χορτασω ειναι τα σκιτσα!
Ειναι απιστυτα.
Δεν 3ερω αν καποιος απο δω εχει επαφη με τη δουγλεια του mignola για να πει κ αυτος τη γνωμη του, αλλα ειναι λες και σχεδιασε αυτος τα παντα.
Ειναι σα να βρισκεσαι στο πιο γαματο κομι3 .

Οσον αφορα το παιχνιδι , απλα να πω οτι το κατω μερος της γρο8ιας μου ειναι μελανιασμενο απο το κοπανημα στο γραφειο :lol:
 

Pain

Death Knight
Joined
Nov 3, 2014
Messages
3,216
Μάλλον επηρεάστηκε και η ικανότητα πληκτρολόγησής σου. Να το προσέξεις :trollface: :trollface:
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,208
<blockquote><br>Λοιπόν, το Έπος έχει έκπτωση 40% στο steam και πλέον μπορείτε να <strike>τους κλέψετε</strike> και να το πάρετε μόνο με 12 ευρώ.<br>Αν κάποιος το σκεφτόταν πριν, τώρα δεν έχει καμία δικαιολογία.<br>ΚΑΜΙΑ ΔΙΚΑΙΟΛΟΓΙΑ.</blockquote><br><br>Eίχα γράψει στις 10/10/2015. Νόμιζα ότι δεν θα πάει σε μεγαλύτερη έκπτωση. Έκανα λάθος, οπότε όποιος κρατήθηκε καλά έκανε.  <img src="/tongue.gif" width="" height="" alt=":p" title=":p" class="bbcode_smiley" /><br>Τώρα όμως έχει 50% και πλέον μπορείτε να <strike>τους κλέψετε</strike> το πάρετε μόνο με 9,99 ευρώ.<br>Αν κάποιος το σκεφτόταν πριν, τώρα δεν έχει καμία δικαιολογία. ΚΑΜΙΑ ΔΙΚΑΙΟΛΟΓΙΑ.  :silly:<br><br>3 Φλεβάρη η φουλ release.
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,208
H παιχνιδάρα μας πήρε χριστουγεννιάτικο δωράκι απ&#039; τους developers με το holiday cheer update, τελευταίο update πριν την κανονική κυκλοφορία του παιχνιδιού.<br>Οι περισσότερες αλλαγές που έγιναν στο UI επιτέλους πρόσθεσαν κάποιες ευκολίες που τις ζητάγαμε πολύ καιρό τώρα (ειδικά αυτές που γλιτώνουν πολλά κλικς για να κάνεις αυτό που θες)<br>αλλά δυστυχώς (ή ευτυχώς για αυτούς που το έβρισκαν πολύ δύσκολο) έφαγε και μεγάλο nerf στο gameplay και στη δυσκολία. Τελικά υπερίσχησαν τα (άδικα, κατ&#039; εμέ) complaints απ&#039; τα praises αυτών που ήταν ευχαριστημένοι με την δυσκολία.<br>Απ&#039; τη μία θα βοηθήσει σίγουρα το παιχνίδι στις πωλήσεις, και το αξίζουν οι devs 1000% για την σκληρή δουλειά που έριξαν όλους αυτούς τους μήνες, απ&#039; την άλλη στεναχωριέμαι λιγάκι γιατί πολλοί δεν θα γνωρίσουν το έπος που ήταν πριν το update.<br>Μην παρεξηγηθώ πάντως, το παιχνίδι παραμένει ακόμα ζόρικο, ειδικά στο ξεκίνημα. Ελπίζω να είναι το τελευταίο nerf που τρώει η παιχνιδάρα.<br><br>Αναλυτικά το update:<br><br><span class="bbcode_spoiler"><blockquote>HOLIDAY CHEER AND KEIR - December 21, 2015 <br>Build #12331 (PC and Mac) <br>"Hope is the last thing a person does before they are defeated." <br><br>--Henry Rollins<br><br>This surprise update adds more gameplay options, a number of interface and quality-of-life improvements, and some key gameplay tweaks! Happy Holidays from Red Hook! <br><br>HOTFIX 12331: Fixed bug with graphical display of Options tooltips <br><br>Game Options <br>More game options have been added! <br>Options are sorted into categories <br>Gameplay Options are now controlled by a master "Darkest Dungeon Config" option. In order to toggle individual gameplay options off, you must first change "Darkest Dungeon Config" to OFF. "Darkest Dungeon Mode" is the default configuration as designed. <br>If you previously had Corpses turned OFF, you will need to turn Darkest Dungeon Config OFF and then turn Corpses OFF again. <br>Removed the option to disable Heart Attacks. Heart Attacks were changed substantially in the Inhuman Bondage update (they no longer kill you instantly) and the stress mechanics of the game require you to play with the revised Heart Attacks <br>New Game Option: Disable Combat Delay Penalties <br>New Game Option: Reduce strength of enemy crits <br>New Game Option: Eliminate lasting mortality debuffs from Death&#039;s Door and Heart Attacks <br>New Game Option: Make Combat Retreats always succeed (except when blocked by Affliction)<br><br>Interface Improvements <br>Town Quicknav Buttons - Upon entering a town building, you can quickjump to another building by clicking the buttons on the left side of the screen. This reduces the clicks necessary to get around town and attend to your heroes. <br>Embark Memory - Upon returning to the Hamlet, the party slots will remain occupied by the previous party. Roster sort by activity should also include sorting by who is in current party. <br>Trap Disarm Tray Icon - Upon approaching a scouted trap, a tray icon will pop for the hero(s) to show their chances of disarming it. <br>TAB to switch between Map and Inventory panels. <br>Right panel will no longer automatically swap to map from inventory when the party starts moving. Manually do it with TAB or (M). <br>CLICK on torch meter at top of screen to quickly use a torch from inventory. <br>Added "actions remaining" to the health/stress bar tooltips to indicate what the tickmark means (hero or monster still has another action this combat round) <br>Added tutorial event for selling trinkets. <br>Misc town UI icon polish <br>Trinket selling confirm now has an "always" button, to reduce popups on repeated trinket selling <br>If embarking on a quest of Veteran or Champion difficulty and you don&#039;t have any trinkets equipped, a warning box will pop up to remind you. <br>Curio disease resists will say "Resist!" to give a better idea of what happened <br>Trinket alphabetical secondary sort so that identical trinkets end up beside one another after a class/rarity sort.<br><br>Gameplay Adjustments <br>Afflictions: if trying to heal, move or buff an afflicted hero and they resist, this will no longer consume the originating hero&#039;s turn. That hero can try to do another action. (e.g. You try to heal your paranoid Crusader with a Vestal. If the Crusader refuses, you still get to use the Vestal to do something else that turn.) <br>Increased ACC of many hero skills, with particular emphasis to make status skills (debuffs, stuns, etc.) more accurate overall. This shifts more burden onto resist rolls for those skills. <br>Highwayman - Tracking Shot now procs the buff even on a miss <br>Sanitarium - increased chance of curing all diseases at once during a disease treatment <br>Monsters - some veteran and champion HP increases to partially account for overall increased hero accuracy <br>Monsters - review of resistances (bleed, blight, stun, move, debuff), mostly resulting in reductions <br>Monsters - some speed tweaks to emphasize roles <br>Monsters - dodge tweaks (some up, some down) to still reflect intent of dodgy monsters, given increased hero accuracy <br>Madman - reduced stress output at apprentice level so he isn&#039;t quite so bad of a new party landmine <br>Fungal Bloat - reduced dmg, crit, and marked target dmg (he was a bit too over-damaging, contributing to high Weald death rates)<br><br>Miscellaneous Fixes <br>Fix to padlock stress buff not applying on transform stress. <br>Abomination stance fixes. <br>Fix to abomination not reseting to idle when fighting in battle that has no loot. <br>Restricted hero class can swap out eachother in quest select when no other restrictions will take place. <br>Clamp stress when pending affliction to avoid heart attack before affliction is applied. <br>Removed the ability to use items when screen is not idle. <br>Fix to instant skill buffs carying over when transforming because of affliction and selected skill being set.<br><br>A break in the clouds--hark, the sun! <br><br>--the Darkest Dungeon team </blockquote></span>
 

lich king

Umber Hulk
Joined
Dec 28, 2012
Messages
774
Υπάρχει κάποιος τρόπος να κρατάω τα τρόφιμα και τα διάφορα potion που περισσεύουν στο τέλος της κάθε αποστολής ?
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,208
Όχι. Και ευτυχώς. Θα γινόταν περίπατος το παιχνίδι από πολύ νωρίς.
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,208

<div class="bbcode_center" style="text-align:center">
<blockquote><br><br>Red Hook Studios is excited to confirm that Darkest Dungeon will be available on the following digital storefronts for launch on January 19th!<br><br>    Steam<br>    GOG<br>    HumbleBundle.com<br>    CDP.PL<br><br>Darkest Dungeon will be priced at $24.99 with a 20% launch week discount.<br><br>We are also excited to once again confirm the following languages will be supported with all in-game text:<br><br>    English<br>    German<br>    French<br>    Russian<br>    Polish<br>    Czech<br>    Spanish<br>    Brazilian Portuguese<br><br>(Narration will be in english only, but will feature subtitles for the above languages.)<br><br>Release is planned for 10 AM Pacific Time on January 19th!<br>For press list inquiries: [email protected]<br></blockquote>

 

Pain

Death Knight
Joined
Nov 3, 2014
Messages
3,216
Τελικά retail έκδοση θα βγάλουν; Αν υπάρχει κανένα νέο, να περιμένω να μην αγοράσω digital.
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,208

<div class="bbcode_center" style="text-align:center">
<b><span style="font-size:18pt">ITS ALIVE</span></b>

<br>
<div class="bbcode_center" style="text-align:center">
<b><span style="font-size:12pt">THE DANCE OF JOY IS IN ORDER</span></b>

<br>
<div class="bbcode_center" style="text-align:center">
<img src="https://49.media.tumblr.com/087a73bd230081e84dd05000b13aab45/tumblr_mzzsdwRGgx1r95l9co1_400.gif" alt="tumblr_mzzsdwRGgx1r95l9co1_400.gif" class="bbcode_img" />

<br><br><br>
<div class="bbcode_center" style="text-align:center">
<blockquote>“Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.”<br><br>-Edgar Allan Poe (The Raven)</blockquote>

<br><br><br>Welcome to the Darkest Dungeon! <br><br>Darkest Dungeon began as a thought exercise. <br><br>What would it really be like to battle the horrors so commonly dispatched in the games of our childhood? What would facing down unholy abominations day in and day out do to someone? What good is a glowing Sword of Unholy Slaying +5 in the hands of a blubbering coward? <br><br>After a year of discussion over scotches and poker games, we began development full time, and Darkest Dungeon started to take shape. As we worked, we got to know the game - its personality. What it would permit, and what it wouldn’t, where it left the beaten path, and where it tended to stay close to its roots. <br><br>Darkest Dungeon grew up in that second year. It was not friendly, or welcoming; it did not owe you a victory, or suffer fools. It wasn’t fair, like the horror movies and war stories that formed its foundation. It broke game ‘rules’; took control away, kicked you when you were down. It smoked behind the gym with its friends and skipped class. <br><br>Underneath all that badassery, though, it challenged you to think differently about heroism, and about the cost of adventuring. It taught you that preparedness was important, but thinking on your feet when the shit hits the fan was the true test. And, of course, it reminded you that overconfidence is a slow and insidious killer. For all its unyielding focus on what can go wrong in an adventure, it showed why heroism is the only antidote for failed hope. <br><br>Prior to our launch in 2015, we talked about Early Access as an experience - a journey that the game and its players would take through the rise and fall of certain strategies, buffs, nerfs, changes, and improvements. What we didn’t expect is to be part of that journey ourselves. There have been exhilarating highs, and terrifying lows, not just for the hundreds of thousands of heroes, but for us on the dev team as well. We’ve often likened the experience of developing Darkest Dungeon to being inside the game, contending with our own stresses, bad bounces and heroic rallies. This game’s development has even seen the full cycle of humanity amongst our own team: births, deaths, and friendships and relationships tested. It’s never been easy. It has been indeed a Long Champion boss run, but here we are - intact, (relatively) sane, proud of what we’ve made, and profoundly grateful to all of you for your support. <br><br>We’ve been truly humbled by the excitement and enthusiasm we’ve seen from our community. Whether you supported us on Kickstarter, Humble, or on Steam Early Access, you have helped make this game what it is. Your feedback, suggestions, and critiques have been a part of our discussions and development since February, 2015. Not only that, your fanart, streams, YouTube videos, cosplays, theorycrafting, fanfiction, guides, and modding - have inspired and honored us, and we thank you very sincerely for sharing your creations. <br><br>The best part? There&#039;s more to come! After some much needed rest, the team will get to work on our first (free) expansion featuring Town Events, a new Hero Class, and even more goodies. Beyond that, you can look forward to even more additions, modes, and content throughout the year, as well as our official support of the modding community and their efforts to extend the Darkest Dungeon experience even further. We love our game, and we can’t wait to grow and improve it with you! <br><br><u><b>Alright, that’s enough from us. Go to Hell, people. </b></u> :worshippy:<br><br>-The Darkest Dungeon Team<br><br><br>
<div class="bbcode_center" style="text-align:center">
<b>Full Release Notes</b>

<br>
<div class="bbcode_center" style="text-align:center">
<span class="bbcode_spoiler">Localization & Subtitles<br>We’ve implemented full text localization and subtitles for all the narrator’s lines in 8 languages. You can access these through the OTHER category in GAME OPTIONS. <br>English <br>French <br>German <br>Russian <br>Br-Portuguese <br>Czech <br>Polish <br>Spanish<br><br>*Please note: Users will encounter occasional missing strings in certain languages as our final localization pass is in progress. These will be corrected within a day or two in a hotfix. Thanks for understanding! <br><br>Achievements<br>We’ve added 64 achievements. These achievements reward your accomplishments, be they heroic, or spectacularly disastrous! <br><br><br>The Ancestor’s Journal<br>You can now collect 21 Journal pages, created by our kickstarter backers! They add color and lore to the seething world that surrounds the Hamlet. You can read the pages you collect by visiting the Ancestor’s Statue in the Hamlet. <br><br><br>New Game +<br>Upon successful completion of the game players will be awarded New Game Plus. When creating a new save file, you will be prompted if you wish to start a NG+ file. Players must use the DD Strict gameplay options, tougher monsters, and two extra criteria: Complete the game in 91 Weeks with less than 13 deaths. Failure to do so and players will be greeted with a game over, and a deleted save. <br><br><br>Class-Specific Provisions<br>Other Classes have been inspired by the Houndmaster’s preparedness and have begun to fashion themselves with their own provision to bring into dungeons. <br>Houndmaster - 2 Dog Treats <br>Plague Doctor - 1 Antivenom <br>Grave Robber - 1 Shovel <br>Arbalest - 1 Bandage <br>Crusader - 1 Holy Water <br>Leper - 1 Medicinal Herbs <br>Jester - 1 Medicinal Herbs<br><br><br>Miscellaneous Changes<br>Expanded beginning tutorial <br>The Collector now has certain limits for his head spawns <br>The Prophet AI has been updated to be a tad more intelligent on Tiers 3 & 5 <br>Added icons that show the various effects of enemy skills <br>End-of-quest quirk/disease now function off of linear interpolation (LERP) and will generally be given less frequently <br>Added tooltips on map tiles <br>New sound FX for resistances <br>Added Pop-up text for when camping skills fail due to afflictions <br>Added Secret Rooms <br>Added ability to sort trinkets alphabetically <br>Trinkets that cannot be equipped on the selected class will now appear greyed out <br>And many smaller changes/additions...<br><br><br>Miscellaneous Bug Fixes<br>Fixed Trinket/Provision Exploit <br>Guard can only be active on 1 Target per Caster <br>Stunning Guard Casters will Remove Guard on Target <br>Fixed Disappearing Party Member on mission start. <br>Fixed camping ambush exploit <br>Most attacks that have preferences for highest-stress targets will now no longer target a virtuous hero <br>Fixed guards ‘failing’ due to an AI error <br>The Siren will no longer target heroes at Death’s Door for ‘Control’ <br>Allowed camping in first room after backtracking to it. <br>Fixed Brackish Tidepool transparency issue <br>DoTs are no longer cleared automatically upon camping <br>Fixed overlapping backgrounds around the Tavern <br>Fixed bug concerning custom sound levels <br>Fixed surprise save exploit <br>And many smaller fixes...</span>

<br><br><br>
<div class="bbcode_center" style="text-align:center">
<b>http://steamcommunity.com/app/262060/discussions/0/458606248640648707/" class="bbcode_url">Full Patch Notes found here</b>

 

Pain

Death Knight
Joined
Nov 3, 2014
Messages
3,216
Ωραίοι! Άντε, μόλις μειωθεί κάαααπως το backlog, να το δούμε και αυτό! (αν και μάλλον θα έχει προτεραιότητα το Ruzar)
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,208
<blockquote>αλλά δυστυχώς (ή ευτυχώς για αυτούς που το έβρισκαν πολύ δύσκολο) έφαγε και μεγάλο nerf στο gameplay και στη δυσκολία. Τελικά υπερίσχησαν τα (άδικα, κατ&#039; εμέ) complaints απ&#039; τα praises αυτών που ήταν ευχαριστημένοι με την δυσκολία.<br>Απ&#039; τη μία θα βοηθήσει σίγουρα το παιχνίδι στις πωλήσεις, και το αξίζουν οι devs 1000% για την σκληρή δουλειά που έριξαν όλους αυτούς τους μήνες, απ&#039; την άλλη στεναχωριέμαι λιγάκι γιατί πολλοί δεν θα γνωρίσουν το έπος που ήταν πριν το update.<br>Μην παρεξηγηθώ πάντως, το παιχνίδι παραμένει ακόμα ζόρικο, ειδικά στο ξεκίνημα. Ελπίζω να είναι το τελευταίο nerf που τρώει η παιχνιδάρα.</blockquote><br><br>Γράψτε άκυρο σε αυτό. ΚΑΛΥΤΕΡΑ ΝΑ ΜΑΣΑΣ ΠΑΡΑ ΝΑ ΜΙΛΑΣ.<br><br>Πάει περιχαρής και γεμάτος confidence ο μικρούλης Mπάθορυ στο τελευταίο dungeon με σκοπό να τελειώσει το παιχνίδι, το παιχνίδι διάβασε το mood και το παραπάνω quote και είπε να τιμωρήσει.<br>Το παιχνίδι λοιπόν έχει ξαπλώσει τον μικρούλη Μπάθορυ στα πόδια του και του έχει μαυρίσει τον πισινούλη, για να μάθει να μιλάει.<br><br>
<div class="bbcode_center" style="text-align:center">
[youtube]https://www.youtube.com/watch?v=Hu8H7Dt5vSA[/youtube]

 

Hellion

Αρχιμανδρίτης
Staff member
Joined
Nov 26, 2012
Messages
9,926
Nαι ρε ΠΟΛΥ μεγάλο nerf έφαγε! Ήδη από την πρώτη μάχη στο δρόμο προς το χωριό μου πέθανε ο ένας από τους 2 ήρωες λόγω άθλιων rolls, τα οποία συνεχίζονται σταθερά και στα πρώτα 2 quests.<br><br>Μια τυπική μάχη ως τώρα πάει, MISS εγώ, CRITICAL και -15 sanity οι άλλοι, HIT 4 εγώ, HIT 3 και -8 SANITY σε όλη την ομάδα οι άλλοι, DODGE εγώ, STRESSFULL INCANTATION και -10 SANITY στην ομάδα μου" κτλ. Πραγματικά τέτοιες επιδόσεις ούτε στο κωμικοτραγικά δύσκολο Pool of Radiance 2 δεν είχα δει.
 

ccwr

Mind-flayer
Joined
Dec 19, 2012
Messages
1,618
Κι εγώ πρέπει να ξεκίνησα 7 φορές, για να πάει η πρώτη μάχη αξιοπρεπώς. Παιχνιδάρα  <img src="/tongue.gif" width="" height="" alt=":p" title=":p" class="bbcode_smiley" />
 

kara

Lich
Joined
Dec 15, 2012
Messages
5,637
Θέλουμε review Θέλουμε review  :cylonagree:<br><br>Ε, τώρα που ολοκληρώθηκε;
 
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