http://www.pcgamer.com/were-livestreaming-dishonored-2-with-arkane-studios/<br><br><b>Dishonored 2 brings morals to murder by giving a backstory to every guard</b><br><br><blockquote>...This time around, it’s much less binary. Individual NPCs have their own moral alignment and are thus worth different amounts of chaos if murdered. By using The Heart, a mysterious, now literal moral compass, you can point it at NPCs to hear it (yes, the Heart talks, sort of) narrate a significant moment from that character’s life—no matter how important they are, leading role or run-of-the-mill guard. Bakaba found a nice perch and used it on a guard below. The Heart started telling a story about how this man implicitly let a terrible assault take place, at which point we unanimously declared him an asshole. Killing this guy, for instance, will contribute less chaos to your playthrough, whereas killing a dude whose Heart-narrative details him volunteering at a soup kitchen on the weekends will probably shake things up much more...</blockquote><br><br>Φοβερά ενδιαφέρον αν υλοποιείται όντως έτσι άρτια, μοιάζει ξεκάθαρη απόρροια του Nemesis System από το Shadow of Mordor.<br><br>ΒΕΒΑΙΑ ΩΣ ΓΝΗΣΙΟΙ ΚΟΜΑΝΤΟΣ ΤΟΥ ΣΡΕΝΤΕΡ ΕΜΕΙΣ ΘΑ ΤΟΥΣ ΣΦΑΞΩΜΕ ΟΛΟΥΣ ΣΤΟ ΓΟΝΑ ΑΔΙΑΚΡΙΤΩΣ