During this period, Kurvitz met Estonian author Kaur Kender who helped him to write a novel set in this world, Sacred and Terrible Air, which was published in 2013 but only sold about one thousand copies. Kurvitz fell into a period of depression and alcoholism for about three years following the book's failing.
Kurvitz eventually managed to overcome this period of alcoholism and helped Kender to also overcome his own alcoholism. As a sign of gratitude, Kender suggested to Kurvitz that instead of pursuing a novel, that he try capturing his world as a video game instead as to draw a larger interest. Kurvitz had no experience in video games before, but once he had seen artwork of the game's setting of Revachol as easily fitting into an isometric format, as well as Rostov's agreement that they might as well continue taking the risk of failing on a video game together, Kurvitz proceeded with the idea.
Δεν νομίζω πως "εβλεπαν" την επιτυχία να έρχεται.