Το συζητούσαμε χτες με τους συναδέλφους Division Agents, αν και το είχα αναφέρει και στην προηγούμενη σελίδα θα το γράψω αναλυτικότερα τώρα.<br><br>Ghost Recon: Wildlands, the latest title in the French publisher’s strategy-shooter series, is the first to take place in a freely explorable landscape. But instead of adopting the usual approach of providing a main through-line of story missions, backed up with side quests (as in games like Far Cry and Grand Theft Auto), <u>Wildlands has no fixed narrative at all</u>.<br><br>In a pre-E3 (2015) briefing, creative director Eric Couzian emphasised the sense of player freedom and environmental realism, claiming that every non-player character in the landscape will have their own motivations and agendas. “We want you to feel the thrill of exploration,” he said. “It’s a consistent world, and we wanted it to be as real as possible. We sent the team to Bolivia for two weeks to recreate it fully. We have worked with many experts, including military consultants and botanists. The world is alive: the enemies and civilians have their own lives, dictated by their jobs, the time of day and their faction. <u>There is no script at all</u>. We know that every player will have a different experience.”<br><br>“The choices you make will have an impact on the world in the medium- and long-term,” said Couzian. “You can manipulate the balance between the factions.”<br><br>It appears the game is taking a loose approach to co-op play. Participants can roam the world freely of each other, taking on different tasks, or meet up to collaborate on specific missions. Players can select their own weapons and vehicles, and then take on jobs at the locations and time they choose.<br><br>“<u>The core of the game is the idea of getting rid of the script</u>,” says senior producer Nouredine Abboud.<br><br>https://www.theguardian.com/technology/2015/jun/16/e3-2015-ghost-recon-wildlands-ubisoft-largest-open-world-game" class="bbcode_url">Εδώ είναι το πλήρες άρθρο που είχε δημοσιευτεί αμέσως μετά την αποκάλυψη του τίτλου. Είναι αρκετά σαφείς ως προς την παντελή έλλειψη campaign.