- Joined
- Dec 1, 2012
- Messages
- 10,632
Βγήκαν φήμες για εξαγορά της Σκουερ από την Sony
By registering with us, you'll be able to discuss, share and private message with other members of our community.
SignUp Now!Βγήκαν φήμες για εξαγορά της Σκουερ από την Sony
Άλλο ένα παιχνίδι της Square που δεν έβγαλε κέρδος:
![]()
Outriders didn't make a profit in 2021, People Can Fly confirms
Outriders didn't turn a profit throughout 2021 and developer People Can Fly have not received any royalty payments from the game.www.tweaktown.com
Ο χειρότερος publisher όλων των εποχών;
Φοβάμαι ότι το πρώτο (που θεωρείται σήμερα cult) δεν μπορεί να γίνει με κανένα τρόπο remake χωρίς να χάσει τον ιδιαίτερο χαρακτήρα του.Εγώ ακόμα περισσότερο για reboot/remake/whatever των Legacy of Kain (αν η δημιουργία νέου μέρους θεωρείται ριψοκίνδυνη κίνηση). Πολύ υποτιμημένη σειρά.
Παραδόξως είχα παίξει με m/k (έκδοση GOG) επειδή το gamepad που είχα τότε δεν το αναγνώριζε (?) σωστά και ο χαρακτήρας έστριβε γύρω από τον εαυτό του. Δε μπορώ να πω ότι με δυσκόλεψε πολύ, αν και έχει κάποια platforming σκηνικά που δεν κατάφερα με την πρώτη, αλλά όχι κάτι που να κοστίζει πρόοδο. Ναι, το controller δίνει περισσότερη ακρίβεια στις κινήσεις.Είχα βάλει πριν 4-5 χρόνια το Soul Reaver 1 και με δυστηχώς τα κοντρόλς ήταν αρκετά δύσχρηστα, περισσότερο ταίριαζαν (μάλλον) με κοντρόλλερ. Θα το ξαναδοκιμάσω πάντως. Κάπου είχα διαβάσει πως τα SR είναι Prequel του Blood Omen. Τί ισχύει? Υπάρχει σωστή σειρά?
D'Astous left Eidos Montreal in summer 2013. Crystal Dynamics' studio head Darrell Gallagher left at the end of 2015. In 2017, IO Interactive successfully negotiated a management buyout, including the Hitman IP, after Square Enix began looking for a buyer to take the studio off its hands.
And there are rumours, obviously, that with all these activities of mergers and acquisitions, that Sony would really like to have Square Enix within their wheelhouse. I heard rumours that Sony said they're really interested in Square Enix Tokyo, but not the rest. So, I think [Square Enix CEO Yosuke] Matsuda-san put it like a garage sale."
That, D'Astous suggests, may explain the $300 million price tag for three AAA studios and a host of long-running IP, including the blockbuster Tomb Raider franchise. By comparison, Embracer purchased Gearbox in a deal worth $1.3 billion.
"They have about 1,000 staff. Eidos has about 1,000," D'Astous says. "They have basically Borderlands and others, and Eidos has five times the IPs. So why four times less? I guess there weren't a lot of key people interested. And it shows the health of the value of the potential of Eidos, unfortunately.
"It was a train wreck in slow motion, to my eyes, anyway. It was predictable that the train was not going in a good direction. And maybe that justified $300 million. That's really not a lot. That doesn't make sense."
He [an analyst] also noted that Square Enix currently has $1.4 billion in cash and zero debt following the Eidos/Crystal Dynamics sale, and has more than enough money to expand without selling stakes in its studios.
That resource allocation is said to be part of the reason Square Enix sold off its three western studios. During the call, Square Enix is said to have alleged that its recent western games "cannibalized" sales and resources from other games in development.
![]()
Square Enix Says Japanese Market Isn't Sufficient for Revenue After Selling Western Studios and IPs
The revenue generated from Square Enix games in Japan is no longer enough to recoup development costs and investment.www.playstationlifestyle.net
Square Enix gonna Square Enix