- Dec 1, 2012
Κάπου έχουμε μιλήσει για αυτό, αλλά δεν βρήκα τόπικ. Και βλέποντας το παρακάτω βίντεο σήμερα, δεν μπορούσα να το αφήσω έτσι. Φαίνεται "του γκουντ του μπι τρου" που λένε. Μακάρι να βγει πραγματικό τρελογκότι.
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Many people wonder how much of a sandbox our sandbox is going to be. You will be able to solve quests in multiple ways, kill most of NPCs or influence their day/night cycles. We have a complex system of reputation, relationships and law. You can influence local economy to an extent (price of goods).
The player’s character is going to have a place to stay and live, but you will not be able to buy and sell real estate. Nor you can control other characters. Companions/henchmen have their own AI and they are quest-specific. Your character will develop relationships with NPCs.
Some people are concerned about our maps size and seem to think that 9 sq. km. is not enough. Please trust us that it is. Our map is bigger than the one in Read Dead Redemption and about the size of the one in Oblivion. The population/point-of-interest density is going to be on par with RDR. We want the world to look natural.