Για την Valve συγκεκριμένα έχουν προγραμματιστεί οι εξής ομιλίες :
1)
<span class="bbcode_spoiler">Tuesday, March 3 | 11:15am - 12:15pm
Physics for Game Programmers : Robust Contact Creation for Physics Simulation
Speaker: Dirk Gregorius (Valve)
Format: Tutorials & Bootcamps
Track: Programming
Pass Type: All Access Pass, Summits, Tutorials & Bootcamps Pass</span>
2)
<span class="bbcode_spoiler">Tuesday, March 3 | 3:00pm - 4:00pm
Physics for Game Programmers : Physics Optimization Strategies
Speaker: Sergiy Migdalskiy (Valve)
Format: Tutorials & Bootcamps
Track: Programming
Pass Type: All Access Pass, Summits, Tutorials & Bootcamps Pass</span>
3)
<span class="bbcode_spoiler">Wednesday, March 4 | 5:00pm - 6:00pm
Advanced VR Rendering
Speaker: Alex Vlachos (Valve)
Format: Session
Track: Programming
Pass Type: All Access Pass, Main Conference Pass</span>
4)
<span class="bbcode_spoiler">Thursday, March 5 | 10:00am - 11:00am
glNext: The Future of High Performance Graphics (Presented by Valve)
Speakers: Johan Andersson (Electronic Arts, Frostbite Engine Team), Pierre-Loup Griffais (Valve Software), John McDonald (Valve Software), Niklas Smedberg (Epic Games), Dan Baker (Oxide Games), Aras Pranckevicius (Unity Technologies), Tom Olson (Khronos)
Format: Sponsored Session
Track: Programming
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass</span>