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Το Crimson Desert φαίνεται εκπληκτικό απλά. Fingers crossed να μην είναι MMO.
 
Kαι τωρα οι δυο σημαντικοτερες ανακοινωσεις! Βγαινει Οκτωβριο το Sonic superstars και Σεπτεμβριο το DLC του SONIC FRONTIERS!!!


 


Δείχνει ένα τσακ πιο.., φωτεινό και πολύχρωμο, ενώ και οι μάσκες/outfits των πρωταγωνιστών δεν βγάζουν αυτή την εξαθλίωση και το μυστήριο που σε έκανε να τα λυπάσαι αλλά και να φοβάσαι να τα πλησιάσεις. Τούτα μου μοιάζουν με γλυκούλια παιδάκια που έχουν βγει παγανιά για treat or treat. Επίσης αξιοσημείωτο ότι δεν ετοιμάζεται από το στούντιο που μας έδωσε τα δύο (δυόμιση) πρώτα games αλλά από τους τύπους που έκαναν τα εντελώς διαφορετικού ύφους Until Dawn, The Quarry κτλ. Κρατάω μεγάλες επιφυλάξεις, αλλά λατρεύω τους Λιλιπούτειους Εφιάλτες, οπότε ελπίζω όλα αυτά να αποδειχτούν γεροντογκρίνιες και να διαψευστώ πανηγυρικά.
 
Εμένα πάντως μου άρεσε η στάση της Tarsier που είπε "φτιάχνω 2 κεημς και that's it".
 
Συμφωνώ απόλυτα, δεν τους "κρατάω κακία" που παράτησαν το franchise εφόσον έτσι ένιωθαν. Απλά προβληματίζομαι για το κατά πόσο η Supermassive θα πιάσει το ιδιαίτερο vibe των προηγούμενων ή θα μείνει μόνο στην επιφάνεια (οπτικοακουστικό). Ακόμα χειρότερα, φοβάμαι ότι θα επιχειρήσει να αναπτύξει το lore με δικές της εμπνεύσεις, ρισκάροντας να αλλοιωθεί το μυστήριο και η σκοτεινιά της σειράς. Φυσικά δεν αποκλείεται οι εμπνεύσεις/προσθήκες τους να είναι τελικά θετικές και να συμβεί το ακριβώς αντίθετο, ποτέ δεν ξέρεις.
 
Εγώ θα κρατήσω μικρό καλαθάκι και θα το βαφτίσω "εργολαβία". Ελπίζω να διαψευστώ και να έχουμε να κάνουμε με μια πολύ καλή συνέχεια.
 

Along with news of the job cuts, it emerged that EA is severing ties with game services company Keywords, which was working with BioWare on Dreadwolf. EA was unable to reach a new agreement with Keywords, an spokesperson told GamesBeat, and the existing contract comes to an end on September 27th.

Among other things, Keywords provides playtesting services. A group of quality assurance contractors in that part of the company voted to form the first video game labor union in Canada last year. EA has reportedly renewed contracts with Keywords since the June 2022 union vote, but it was unable to agree terms this time around amid the BioWare changes.
 

Το FSR3 θα περιλαμβάνει κάτι αντίστοιχο με το frame generation της Nvidia οπότε πρόκειται για μια πολύ σημαντική κυκλοφορία.

AMD-FSR3-FORSPOKEN-PERFORMANCE.jpg
 
gamescom gameplay αι ghost runner 2



BANISHERS GHOST OF NEW EDEN



Πολυ καλα και τα 2 αλλα ΕΙΔΙΚΑ το Ghost runner 2!
 


1693313456033.png

Dear community, team and industry,​


It is with a heavy heart that today we have to share the news that Shadow Gambit: The Cursed Crew will be Mimimi’s final game.


As we look back at our 15-year journey crafting games (and crying about it), we feel grateful for the incredible love and support we received from all of you. We cherished every game we made and feel proud of what we were able to accomplish as a studio.


At the same time, dedicating the past decade and a half of our lives working on increasingly ambitious games took a heavy personal toll on us and our families. After the release of Shadow Gambit we decided it was the right time to prioritize our well-being and to pull the brakes instead of signing up for another multi-year production cycle.


While this means that we won’t start production on a new big game, we will continue to fully support Shadow Gambit. We are already working on a patch across all platforms and have a big content drop planned for later this year, which we are sure you will love just as much as we do!


This also means we will be slowly ramping down the studio over the next few months. We shared this decision with the whole team at an on-site meeting before releasing this announcement.


We will be doing everything in our power to support our team, and we are now starting to reach out to our friends in the industry to find suitable new jobs for all Mimimis. If you have open positions and are interested in hiring our amazing talents, please get in touch via [email protected].


Thanks to the recent launch of Shadow Gambit, we are also able to pay out a bonus to all employees to help them during their transition.


We want to thank our community and fans for playing our games and engaging with us. Your joy and support were what fueled our passion!


We want to thank our industry peers that helped us along all stages of this company, from founding it to self-publishing for the first time. Your mentoring was pivotal for our success!


We want to thank all our business partners, especially Kowloon Nights, THQ Nordic and Daedalic Entertainment, as well as all external partners and companies that have worked with us. Also, thanks to both the Bavarian regional games fund FFF Bayern and the German games grant of the BMWK. Without the funding, skills and assistance from all of you, this journey wouldn’t have been possible.


And, most of all, we want to thank the whole team and everyone who worked with us in any capacity on these games. You made Mimimi what it was!


We are now focused on delivering the additional content for Shadow Gambit and fulfilling our duties as Managing Directors of the company – to our team, our fans and our business partners, in the most supportive way we can.


And while we don’t know what the future will hold for the both of us, we still love video games.


We had a really good run and we are truly grateful for all of this!


Thank you!


Dominik and Johannes
 


View attachment 6218

Dear community, team and industry,​


It is with a heavy heart that today we have to share the news that Shadow Gambit: The Cursed Crew will be Mimimi’s final game.


As we look back at our 15-year journey crafting games (and crying about it), we feel grateful for the incredible love and support we received from all of you. We cherished every game we made and feel proud of what we were able to accomplish as a studio.


At the same time, dedicating the past decade and a half of our lives working on increasingly ambitious games took a heavy personal toll on us and our families. After the release of Shadow Gambit we decided it was the right time to prioritize our well-being and to pull the brakes instead of signing up for another multi-year production cycle.


While this means that we won’t start production on a new big game, we will continue to fully support Shadow Gambit. We are already working on a patch across all platforms and have a big content drop planned for later this year, which we are sure you will love just as much as we do!


This also means we will be slowly ramping down the studio over the next few months. We shared this decision with the whole team at an on-site meeting before releasing this announcement.


We will be doing everything in our power to support our team, and we are now starting to reach out to our friends in the industry to find suitable new jobs for all Mimimis. If you have open positions and are interested in hiring our amazing talents, please get in touch via [email protected].


Thanks to the recent launch of Shadow Gambit, we are also able to pay out a bonus to all employees to help them during their transition.


We want to thank our community and fans for playing our games and engaging with us. Your joy and support were what fueled our passion!


We want to thank our industry peers that helped us along all stages of this company, from founding it to self-publishing for the first time. Your mentoring was pivotal for our success!


We want to thank all our business partners, especially Kowloon Nights, THQ Nordic and Daedalic Entertainment, as well as all external partners and companies that have worked with us. Also, thanks to both the Bavarian regional games fund FFF Bayern and the German games grant of the BMWK. Without the funding, skills and assistance from all of you, this journey wouldn’t have been possible.


And, most of all, we want to thank the whole team and everyone who worked with us in any capacity on these games. You made Mimimi what it was!


We are now focused on delivering the additional content for Shadow Gambit and fulfilling our duties as Managing Directors of the company – to our team, our fans and our business partners, in the most supportive way we can.


And while we don’t know what the future will hold for the both of us, we still love video games.


We had a really good run and we are truly grateful for all of this!


Thank you!


Dominik and Johannes
Τόσο χάλια πήγε σε πωλήσεις?
 
Λογικά εννοείς τους γλωσσόφαγε, δεν τον είχα για κανίβαλο.
 
Πραγματικά λυπηρό. Είχα την εντύπωση ότι είχαν βρει το niche κοινό τους με τα παιχνίδια που έφτιαχναν 😕
 
@Χειρομαλάχτης βγες απο τη σπηλια που κλειστηκες για διακοπες και ελα να κλαψεις μαζι μας!

ΜΗΜΗΜΗ κάνεις τέτοια σάμονς και ανακοινώσει και καμιά Λάριαν διάλυση ξέρω γω
 
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