Και οι απαντήσεις της Larian σχετικά με την EA τιμή που επιβεβαιώνουν αυτά που λέμε
"It's better to think of Early Access as a playable preorder," he says. "Though of course it isn't exactly that. Its function is entirely to make the game better through pooling feedback and testing ideas, iterating directly with our audience."
"If people look back at the history of DOS2, there's a lot of reciprocity," he says. "We have transparent, consistent, intelligent conversations with our players. I think [they] feel listened to when our games are great value, with a huge amount of content, and we often come up with surprises that are more tangible. We don't have such plans for this yet (indeed during DOS2 at this stage we didn't either), but we did the Gift Bag DLCs, Definitive Edition update, etc. Huge investments, released for free. No promises on mirroring that, but I raise it to make the point that there are many other ways to cater to the audience outside of simply discounting at launch."
It's Larian's priciest PC game.
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