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Pathfinder: Wrath of the Righteous

Bathory

Lich
Φασαίος Larianός Rocket League RQ Crew 1st Tournament Order of Alucard Foot Clan Inductee
Joined
Dec 5, 2012
Messages
7,086
Πάει και τούτο. Νεξτ.

Capture.jpg


The joy of music, the sound of battle, the history of conflict, the beauty of the rhythm that emerges from the chaos—those who seek it, record it, experience it, are skalds. Historians and poets, skalds balance on the brink of violence and civilization. They record heroic battles and the deeds of great leaders from the front lines, never shying away from performing a leading role.

Εδώ κρύβεται το καθιερωμένο Lagertha πλέιθρού μου.
 
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Bathory

Lich
Φασαίος Larianός Rocket League RQ Crew 1st Tournament Order of Alucard Foot Clan Inductee
Joined
Dec 5, 2012
Messages
7,086
Το να παρακολουθείς την αποκρυπτογράφηση του επόμενου stretch goal στο δισκορδ τους είναι ευτυχία.
Μέχρι στιγμής έχει δείξει αυτό:
4eb262b201f045c31d805de7a5b203d8.png


Μερικές πετυχημένες προβλέψεις που διάβασα:
- We fleeing country. Owlcat.
- Stop giving us money. Owlcat.
- Swashbuckler Owlcat.
- So long, suckers. Owlcat.
 

The Nameless One

Mind-flayer
Joined
Jun 16, 2015
Messages
1,832
Το να παρακολουθείς την αποκρυπτογράφηση του επόμενου stretch goal στο δισκορδ τους είναι ευτυχία.
Μέχρι στιγμής έχει δείξει αυτό:
4eb262b201f045c31d805de7a5b203d8.png


Μερικές πετυχημένες προβλέψεις που διάβασα:
- We fleeing country. Owlcat.
- Stop giving us money. Owlcat.
- Swashbuckler Owlcat.
- So long, suckers. Owlcat.

Και εμένα η αποκρυπτογράφηση του επόμενου goal εκεί το πιο διασκεδαστικό κομμάτι του campaign :)
 

Northlander

Tarrasque
Staff member
Approval of the Admiral PCMaster Veteran RQ Elite Beta Tester
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Nov 26, 2012
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Bathory

Lich
Φασαίος Larianός Rocket League RQ Crew 1st Tournament Order of Alucard Foot Clan Inductee
Joined
Dec 5, 2012
Messages
7,086
Τελικά μάλλον καταλήγουν ότι δεν είναι Owlcat το τελευταίο. :(

Μακράν το πιο δύσκολο παζλ αυτό το stretch goal. Τα υπόλοιπα στην μισή ωρίτσα τοπς τα είχανε βγάλει.
 

razvedchiki

Death Knight
Joined
Dec 1, 2012
Messages
2,741
πιστευω θα φτασει κοντα στα 1,2-1,3 μιλλιον ντολλαρς,στα ρουβλια ειναι 64 εκατομυρια!!!!
 

Bathory

Lich
Φασαίος Larianός Rocket League RQ Crew 1st Tournament Order of Alucard Foot Clan Inductee
Joined
Dec 5, 2012
Messages
7,086
Η επικρατεστερη αποψη σημερα ηταν κατι για symphonic orchestra.
 

tinapeis

Mind-flayer
Joined
Nov 29, 2015
Messages
2,000
Yo man, εχεις τη καλοσυνη να εξηγησεις τι εννοεις με το doubled reactivity? :)
 

Bathory

Lich
Φασαίος Larianός Rocket League RQ Crew 1st Tournament Order of Alucard Foot Clan Inductee
Joined
Dec 5, 2012
Messages
7,086
Npcs να αντιδρούν στα του χαρακτήρα σου. Race, class, deity κλπ. Κάτι που έλειπε απ' το Kingmaker και το σχολιάζαμε πιο πίσω.
Έτσι νομίζουμε τουλάχιστον.

Άνοιξαν επιτέλους και τα φακς.
 
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Bathory

Lich
Φασαίος Larianός Rocket League RQ Crew 1st Tournament Order of Alucard Foot Clan Inductee
Joined
Dec 5, 2012
Messages
7,086


Dear Pathfinders,


There are three things you never get tired of watching: burning fire, running water, and other people doing their job well. Today we’ve prepared an extremely sped-up video of our texturing process for character models in Pathfinder: Wrath of the Righteous. It took our artist around 52 hours of work to finish this texture! And you are able to watch the whole process in just 6 minutes.

Our character creation pipeline is quite uncommon for modern video games and involves a little bit of modeling and lots of painting. We loved how Kingmaker’s visual style turned out, with every texture made individually, by an artist’s hand. And despite upgrading our lighting model, we decided to keep the same approach to texturing in PF: WotR. We wanted to find a way to make our textures look handmade and painted in a modern lighting environment.


So this is what we came up with. We start by creating very simple models of body and armor parts (which, by the way, usually share the same UV layout for similar parts) in Maya and bake some extremely low-detail normal maps. The only purpose of these normal maps is to get rid of the hard edges on the model and replace them with some nice, smooth bevels.


When this part of the job is done, we pass the models and normal maps to the texture artists and let them go nuts with the models in 3DCoat. In the final result, 95% of normal map detail is painted by hand, with diffuse and roughness being 100% hand-painted. This part of the process is shown in our video. You can see how the hand-painted look is preserved on a normal-mapped model.


Another reason for choosing this approach was the fact that by the time we finished Pathfinder: Kingmaker, we had gathered quite a few really good artists capable of creating hand-painted textures. The idea was to teach them the theory of physically based rendering and let them apply their painting skills to PBR. This would allow us to keep working with the same artists who had such a big impact on Kingmaker’s visual style.


It turns out that the pipeline has its downsides, the most notable being that every artist new to the project has to spend at least a month getting up to speed. But so far, the benefits have outweighed the drawbacks. We’ve learned a lot, we love how it’s coming together, and, most importantly, we’re having so much fun painting!


To arms!


Owlcats
 

The Nameless One

Mind-flayer
Joined
Jun 16, 2015
Messages
1,832
Npcs να αντιδρούν στα του χαρακτήρα σου. Race, class, deity κλπ. Κάτι που έλειπε απ' το Kingmaker και το σχολιάζαμε πιο πίσω.
Έτσι νομίζουμε τουλάχιστον.

Άνοιξαν επιτέλους και τα φακς.

Ευτυχώς που έβαλες το Link για τα FAQS, γιατί εγώ άλλο μετάφρασα με το "άνοιξαν τα φακς" 😳
 

tinapeis

Mind-flayer
Joined
Nov 29, 2015
Messages
2,000



ΠΑΡΑ πολυ ενδιαφερον το βιντεακι και η εξηγηση που καναν σε φαση κοντεψαν να με κανουν να ψαξω κανα course για texture modeling...θα ηταν ακομα ποιο γαματο αν δειχναν και πως εγινε η μεταβαση απο τη ζωγραφικη στα 3d μοντελα (Δυστυχως τα κρισιμα σημεια η τα καναν fastforward με θολωμενες κρισιμες επιλογες η απλα κοψαν το καρε), αλλα τους καταλαβαινω να κρατανε και μια πισινη για το corp espionage>
 
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