Συνειδητοποίησα ότι ο <b>Assassin</b> είναι subclass του Rogue και όχι αποτέλεσμα multiclass, δεν είχα διαβάσει καλά το forum post στην obsidian. :facepalm: Μου φαίνεται θα φάει τροποποίηση το βιογραφικό. Τα subclasses επιγραμματικά:<br><br><b>Barbarian</b><br> Corpse Eater - Targets unconscious enemies to devour their flesh and gain power. Powers cost more to use.<br> Berserker - Has a more powerful Frenzy, but attacks can damage friends as well as foes while Frenzied.<br> Mage Slayer - Gains spell resistance and can disrupt enemy spells, but cannot use potions or scrolls and beneficial spells have shorter durations.<br><br><b>Chanter</b><br> Beckoner - Summoning invocations are cheaper and summon more creatures, but the creatures are weaker.<br> Skald - Offensive invocations are cheaper and melee crits grant phrases, but all other invocations are more expensive.<br> Troubadour - Phrase linger is 50% longer, Brisk Recitation as a modal that increases the rate of phrase elapses, but shortens linger. All invocations are more expensive.<br><br><b>Cipher</b><br> Ascendant - Powers and Soul Whip are more effective when used at Max Focus, but Focus drains quickly if left at Max for long.<br> Beguiler - Illusion powers are more powerful, but Soul Whip suffers when used against targets that are not vulnerable to Sneak Attack.<br> Soul Blade - Offensive cipher that can dump Focus into a Soul Annihilation melee attack for extra Raw damage. Shred powers have reduced Focus cost. Lower Max Focus.<br><br><b>Druid</b><br> Fury - Shift into storm blights and gain bonuses with elemental spells. Cannot cast Restoration spells.<br> Lifegiver - Rejuvenation spells are cast with increased Power Level but cannot cast Summon spells.<br> Shifter - Druid can shift to any animal form, once each, per combat and heals damage each time they shift back. Cannot cast spells while shifted.<br><br><b>Fighter</b><br> Black Jacket - Bonus weapon proficiency, reduced Recovery when switching weapon, but lacks Constant Recovery.<br> Devoted - May only be proficient in a single weapon. Higher Penetration and crit damage with that weapon. Suffers Accuracy penalty when using other weapons.<br> Unbroken - Bonuses to Engagement and Disengagement Attacks, but lower Stride.<br><br><b>Monk</b><br> Helwalker - Begin all combats with Wounds, gain Might for every Wound. Wounds require more damage to acquire.<br> Nalpazca - Drug effects last longer and Wound cap is increased while under the effects of drugs. Penalties while not under the effect of drugs.<br> Shattered Pillar - Gain Wounds by inflicting damage with melee weapons (fists or otherwise). Lower Max Wound cap, does not gain Wounds from receiving damage.<br><br><b>Paladin</b><br> Bleak Walkers - Flames of Devotion (Remember Rakhan Field) generates black flames and does Corrode damage. Healing given and received is reduced. - Cannot multiclass with priests of Eothas, Berath, or Skaen.<br> Darcozzi Paladini - Lay on Hands (Flames of Darcozzi Palace) creates a flame shield around the paladin. Lower Zeal power. - Cannot multiclass with priests of Berath, Magran, or Skaen.<br> Goldpact Knights - Sworn Enemy (Gilded Enmity) creates protective gold armor on the paladin. Cannot learn Zealous Auras. - Cannot multiclass with priests of Magran or Wael.<br> Kind Wayfarers - Flames of Devotion (Sword and the Shepherd) heals nearby allies. Does less damage against enemies vulnerable to Sneak Attack. - Cannot multiclass with priests of Berath, Magran, Wael, or Skaen.<br> Shieldbearers of St. Elcga - Lay on Hands (St. Elcga's Grace) prevents the target from being knocked out for a short duration. Cannot use Lay on Hands on self. - Cannot multiclass with priests of Skaen, Magran, or Wael.<br><br><b>Priest</b><br> Berath - Can learn Decay spells from the druid list, cannot learn Condemnation spells. - Cannot multiclass with Bleak Walker, Kind Wayfarer, or Darcozzi paladins.<br> Eothas - Can learn Elemental spells from the druid list, cannot learn Protection spells. - Cannot multiclass with Bleak Walker paladins.<br> Magran - Can learn Fire spells from the wizard list, cannot learn Restoration spells. - Cannot multiclass with Shieldbearer, Kind Wayfarer, Goldpact, or Darcozzi paladins.<br> Skaen - Can learn rogue offensive abilities as priest spells, cannot learn Inspiration spells. - Cannot multiclass with Shieldbearer, Bleak Walker, Kind Wayfarer, or Darcozzi paladins.<br> Wael - Can learn Illusion spells from the wizard list, cannot learn Punishment spells. - Cannot multiclass with Shieldbeaer, Kind Wayfarer, or Goldpact paladins.<br><br><b>Ranger</b><br> Ghost Heart - Animal companion must be summoned as a spirit. They are not affected by Bonded Grief and the companion is more powerful, but the summon is limited duration.<br> Sharpshooter - Bonuses to Penetration and Accuracy at range, but slower actions and lower Deflection.<br> Stalker - Stalker and companion gain bonuses to Deflection and Armor Rating when close to each other, suffer Bonded Grief when too far apart.<br><br><b>Rogue</b><br> Assassin - From stealth or invisibility, weapon attacks have bonus damage, Penetration, and Accuracy. All incoming damage is increased.<br> Streetfighter - Sneak Attack and crit damage increases when Flanked or Bloodied (<50% Health). Recovery is slower when neither Flanked nor Bloodied.<br> Trickster - Gains access to Illusion spells from the wizard list. Sneak Attack deals less damage.<br><br><b>Wizard</b><br> Conjurer - Conjuration spells are more powerful, cannot cast Evocation or Illusion spells.<br> Enchanter - Enchantment spells are more powerful, cannot cast Illusion or Transmutation spells.<br> Evoker - Evocation spells are more powerful, cannot cast Transmutation or Conjuration spells.<br> Illusionist - Illusion spells are more powerful, cannot cast Conjuration or Enchanting spells.<br> Transmuter - Transmutation spells are more powerful, cannot cast Enchantment or Evocation spells.