Τον Σεπτέμβριο σε ένα http://www.lar.net/2014/09/12/thoughts-after-releasing-divinityoriginal-sin-and-what-comes-next/" class="bbcode_url">blog post ο Vincke είχε αναλύσει κάποιες σκέψεις σχετικά με την επιτυχία του D:OS και τα μελλοντικά του πλάνα. Ανάμεσα στα άλλα είχε πει
<blockquote>the current thinking is that we shouldn’t go back to Kickstarter. That’s not because we’re ungrateful of the support we received through our Kickstarter community or because all those rewards caused a bit of extra work, but because I think the crowdfunding pool is limited and it should be fished in by those who really need it. Since we now can, I think we should first invest ourselves and then see if we need extra funds to fuel our ambitions. Only then it makes sense to look at crowd funding. I know several of our backers will be displeased by this, so it could be that we still change our minds, but if that is the case, I do think the the format we’ll use or the way we’ll do it will be different than how we did it for Divinity: Original Sin. </blockquote>
Χθες ανέφερε αυτό
<blockquote>Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers & Steam Early Access players. There were a lot of them and they pushed us forwards in directions we hadn’t anticipated when we started development. To this day, our entire team is incredibly grateful for this. Our community was a critical factor for the success of the game. Without having that same community on board, I think it’s going to be very hard for us to achieve the goals we have with Divinity: Original Sin 2, and so we’ll do our very best to convince them to back us once again. The result at the end will be so much better if they do.</blockquote>
Στις 26/8 θα μάθουμε και το ζητούμενο ποσό. Για το D:OS παρόλο που υπερκάλυψε το ποσό του κόντεψε να φαλιρίσει την Larian, ήταν τόσο καλό ποιοτικά και συνολικά που έκανε τις πωλήσεις που έκανε και ξεχρέωσε τους δημιουργούς.