Από το Player's Handbook της 3.5:
<blockquote>Full Plate: This armor consists of shaped and fitted metal plates riveted and interlocked to cover the entire body. The suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Buckles and straps distribute the weight over the body, so full plate hampers movement less than splint mail even though splint is lighter. Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4 × 100) gold pieces.
Full plate is also known as field plate</blockquote>
Τα πέρι κούρασης έχουν να κάνουν με το συνολικό βάρος που κουβαλάς (Encumberment).
<blockquote>Encumbrance rules determine how much a character’s armor and
equipment slow him or her down. Encumbrance comes in two parts:
encumbrance by armor and encumbrance by total weight.
Encumbrance by Armor: A character’s armor (as described on
Table 7–6: Armor and Shields, page 123) defines his or her
maximum Dexterity bonus to AC, armor check penalty, speed, and
running speed. Unless your character is weak or carrying a lot of
gear, that’s all you need to know. The extra gear your character
carries won’t slow him or her down any more than the armor already
does.
If your character is weak or carrying a lot of gear, however, then
you’ll need to calculate encumbrance by weight. Doing so is most
important when your character is trying to carry some heavy object.
Weight: If you want to determine whether your character’s gear
is heavy enough to slow him or her down more than the armor
already does, total the weight of all the character’s items, including
armor, weapons, and gear. Compare this total to the character’s
Strength on Table 9–1: Carrying Capacity. Depending on how the
weight compares to the character’s carrying capacity, he or she may
be carrying a light, medium, or heavy load. Like armor, a character’s
load affects his or her maximum Dexterity bonus to AC, carries a
check penalty (which works like an armor check penalty), reduces
the character’s speed, and affects how fast the character can run, as
shown on Table 9–2: Carrying Loads. A medium or heavy load
counts as medium or heavy armor for the purpose of abilities or
skills that are restricted by armor. Carrying a light load does not
encumber a character.
If your character is wearing armor, use the worse figure (from
armor or from load) for each category. Do not stack the
penalties.</blockquote>
Γενικά, αν ένας DM θέλει να εφαρμόσει όλους τους κανόνες, οι PC θα τρέχουν κλαίγοντας. Πχ αν μπεις σε βρωμόνερα, θα πρέπει να πλύνεις και να καθαρίσεις την πανοπλία σου, ειδάλλως μπορεί να χαλάσει, ή να υποβαθμιστεί η ποιότητα της.