χορταστικη και ενδιαφερουσα συνεντευξη για την μαχη, τον ανοιχτο κοσμο, τις επιλογες, το σεξ και αλλα πολλα:
http://www.rockpapershotgun.com/2013/03/06/cdp-on-role-of-combat-sex-and-choice-in-witcher-3/
μου αρεσαν αρκετα κομματια, αλλα υπαρχει κι ενα που δε μ αρεσε. καθολου. αφου πρωτα λενε καλα λογια για το πισακι μας οτι ειναι η leading platform, οτι ολοι στρην cdp εχουν πισι κλπ κλπ, γιναεται ο εξης διαλογος:
<b>RPS: Even so, you could create a very different control scheme expressly for a keyboard and mouse than you could for a controller. When you’re designing combat and things like that, what’s the mindset? Is it, “We need to make this be able to work on both,” or is it like, “Let’s design for keyboard and mouse right now and then figure out how to make that on a controller later”?
</b>
Michał Platkow-Gilewski: We’re designing for both in the same moment. We’re optimizing it for both. It’s not like, “Let’s do this for the one and then we’ll see what happens.” We can’t work that way, because we want to treat everyone seriously. More and more PC gamers are playing on game pads now. They’re plugging in and playing with those. <span style="font-size:4">We can’t assume that anyone, even a PC gamer, will play with a keyboard and mouse</span>.
1,5/10 που θα λεγε κι ο ειδωλος.