- Joined
- Nov 26, 2012
- Messages
- 19,108
Συγγνώμη για το formatting, είναι copy-pasta από το discord κανάλι τους, τρέχουν ΑΜΑ αυτήν τη στιγμή με random ερωτήσεις. Θα ανανεώσω με περισσότερες ερωτήσεις/απαντήσεις όσο βγαίνουν ή αργότερα μέσα στην ημέρα.
I see shared/split screen Co-op tag. Will this feature come with EA or later on in the development?
Yes, coop will be in at launch. Shared screen, no split screen!
Will the 8 new locations added during/post Early Access be late/end game areas?
We are thinking about two different updates to put in new map-related stuff [probably 4 areas + 4 areas along with other contents]. All these areas will add quests and NPC and don’t need to be unlocked; they will simply be available updating the game on Steam/GOG
Will companions have a single quest or questline?
Yes, each companion has its own personal quest of course
Are the houses/clans purely for backstory/traits? Or is there a questline for each of them?
Some of the houses/clans are directly connected with a number of quests and characters that players are going to find in-game. Depending on your char/race/reputation you'll get different reactions around, with special barks, dialogues and mentions in specific locations around the world. Not all houses/clans will have a "family quest" but just the most relevant to keep consistency now. Adding houses/clans-related quests in the future is not a probtlem anyway. Just as anything else, we'll have to carefully think about the whole thing in full [everytime we add something we literally have hundreds and hundreds of pages to check]
Are there books in the game from which we can learn the history of the world, read short stories, etc.?
Yes, there are many books in the game containing short stories connected to the lore of the world. You can read books from the inventory [like in Skyrim]. There are also codex entries for in-game/lore events and characters. Moreover, Plamen is full of characters telling you stories about the world and its history. There is a full set of char [Lore Characters, you can find them with a book icon on top of their head], that has been put in to give out these kind of info, clues for things to do around and more. Alaloth’s world has been built to be a cross-media universe so you can find more extra info in the future, through the comics [The Tempest], the books and other media available soon
Exact release time?
Nothing set yet. We are going to provide more info about the release in the next day. 99% same time of this AMA session 9AM PST/6PM CEST but check out Steam and Discord to get the final answer
We can’t have bows/any ranged weapons as our basic loadout? Only melee?
In Alaloth, you play the role of a melee fighter and combat has been built around melee fight since the very beginning. However you can customize your build choosing among 3 different Ways of Power [Arms, Nature, Gods]. The Way of Arms is for players willing to build-up a full fledged warrior and the Marksman profession is in, allowing players to master ranged skill that are used as any other skill in the game [have to be learned, have a cooldown etc]
Price?
The game will be out at 24.99$/€ and will be 20% off at launch. We are working on a special bundle too with a bunch of extra contents to be put in [OST, ArtBook, in-game stuff]. More info to come before D1
So there is time in the game, and actions take time (on the world map and also in dungeons), are there time limited quests?
There is time in the game, traveling between locations can take days in the game and some quests may depend on certain dates. There are also time sensitive quests but not all are. Special chars such as unique vendors or quest givers can be found only in specific dates, in specific places that [sometime] need to be discovered. Every run is supposed to be different because there is no way to have you checking everything in a single run [intended!]
How many edition/bundles are there, and how much?
As we just said, apart from the standard edition, we'll have some different options at launch but we are just putting pieces together right now. All the info will be out next Monday
Can we change game difficulty on the go and does difficulty increases when a companion joins the game?
The game has no typical difficulty setting, like Easy, Normal, Hard. There is a dynamic difficulty system in place, which changes how tough an encounter will be, based on various player's party specifics (yes, number of companions included). We have two different modes to play: a single player campaign and a competitve one. So basically you'll be able to choose if you want to have other champions as opponents during your adventure or not. Of course, without them, the challenge will be lower. Other champions will do their own run looking for artifacts as you, to defeat Alaloth
How the different fighting styles work?
We have 4 different fighting styles: 1H + shield/ Heavy weapons [2h]/dual wielding/polearms. At the beginning, you choose your fav one but you can change your fighting style just equipping a different weapon while playing. Eeach one feature a different set of animations and, of course, different specs.
What about the size of the world and locations?
The game world [Plamen] is quite huge. We built it in a modular way to be easily expanded and to grant players playing different races balanced runs on the go. You start in your stronghold [more to say about this] and each kingdom has a bunch of places to visit: 7 cities [the capital, a major one, five minor], 7 Fighting Areas [FA are the places where you can get artifacts if you are lucky enough], many different points of interest and different sub locations [houses, cellars, throne rooms etc]. Moreover, we'll have special FA popping-up on the map with quests
Will I be able to respec my character freely?
Yes, in Alaloth you'll be able to respec your char through the Orbs of Chaos, special items you can find around to be sacrificed on a special shrine you can find in one of the sanctuaries on the map. There is even a second way to respec the char without using orbs but it's way more lore-related and it differs from this one because once you've done with it, you can't respec again [but you can get some extra help because of the hardcore choice]