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Alaloth ο Χειρομαλάχτηθ

Northlander

Tarrasque
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Approval of the Admiral PCMaster Veteran RQ Elite Beta Tester
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Συγγνώμη για το formatting, είναι copy-pasta από το discord κανάλι τους, τρέχουν ΑΜΑ αυτήν τη στιγμή με random ερωτήσεις. Θα ανανεώσω με περισσότερες ερωτήσεις/απαντήσεις όσο βγαίνουν ή αργότερα μέσα στην ημέρα.

I see shared/split screen Co-op tag. Will this feature come with EA or later on in the development?

Yes, coop will be in at launch. Shared screen, no split screen!

Will the 8 new locations added during/post Early Access be late/end game areas?

We are thinking about two different updates to put in new map-related stuff [probably 4 areas + 4 areas along with other contents]. All these areas will add quests and NPC and don’t need to be unlocked; they will simply be available updating the game on Steam/GOG

Will companions have a single quest or questline?

Yes, each companion has its own personal quest of course

Are the houses/clans purely for backstory/traits? Or is there a questline for each of them?

Some of the houses/clans are directly connected with a number of quests and characters that players are going to find in-game. Depending on your char/race/reputation you'll get different reactions around, with special barks, dialogues and mentions in specific locations around the world. Not all houses/clans will have a "family quest" but just the most relevant to keep consistency now. Adding houses/clans-related quests in the future is not a probtlem anyway. Just as anything else, we'll have to carefully think about the whole thing in full [everytime we add something we literally have hundreds and hundreds of pages to check]

Are there books in the game from which we can learn the history of the world, read short stories, etc.?

Yes, there are many books in the game containing short stories connected to the lore of the world. You can read books from the inventory [like in Skyrim]. There are also codex entries for in-game/lore events and characters. Moreover, Plamen is full of characters telling you stories about the world and its history. There is a full set of char [Lore Characters, you can find them with a book icon on top of their head], that has been put in to give out these kind of info, clues for things to do around and more. Alaloth’s world has been built to be a cross-media universe so you can find more extra info in the future, through the comics [The Tempest], the books and other media available soon

Exact release time?

Nothing set yet. We are going to provide more info about the release in the next day. 99% same time of this AMA session 9AM PST/6PM CEST but check out Steam and Discord to get the final answer

We can’t have bows/any ranged weapons as our basic loadout? Only melee?

In Alaloth, you play the role of a melee fighter and combat has been built around melee fight since the very beginning. However you can customize your build choosing among 3 different Ways of Power [Arms, Nature, Gods]. The Way of Arms is for players willing to build-up a full fledged warrior and the Marksman profession is in, allowing players to master ranged skill that are used as any other skill in the game [have to be learned, have a cooldown etc]

Price?

The game will be out at 24.99$/€ and will be 20% off at launch. We are working on a special bundle too with a bunch of extra contents to be put in [OST, ArtBook, in-game stuff]. More info to come before D1

So there is time in the game, and actions take time (on the world map and also in dungeons), are there time limited quests?

There is time in the game, traveling between locations can take days in the game and some quests may depend on certain dates. There are also time sensitive quests but not all are. Special chars such as unique vendors or quest givers can be found only in specific dates, in specific places that [sometime] need to be discovered. Every run is supposed to be different because there is no way to have you checking everything in a single run [intended!]

How many edition/bundles are there, and how much?

As we just said, apart from the standard edition, we'll have some different options at launch but we are just putting pieces together right now. All the info will be out next Monday

Can we change game difficulty on the go and does difficulty increases when a companion joins the game?

The game has no typical difficulty setting, like Easy, Normal, Hard. There is a dynamic difficulty system in place, which changes how tough an encounter will be, based on various player's party specifics (yes, number of companions included). We have two different modes to play: a single player campaign and a competitve one. So basically you'll be able to choose if you want to have other champions as opponents during your adventure or not. Of course, without them, the challenge will be lower. Other champions will do their own run looking for artifacts as you, to defeat Alaloth

How the different fighting styles work?

We have 4 different fighting styles: 1H + shield/ Heavy weapons [2h]/dual wielding/polearms. At the beginning, you choose your fav one but you can change your fighting style just equipping a different weapon while playing. Eeach one feature a different set of animations and, of course, different specs.

What about the size of the world and locations?

The game world [Plamen] is quite huge. We built it in a modular way to be easily expanded and to grant players playing different races balanced runs on the go. You start in your stronghold [more to say about this] and each kingdom has a bunch of places to visit: 7 cities [the capital, a major one, five minor], 7 Fighting Areas [FA are the places where you can get artifacts if you are lucky enough], many different points of interest and different sub locations [houses, cellars, throne rooms etc]. Moreover, we'll have special FA popping-up on the map with quests

Will I be able to respec my character freely?

Yes, in Alaloth you'll be able to respec your char through the Orbs of Chaos, special items you can find around to be sacrificed on a special shrine you can find in one of the sanctuaries on the map. There is even a second way to respec the char without using orbs but it's way more lore-related and it differs from this one because once you've done with it, you can't respec again [but you can get some extra help because of the hardcore choice]
 

Northlander

Tarrasque
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Part #2
το βάζω σε quote λόγω μεγέθους.

What is the targeted playthrough time (main story + all side content; only main story)?

This really depends by your style of playing and by the game mode you've selected at the beginning. First of all, in both modes, the artifacts needed to enter the endgame spawn in a random way in fighting areas. So you could be lucky or just need to clear every FA to get an artifact. You need 4 to be ready to do some "stuff" needed to enter the endgame. If you play solo not a big deal. If you play competitive, you have to take into consideration that IA champions we'll do their own run. This means that they could find artifacts [there is one artifact per kingdom]. So if you have an artifact for example, they will need to hunt you at some point to get it from you. Same at the opposite: if you miss a piece [or more] and you know that other champions found it, at some point you'll have to track them to get it back. Just this adds a lot of strategy to the game and could really change the duration of a run. Even consider that the main quest is basically "defeat Alaloth" and in theory you can beat him without doing any of the quest, just playing to find artifacts. We have more than 130 quests, random generated bounties, each champion in competitive, has a different behaviour [passive, neutral, aggressive] so the playthrough time could really be something like 8-10 hours up to 40, 50, 60. Always consider that the game has been thought to give the full cake playing multiple runs because you are probably going to miss some of the contents everytime [think about the timed stuff] and because different races give a different feel back to player through dialogues/barks/quests

Why is there a console interface in all the screenshots?

The game can be played both with mouse & keyboard and with a controller, so the screenshots you saw have been made while playing with a controller

When will there be specifics about localization? And which languages will be in Early Access? When is the full release planned?

We are going to be out D1 with English only. The game is loc ready and we are actively working to add other languages on the way during Early Access, even considering feeds arriving from the market. We are thinking to stay in Early Access for around 1 year but this could change considering the console ports and other biz-related stuff [which means that we could stay a few less or a few more]. Updating all of you in real time as soon as we'll have news.

Will the game support DLSS or FSR to assist in maintaining high FPS? This game looks like a Unity engine creation (I could be wrong about this). I have found Unity a mixed bag

Our beautiful hand-painted world would run smooth on the vast majority of hardwares. For everyone owning a GPU which support DLSS or FSR we have even better news: you will be able to reach high and consistent framerates even at the highest resolutions. Enjoy the native scaling then. There would be no need for either DLSS nor FSR since we're targeting fairly low minimum requirements: the game is not that GPU-intensive since the majority of the visuals rasterized on-screen are our handpainted prerendered backgrounds and most of our frametime is spent on the CPU-side of things. Yup, the game has been developed in Unity (edited)

Will a full roadmap from EA to full release be posted on the store page/here?

Of course. We are going to post a first roadmap with key milestones asap [Wednesday we would say]. This roadmap will contain the most important features we are working on right now but we are going to update the roadmap on weekly basis with all the info about every single content/fix done. Consider that we actually build twice per week as average and more info about branches we are going to use to let you test the state of work and things in development will be provided before launch

In Discord and your site, it says that Gamera Interactive has been making games since 1923. What was the company known for in it’s pre-videogame days?

LoL. This is just a funny payoff but a lot of people was asking BTW, founders have a long history in gaming and worked on many different projects since 2001 on [with Midway, Eidos, Bethesda and a few more, both on publishing and development side, ranging from indie hits to AAA products]

What is used to level up character? Is there some currency (like souls) or is it just a simple skill/attribute points?

We don't use a standard XP sys to level up. You unlock "levels" through fights. Claiming fighting areas allow you to pick skills, traits, stats points to be spent

When did you first start working on this project? Yearwise answer would be enough

That's a very long story. The game was announced in 2017 but just because we had "to do" this. At time, we were just putting ideas together and we were thinking about setting-up the pre-prod but IGN knocked on our doors because they knew about the involvment of Chris Avellone. When such a huge mag pokes you for this, you can't say "hey, no, we just have a 3D prototype not even working well". So we did it. This forced us to start thinking about the masterplan for real and we entered pre-prod by the end of the year. We had something like 14 months of pre-prod which was great and we thought it was the time to start working on it properly. But life is what happens when you make plans [cit.] so we had to face problems such as the pandemic, one of the founders passing away in a mountain accident, Chris allegations, one our coder arrested and tortured in Minsk, a flood and some other event completely out of our control. We would say that team started working "for real" on the game in March 2021, with the people that is still in and without catastrophic events happening. We had to handle other kind of issues but we can't comment on this [check this out Alaloth: Champions of The Four Kingdoms - Alive & kicking! - Steam News]. We had to rush things and change plans accordingly but once again, here we are.

What's the target of the game? What i've to expect as old school RPG passionate player?

That's one of the most interesting question for us. Alaloth has been thought to be IN BETWEEN old-school classics and moder souls-like/action games. This means that we are talking with two different target of the same niche. We have old-school cRPG lovers and minmaxers playing the game at the same time. What we are trying to do is* forcing* both kind of players to embrace a different way of playing their fav game. To be more clear: cRPG players are going to read all the dialogues, barks, books, hints, codex entries and such. They are going to do this to connect dots then and coming back here saying "hey i've read this and that and take a look on the web and talking with my 60 years old mate on the other side of the world, that read the comic, we thought that this line is not consistent". WUUU. Amazing. On the other side diablo-like players are going to skip EVERY single word [actually 300k of words] just trying to create the best build to beat the game. They are going to talk about numbers, stats, weapons, tips and tricks to kill bosses and such. Well, we have to arrive at the end of the day with cRPG lovers enjoying fights and with action lovers enjoying reading. A sample of how we thing it is achievable: you can kill Alaloth without doing ANY of the quest. But you are not going to have your char maxed anyway because you have 4 stats [str, dex, cos, luck] and each stat has 5 points to be spent on. Point is that through fights you are going to just get 10 of these points. To get the others, you'll have to find special books that are scattered around so you are supposed to do quests, explore and NOT only killing stuff. Again, just a sample. At the same time, cRPG people will have to learn combat properly at some point because to finish the game, you need to beat Alaloth. No matter what

Will it be possible to disable the red border that encircles the enemies? In my opinion, a visually controversial decision, a red circle under your feet would be enough :)

The color of the cursors at the player's feet reflects the chosen race, while the red cursors around enemies that you noticed in recent trailers are connected to the lock-system:. When you lock an enemy, a red cursor appears around its "feet" to make it clearer which one you are locking. A red cursor also appears around the enemy you have in front of you, in case you have not locked anyone, to show you which direction your attacks are going to follow in that case

Will there be manual save? Or is it a constant auto save? Considering this game also has alignment, factions, etc, so choices matter like Pillars, Pathfinder, Divinity, it'd be nice if we can manually save before branching the story?

The game will automatically save the progress of your character at fixed moments, no manual save is required. It is not possible in game to branch a save to explore multiple paths, you will have to make a choice and stick with it. The game allows to store multiple saves/characters, so there is room to replay quests with other races / alignments / etc while keeping earlier characters

Can you go into Detail on Alignment? How does it affect gameplay good or evil etc?

In character creation you will be able to choose your Legacy, Alignment and Deity. Legacy refers to your House, think of something like the Game of Thrones different houses. You can choose among 40 different houses/clans and we are going to add a Legacy Mode in a while, allowing you to create your own banner/motto and start your own house/clan. Alignment is your moral stand: you can be good, evil or neutral and it will determine which companions will be willing to accompany you in your journey and make some quests available or not. Once you choose an alignment it is not going to change during the playthrough but different options will be available for a unique run. So player will have access to unique quests for example, same for NPC around. Finally, Deity, refers to which god you've been blessed by, granting you a special bonus. Which deity you can choose from is conditioned by your race and alignment

Will the camera be fixed or rotational?

You can't rotate camera. You can zoom-in/out in real time while moving around/fighting

What about a crafting system? Will I be able to obtain specific items, armour, spells, and weapons only through such a system?

o craft weapons and armors we use of course a blueprint sys. The unique thing we thought something about "why a human smith that always lived in the human kingdom should be able to craft elven stuff?" No way. So that's the thing: every race has its own blueprint and if you are a human and you need a shiny elven set you have to travel to Larastir and meet and elven smith. The other options are attending special events [markets] where artisans from each kingomds move into a place or look for travelling merchants around. To craft armors and weapons, you need ingots [and other stuff]. Every kingdoms has 3 unique materials + 2 commons materials shared with other kingdoms. Ingots can be found around, in quests or bought by special vendors.
 

Χειρομαλάχτης

Death Knight
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πολλη πληροφορια και πολλα λέιερς που αποτελουν το γκειμπλέι. φοβαμαι οτι οι φιλοδοξιες τους και τα τοσα διαφορετικα κομματια, θα εχουν σαν συνεπεια ενα σκορπιο αποτελεσμα που δεν θα ικανοποιει τελικα κανενα τυπο παικτη.

προφανως, δεν μ αρεσαν τα διαφορα για timed quests και τα τυπου: "ετσι κι αλλιως δεν θα τα δειτε ολα σ ενα ραν, χρειαζονται μάλτιπλ ρανς". να, αυτα δεν μπορω. εχω φτασει σε μια ηλικια που δεν εχω πια αρκετα χρονια και χρόνο για μουλτιπλ ρανς, μπαρμπα Γκαμέρα. εδω το Απολυτο το χω παιξει μια φορα ραιτ θρού και θα καμω μουλτι ρανς στο δικο σου? δεν το νομί.

τελος παντων, φαινεται οντως να το εχουν προχωρησει το κειμ, αλλά οπως τα βλεπω δεν πιστευω να βγει απ την ερλι αξες πριν το 24.
υπομονη.
 

Northlander

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Εγώ βρήκα λίγο κωμικοτραγικό το ιστορικό κακοτυχίας. Εντάξει, σοβαρή η απώλεια του ανθρώπου, αλλά όπως περιγράφει το "μπαγλαρωσαν έναν προγραμματιστή μας και τον βασάνισαν στο Μινσκ" είναι σαν το πιο φυσιολογικό πράγμα. Σε σημείο που αναρωτιέμαι τι κάνουν εκεί στο Κασμίρ Ινδίας, μήπως και τους στρώσουν σαν τσικεν μακναγκετς.

Σοβαρά τώρα, ίσως να είχαν καλύτερη υποδοχή αν δεν είχαν ανακοινώσει πολύ νωρίς, από την άλλη λένε ότι βοήθησε να πάρουν μπρος. Η σχεδόν αποκλειστική ύπαρξη melee χαρακτήρα είναι πολύ γενναία απόφαση.
 

Χειρομαλάχτης

Death Knight
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α, ναι, που το πας αυτο?
παγκοσμια πρωτοτυπια.
εγω μελές ειμαι, αλλά τραγικα πραγματα. δεν εχει καμμια λογικη. προφανως δεν προλαβαν ή ο προγραμματιστης που βασανιζοταν στα ντατζονς του μινσκ επροκειτο να φτιαξει τους ranged χαρακτηρες και τους μαγους. ισως με τα λεφτα της ερλιαξες να μαζεψουνε και να στειλουνε τα λυτρα, μπας και γυρισει ο αθρωπος και δουνε χαρα στα σκελια τους οι fireballάδες κι οι τοξοτες.
αν του εχουν αφηκει χερια οι λευκορωσοι ανακριταί. εχω ακουσει οτι δεν αστειευονται κειπανω.

οκ, το παρατραβηξα, αλλά δεν φταιω. ηταν καπως προκλητικοι.
 

Adhan

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Το Minsk μια ζωή Chaotic Good τον θυμάμαι.
Θυμήθηκα κι ότι έτζασαν τον Άβελον, στηριζόμενοι σε allegations. Εκ του αποτελέσματος (Τσόνι Τεπ δε ριβέντζ), μάλλον θα ήθελαν να χωθούν σε κάνα λαγούμι τώρα, εκείνοι που πήραν την απόφαση.
 

Χειρομαλάχτης

Death Knight
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δεν εχει βγει διπλο εμόγκι.
οπότε αναλυω:
- τσακ νίκολσο για την πρωτη φραση.
- λαικ για τον αβελον. τα γραφαμε τοτε οτι ειναι μαλακια το κανσελ χωρις δίκες ή ισχυρες αποδειξεις, αλλά φαινεται ηταν η εποχη: "σκουζω στο φουμπου, πεφτουν κεφαλια". μετα ηρθαν ο τσόνι κι η άμπε.

βεβαια τωρα που το σκεφτομαι θα μπορουσα να σου καμω τα δυο εμογκις με δυο απ τα αλτς μου, αλλά αφου μπορω να φλυαρησω, γιατι να το αποφυγω??? :cool:🤔
 

Χειρομαλάχτης

Death Knight
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ιουυυυυυυυυυ, δε μ αρεζε καθολου. δεν ξερω πως και τι. ισως εχω τα νευρα μου αποψε. ας του δωκω αλλη μια ευκαιρια αλλη μερα.
ΩΣΤΟΣΟ, εφοσον θ αργησει πολυ ακομα το ρηληζ, επιμενω: καποιος απ το τημ προλαβαινει να παρει το ρημαδι το lower.


Screenshot_1u9.jpg
Screenshot_1s9.jpg
Screenshot_1t9.jpg

και το αγαπημενο μου:

Screenshot_1v9.jpg

τα λαμογια οι ντεβς αφηνανε δεκατα του σεκόντ τους διαλογους γιατι ξερουν οτι δεν θα παει καλα το αγγλικο λοκαλιζέισο, αλλά ο μαλαχτης της χειρός (ισως λογω εκγυμνασης) ηταν οσο επρεπε γρηγορος για ν ανακαλυψει τα καπως ακατεργαστα διαμαντια των διαλογων.
επισης εχω παθει το εξης. οταν διαβαζω αυτα τα κειμενακια, τα ακουω στον εγκεφαλο μου με την φωνη του μπορατ. πραγμα που προσθετει χιλιαδες ποντους ευθυμιας στην καλτίλα του πραγματος.
 

Χειρομαλάχτης

Death Knight
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το κειμ μπηκε σε ερλι αξες.
οπως αναμενοταν το γενικο κονσενσους (πωπωωωω, πως γουσταρω να γραφω κατι τετοια, με κανουν να δειχνω σοβαρος για καποιον που δεν με ξερει πανω απο 4 λεπτα...) ειναι οτι υπαρχει καποιο ενδιαφερον γκειμπλει κατω απο χοντρα στρωματα με μπαγκς και φεισπαλμ αποφασεις των ντεβς.

το πιο προχειρο και πιο χοντρο προς το παρον, για μενα, ειναι η μηδενικη υποστηριξη μαους στα μενου. και καπου εδω να ξαναπω ποσο ΛΑΜΟΓΙΑ του κερατά ειναι οι ιταλιανοι ντεβς και να θυμισω οτι σ ολα τα βιντεακια που ειχαν ποσταρει, φαινοντουσαν σορτκατς απο κοντρολερ και ρωταγε ο κοζμακης ρε παιδια γιατι δεν παιζετε ποτέ με ποντικι?? κι απανταγανε οι λέβητες κατι του στυλ: ετυχε, μη μας πρηζετε τωρα.

για να κοψω μια μακρια ιστορια κοντή, μεσα σ ολα τα μενου του παιγνιδιου (περιλαμβανονται και το ινβ κι οι οθονες κραφτινγκ, ρηπειρινγκ κλπ, γιου γκετ δε πικτσερ) εσεις οι παλαίουρες που απεχθανεστε τους κοντρόλε, θα θυμηθειτε το γκοθικ 1 :love:.....
τραγικη αποφαση, που δειχνει ποσο μισοτελειωμενο ειναι το κειμ. ειδικα απ οτι καταλαβαινω απο ποστς, το μαρτυριο ειναι στο ρηπεαρινγκ των αντικειμενων (εχει αυτο το χαζο, για μενα, feature το παιχνιδι, φθειρονται τα αιτεμς) μιας και δεν υπαρχει μπατον: repair all, οπότε καταλαβαινεις οτι περνας πολλη ωρα πληκτρολογωντας.... μια ΠΟΛΥ ενδιαφερουσα καινοτομια αυτου του συστηματος, ειναι οτι το πληκτρο που ρε παιδι μου αντιστοιχει στο confirm οταν αλλαζεις οπλο π.χ. ή οτι αλλο κανεις, ειναι το Esc. :ROFLMAO:. αβυσος η ψυχη του ντεβ.

δειγμα διασκεδαστικου θρεντ:

και η σελιδα στο στήμ για την πληρη εικονα

 
Last edited:

nitro912gr

Ancient Red Dragon
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"ε εμείς σε κονσόλες θέλαμε να το βγάλουμε αλλά τελείωσαν τα λεφτά, οπότε λέμε δεν κάνουμε ένα funding από το ΕΑ του steam και τους μαλάκες τους pcάδες;"
 

Χειρομαλάχτης

Death Knight
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βρε οχι, αν ηταν ετσι θα το δικαιολογουσα ισως. οι μαχες, το περπατημα κλπ γινονται απ οτι καταλαβα με ποντικι. μεσα στα μενου δεν λειτουργει. οι αθρώποι ειχανε εξοδα μαλλον και βγαλανε μισο το παιχνιδι σε ερλι αξες. εννοειται οτι οποιος ενδιαφερεται, το κοιταει μετα απο κανα χρονο, με την προυποθεση οτι θ ασχοληθουν οι ντεβς και θα φτιαξουν καμια εικοσαρια πατσηζ.
 

Northlander

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Μέσα σε 5 λεπτά από την κυκλοφορία του παιχνιδιού -> post "Known issues" (προσοχή: όχι roadmap κτλ)

Μέσα στις πρώτες 9 ώρες -> List of bugs etc.

Το παιχνίδι στον πυρήνα του έχει ζητήματα, τουλάχιστον σε άλλα Early Access είχαν αυτό λυμένο και προσέθεταν πράγματα. Νιώθω ότι βλέπω το εφάμιλλο της trash tv σε game development στη χειρότερη, ιδιοφυές mockumentary "ViΔeo gΑme Dev TycoOn" στην καλύτερη.
 

Χειρομαλάχτης

Death Knight
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3,500
θα εχει πολυ γελιο παντως. θα το παρακολουθω.
δωσανε αυτο το μισοτελειωμενο πραγμα και γραφουν πισω απ τις γραμμες, αν διαβασες το ποστ τους, οτι ουσιαστικα ηταν ετοιμοι να βγουνε για ποτάρες με τα λεφτα των κοροιδων και τους κρατησανε μεσα τα οργισμενα φηντμπακ με τα μπαγκς... φοβεροι τυποι... :ROFLMAO::ROFLMAO:

"...so the celebration moment we set for the evening, turned into the very first iteration with the community for our game...."
 

Northlander

Tarrasque
Staff member
Approval of the Admiral PCMaster Veteran RQ Elite Beta Tester
Joined
Nov 26, 2012
Messages
18,628
Νιώθω όλο το ιταλικό κράτος των 80-90s να έχει διαποτίσει την κουλτούρα αυτών των παιδιόνε. Ένα εσπρεσσάκι από μένα θα το έχουν κατά τα πρότυπα του μαστροΠοράτσου.:ROFLMAO:
 

Χειρομαλάχτης

Death Knight
Approval of the Admiral Fighting stocism with stoicism
Joined
Nov 24, 2019
Messages
3,500
ναι, αυτο. εχω και γω μια εικονα οτι ειναι χαλαροι, στα τετοια τους ολα, ελα φρατελο να πιουμε εσπρεσακι και το λυνουμε μετα, ετσι τους σκεφτομαι...
χωρις να εχω γνωρισει προσωπικα τον hu, (εσεις ειχατε την ΤΥΧΗ) απ οσα εχω καταλαβει, θεωρω οτι ειναι ενα ειδος μεσογειακων hu.

βεβαια μεχρι τωρα ηταν περιπατος στο παρκο. η ΕΑ ομως ειναι σκληρο πραγμα και θα φανε πολλες φαπες, γιατι ο αγοραστης ΑΠΑΙΤΕΙ. ελπιζω να τους βγει σε καλο και να στρωθουν, μπας και σωθουν οι καλες ιδεες που απ οτι φαινεται εχει το κειμ.
 

Northlander

Tarrasque
Staff member
Approval of the Admiral PCMaster Veteran RQ Elite Beta Tester
Joined
Nov 26, 2012
Messages
18,628

STOP THE PRESS! To ποντίκι να τρέχει στο κεντρικό menu είναι state-of-the-art technology!
So we can confirm that mouse & keyboard setup does work now even if not state-of-the-art and we are going to offer full mouse support soon, so don't despair fellows PC players!
 

Χειρομαλάχτης

Death Knight
Approval of the Admiral Fighting stocism with stoicism
Joined
Nov 24, 2019
Messages
3,500
πωπωωωωωωωωωωωωω μαλακααααααααααααααααααααααα, τους ΑΓΑΠΩ. δεν υπαρχει η ανοθευτη, Ηλιθια, πρωτοφανης ειλικρινεια τους.... ειχα καιρο να γελασω ετσι.
αποσπασμα (τ ορκιζομαι, δεν το γραψα εγω ας πουμε. Δικό τους ειναι):

A lot of people is enjoying the game using the currently supported set-up for mouse & keyboard functionality

- Is it the best set-up for mouse & keyboard? No, it's not.

- Are we going to improve it? Yes, we are.
- So why we decided to go like this?

Well, as you know, we had to rush almost every single release-related activity since we've got publishing rights back and we decided to go out as soon as possible with EA, bringing on the table a playable game with tons of contents since D1.

We decided to put contents on prio, considering this is not a simple work, planning to improve the support on the way and releasing something working, anyway.

κι ολα αυτα ενω πρωτα εχουν γραψει κατι του στυλ μας παρεξηγησατε, υπαρχει κινηση με ποντικι, ΑΠΛΑ ειναι στις μαχες κι οχι στα μενου, οπότε μην κραζετε. θελουν να βγουν κι απο πανω. εν ετει 2022 δεν εχουν μαους ινπουτ στα μενου και λενε οτι απλα δεν ειναι στέι οφ δη αρτ... α, προφανως οπως θα περιμενετε, δεν εχει και δυνατοτητα ρημαπινγκ στα keys που τελος παντων χρησιμοποιει. ενταξει, θα ηταν καπως παραλογο αν περιμεναμε το αντιθετο...

οκ, μιλαμε ΞΕΚΑΘΑΡΑ για το ρηληζ της χρονιας και ισως της δεκαετιας. μας περιμενουν μεγαλες στιγμες. αδμινς, Ικετευω στα γονατα: παρτε τους συνεντευξη. οι αθρωποι κατι πινουν και ισως μας πουν τι ακριβως ειναι. μονο αυτο να μαθουμε, θ αξιζει το ιντερβιου.
ολοκληρωνω (σχεδον κυριολεκτικα) με την ατακα κολαφο που με αποτελειωσε:

so don't despair fellows PC players!
 

mruseyourbrain

Blackguard
Joined
Oct 29, 2015
Messages
1,178
Μήπως είμαστε λίγο υπερβολικοί στο hate για ένα indie studio που έβγαλε ένα μισοτελειωμένο παιχνίδι σε early access? Εντάξει ούτε οι πρώτοι είναι ούτε οι τελευταίοι. Έπεσαν κι αυτοί στην παγίδα να δημιουργήσουν μεγαλύτερες προσδοκίες απ' ότι μπορούν να εκπληρώσουν. Εμένα οπτικά πάντως μ' αρέσει. Η φάση με το dark souls combat με κολλάει στο να ρίξω τον οβολό και να αποκτήσω προσωπική άποψη. Τα steam reviews είναι πάντως τα περισσότερα θετικά προς το παρόν, όχι ότι απαραίτητα λέει κάτι αυτό.
 
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