θα σε απογοητευσω πεην, αλλά ενω ειχα πολυ ψηλα στην εκτιμηση μου τον arthur bruno, μιας που ηταν ο κυριος εμπνευστης και δημιουργος του ταιταν κουεστ κι απ οτι φαινεται εχει φτιαξει παλι ενα εκπληκτικο παιχνιδι, μου φαινεται οτι σε προσωπικο επιπεδο ειναι λιγο στοκος και βλαμμενος. εχει γινει μεγαλος χαμος με την drm-free βερσιον και ξεκαθαρα φαινεται πια οτι ηταν afterthought, τσοντα και απλα δολωμα για το κικσταρτερ.. ή τελος παντων ηταν εντελως απροετοιμαστη η εταιρεια και ειχε υποτιμησει τοσο την δουλεια που πρεπει να γινει για να φτιαχτει η gog βερσιον οσο και την αναγκη και θεληση του κοινου για μια τετοια εκδοση..<br>επισης βλεπω μια αγνοια της εξελιξης και της θεσης που εχει παρει το γκογκ στην καρδια και την τσεπη των γκεημερς και μια κυνικη, εγωιστικη κι εντελως λανθασμενη ακομα και στα αριθμητικα στοιχεια που χρησιμοποιει, αναλυση, που τον οδηγει σε τραγικα συμπερασματα... δες καποια αποσπασματα απ το θρεντ του οποιου ειχα ποσταρει λινκ, μερικα ποστς πιο πανω:<br><br>"...DRM-Free copy - Part of this is setting up distribution, which requires a little work but should be much less complicated than the virtual goods since we're just sending out one thing to all backers. We do however want to make sure we wrap up any significant hotfixes so we don't package up a DRM-free build that immediate needs to be updated... which would be a problem since there is no service, like Steam, that you can just connect to for automatic updates...."<br><br>"...I'm sorry the DRM-free version isn't concurrent with release. It isn't an after-though and, indeed quite a bit of time has been spent already talking about how to distribute it and working toward various options.<br><br>I've actually been in discussion with and going back and forth over the distribution contract with GoG for, no exaggeration, a year. I think it's gone back and forth 7-8 times to iron out all the details. I thought it would be signed in Nov, then Dec, but, as it turns out, it's still not signed. Most recently it's been issues like, in Jan they wanted us to launch on their early access program and at points to commit to include features for GoG Galaxy but each time I got the updated contract, I felt that the delivery dates written into it were so close I was not sure we could meet them, so I had to decline. I had expected a simultaneous launch on GoG and they were pushing for that but we kept getting hung up on deliverable timing issues and it was drawn out due to slow turn-around on my part because I've been so overwhelmed with development work..."<br><br>"...To be honest, I don't really understand what most anti-DRM people actually want but I'm trying to listen. When I launched the KS, I just offered a DRM-Free version because Double Fine and inExile were and it seemed the thing to do. I initially didn't even realize people thought Steam itself was DRM or just the devil, even if a game didn't utilize the extra security features. So, I get that, we said we'd deliver a DRM-Free version not on Steam. Now I'm hearing that people don't want to get a stand-alone build they can download off humble and install, they want it on GoG and to use that update service? That seems contradictory since, if you install GoG Galaxy, how is that really much different than Steam? I legitimately don't know...."<br><br>"...Some have wondered why with all the time we had during development, we didn't come up with a plan for the DRM-Free release by launch time. We did have a plan though, it just didn't come together in time. Originally we thought we'd use Humble to distribute a packaged up build. Once I started talking to GoG, it seemed like that would be the better option, since it would allow people to easily get updates and also use other features, like their multiplayer match-making. As release neared and we kept going back and forth with the contract, realizing we wouldn't be able to meet deadlines for crertain GoG Galaxy feature requirements and such, it became clear we couldn't conclude the deal and get the game tested in time for release. I then started thinking about putting out a build through Humble again, as a last-minute desperate option to make something available as soon as possible. However, since I've read many comments from people suggesting that they'd rather have a GoG key, it seems like it might make sense to just stick with that plan.<br><br>I've also heard people expressing the feeling that DRM-Free was an afterthought or secondary. It certainly isn't the case that we didn't care about it or weren't thinking about it. Release was actually delayed over it briefly until I made the decision that we needed to go ahead and couldn't afford to delay over it. We needed to either release when we did or wait until the end of March. This is why an official release date was not given out to the press until 3 days before launch (notice there still aren't any reviews up for GD). It was a last minute call. <br><br>I was concerned that if we delayed longer, our release would overlap with Path of Exile's expansion. While I don't think we're in dire competition with PoE for sales, especially since their game is f2p and I think many people will eventually play both, I do feel it would have negatively impacted our press coverage. I mean, let's face it, PoE is the bigger show, they have more players right now and the press is going to give them more attention. More so, PoE is a competitive online game with races, league ladders and such that make jumping in on day-1 of the expansion release more urgent than than playing the GD release on day-1, even if you love both games. So I think that would have significantly affected our release coverage by popular streamers, probably for weeks after the fact.<br><br>Then there was also the fact that we'd been saying for a while that GD would release in February. People had been expecting it for months and it was the only date the press had prior to the week of release. There likely would have been angry people and confusion about why it wasn't releasing in February. Sort of a damned if you do, damned if you don't scenario.<br><br>Considering all this and realizing I wasn't going to be able to get the DRM-Free copy out for a week or more, I decided I needed to pull the trigger on the GD full release and not delay it. I also didn't figure it was going to upset people so much because, well, GD has basically been fully available on Steam for over a month. It was content complete in December, we released B31 days earlier and moving it to full release was basically a formality that was important for marketing reasons but didn't have much effect on what was available.<br><br>Going back to the question though of whether the DRM-Free release is secondary and given lesser treatment... Well, the answer is yes and no. On one hand, Steam is the biggest distribution platform by a very large amount - we're talking 10-to-1. That is our primary platform. The DRM-Free release is something additional we're doing for the smaller audience that prefers that. So I mean, another way of looking at it is that we've invested extra time and effort to provide a DRM-Free option...."<br><br>"...Well, I'm seriously out of touch with a lot of things that I don't care about. No disrespect meant to anti-DRM people and I'm not saying as a developer that I don't care about that audience but as player, if DRM doesn't affect me, I don't care about it and I haven't spent much time thinking about it or researching it. Since I haven't played many games with obtrusive DRM, I've never looked much at non-DRM options and I have no what that audience considers DRM or not.<br><br>This is my first time ever acting as a publisher or being at all involved in distribution, so yeah, this is all a learning experience.<br><br>As a player, I personally enjoy Steam and feel that it enhances my gaming experience. I didn't in the early days when it was more cumbersome and clunky but for the last 5+ years, it's been great. I don't care about achievements or the community features, I just like being able to use it for all my purchases, having all my games in one place and getting easy updates. I've never been affected by the DRM features, so it doesn't bother me.<br><br>The reality is though, my personal gaming / buying tastes are reflective of the mainstream majority. It's only like 10% of the audience that prefers GoG or other DRM-Free options and of them, probably a smaller number who won't use Steam at all.<br><br>So given that I've never had any personal motivation or need to learn about anti-DRM... culture? until recently, where I need to understand it as a self-publisher, it shouldn't be surprising that I'm out of touch..."<br><br><br><b>και το χειροτερο απ ολα imho:</b><br><br><br>"...This may not go over well since it seems like you don't want to hear an honest response and really, I don't mean any offense in saying but the hard reality is, in a business 1% is not as valuable as 99% of a market.<br><br>However, it isn't 1%, it's probably more like 10%. I mean, I have no idea what portion of the KS it was but the estimate is that GoG sales tend to be about 10% of Steam sales. From a pure business perspective, while 10% is still not as valuable as 90%, it is certainly worthwhile and profitable to pursue that 10%.<br><br>I didn't start Crate purely to make money though. It was also a way to be able to develop games on my own creative terms while reducing the stress and politics I had to deal with. So it may be bad business but I'd give up 10% of a market if I felt like the extra work and stress involved was not worth it. I mean, once your needs are met, what do you do with extra money anyway? If you could spend some extra money (or not earn it in the first place) to be happier, wouldn't you do it?<br><br>Not saying I'm gong to give up on DRM-Free yet on account of the hassle and some negative reactions to our delays but those are some of the things that come into play when you start looking at the value of something.<br><br>It's not like we're talking about whether an ant-DRMer's life is worth as much as a... Steamer?... (that sounds dirty?). This is just a game release...."<br><br>".....We made this offer (DRM-free) because we knew it was important to some people. In the context of my previous post though, what I was saying is that, while we knew people wanted it, I admittedly didn't really know exactly what that entailed at the time. Other Kickstarters were doing it, people had asked us about it, so we jumped on board.<br><br>With something like this, where you don't have experience doing it, you have to sign up for certain things and take on challenges and assume that you'll be able to figure out a way to do what you set out to do or at least try your best. While we haven't been 100% successful, I think we've done a reasonable job of it, all things considered and we'll keep trying to do better...."<br><br><br>σορυ για την σεντοναρα. <br>και ξερετε οτι εχω εκφραστει ανοιχτα στο συγκεκριμενο θεμα και δεν ψαχνω δικαιολογιες, αλλα πραγματικα ο τυπος σε σπρωχνει με την σταση του να πειρατεψεις. εχω καθε καλη προθεση να παρω την γκογκ βερσιον, αλλα δε θα περιμενω επ απειρον ενω οι στημ γιουζερς παιζουν εδω και δυο βδομαδες, ουτε βεβαια θα βαλω στημ, γιατι απλα δεν το γουσταρω. <br><br>μπιγκ, χιουτζ ντισαπόιντ.<br><br><br>