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Solasta: Crown of the Magister

Bathory

Death Knight
Joined
Dec 5, 2012
Messages
4,830
Weapon Advent Calendar, Day #15: Morningstar (Concept Art)
Do NOT use as back scratcher.


Weapon Advent Calendar, Day #16: Rapier (Concept Art)
The best finesse weapon out there! Come grab your D8 with a side of DEX modifier!


Weapon Advent Calendar, Day #17: Javelin (Concept Art)
If you get really good at using those you could even stop adventuring and aim for the Olympics!
 

Bathory

Death Knight
Joined
Dec 5, 2012
Messages
4,830
Weapon Advent Calendar, Day #18: Battleaxe (Concept Art)
And my axe! Wait, is that bone and fur? Did you loot all the orcs again?


 

Bathory

Death Knight
Joined
Dec 5, 2012
Messages
4,830
Weapon Advent Calendar, Day #19: Longsword (Concept Art)
"Beneath the rule of men entirely great, the pen is mightier than the sword." "Okay, roll Persuasion."
 

Bathory

Death Knight
Joined
Dec 5, 2012
Messages
4,830
Weapon Advent Calendar, Day #20: Dagger (Concept Art)
Thought I told you to get a proper dagger, not a ceremonial one. Ah well, if it stabs, it still does the job I guess.


Weapon Advent Calendar, Day #21: Mace (Concept Art)
Technically speaking, Cleric Feature's "Destroy Undead" is available from level 1. It just takes longer.


Weapon Advent Calendar, Day #22: Staff (Concept Art)
"Chief, did you ever notice that our shaman's staff had a skull on it? Are we the baddies, chief?"


Weapon Advent Calendar, Day #23: Greatsword (Concept Art)
Back in my days, Greatswords could crit on 19-20 and I could add x1.5 my STR modifier!


Weapon Advent Calendar, Day #24: Lance (Concept Art)
A wise master once said: stab without getting stabbed, and you will win the battle.


Weapon Advent Calendar, Day #25: Greataxe (Concept Art)
Merry christmas everyone! This runic Greataxe marks the end of our Weapon Advent Calendar. We hope you enjoyed it!
 

Admiral

Death Knight
Staff member
Joined
Nov 27, 2012
Messages
4,335
Γιατί μόνο όπλα; Έχουμε δει καθόλου χαρακτήρες;
 

Bathory

Death Knight
Joined
Dec 5, 2012
Messages
4,830
Θα έρθουν και αυτά. Τώρα τελειώσαμε με τα όπλα.
 

Bathory

Death Knight
Joined
Dec 5, 2012
Messages
4,830
Fighter & Rogue Archetypes


Those who survived the immediate effects of the Cataclysm found themselves plunged into a struggle for survival. Many different fighters and fighting styles emerged from the chaos that engulfed Solasta: nobles maintained armed bands to secure their lands, and every merchant house, temple, and town needed armed guards for defense. Each of the new nations had its favored troops, tactics, and equipment. In addition, there were some who made their living as adventurers or mercenaries, whose experiences shaped their fighting style in various ways.

As centuries passed, some styles proved more effective than others. Schools were founded to preserve and refine their traditions, each the product of different needs and circumstances. Here are three of Solasta’s best-known martial traditions.

Mountaineer

Most of Solasta’s martial traditions have their roots in the elite army corps of the Manacalon Empire or the Tirmarian Inquisition. Mountaineers, though, are born out of the ashes of the Cataclysm. For generations, the Marches and the mountains that stand between the Badlands and the more civilized nations have been infested by orcs and other monsters. Many of these creatures make their lairs in dark tunnels, narrow canyons, and cramped ruins. This is the world of the mountaineer.

Mountaineers are specially trained to fight and survive in rocky and vertical environments. They are masters of the shield, which is as much a weapon as a protection in their skilled hands. A mountaineer’s shield can wound or knock down an opponent, and given a wall on one side and a shield in the opposite hand, a skilled mountaineer can be almost invulnerable. Their extreme mobility lets them maneuver in ways that can surprise opponents and give them a considerable tactical advantage. The greatest mountaineers can combine offensive actions into devastating chain attacks.

While mountaineers do not fit the ideal of the elegant, noble warrior, they are impressively efficient killers of Badlands monsters.

Spellblade

Spellblades' detractors often argue about who makes a better Spellblade: a failed wizard whose physical strength can be put to good use, or a reluctant fighter who's a bit too smart to be a good soldier. Those who choose this path, though, do not see it as one of compromise. They study magic as well as physical combat, and are expected to excel in both areas. Many training schools exist, with the most famous one being the Circle of Danantar in the Principality of Masgarth.

Spellblades in training learn to cast cantrips alongside their basic weapons training. Unlike many wizards, spellblades are taught to regard spells as just another weapon, and they restrict their magical studies to whatever can be useful in battle.

This dual focus gives them some unique advantages. For instance, they can imbue ordinary weapons with magic when necessary; and they can also strike enemies with magical force, pushing them back or even knocking them down. The most powerful spellblades are able to teleport in the middle of a fight, confounding their foes and becoming virtually uncatchable.

Champion

Champions are pure fighters who dedicate their lives to perfecting their martial prowess. Their physical training pushes them to the extreme limits of exhaustion, repeating moves and strikes over and over until they are both instinctive and flawless. Such dedication earns them superior fighting abilities. Champions are deadlier than most, able to deliver lethal strikes, and their understanding of battle lets them master two fighting styles when most fighters only use one.

Through their arduous training, champions develop remarkable physical prowess. An experienced champion is an almost unstoppable killing machine, and a formidable example for lesser warriors.



Rogues are unpredictable people. They are versatile, diverse, and full of surprises, all of which makes them hard to describe in a few words. Those who survive long enough can choose from a range of specialist paths that lead to very different careers.

Darkweaver

Trained by a secret society that extends throughout the kingdoms of Solasta, Darkweavers have developed techniques to exploit darkness and strike fear into their enemies, and have mastered the arts of crafting and using poison.

They are mostly known for their uncanny climbing ability and their skilled use of the advantage of height. Firing arrows from above, they can strike down their targets with a brutal efficiency that most archers cannot match. They can also drop onto unsuspecting targets with lethal effect.

Moving unseen in the darkness or waiting in a shadowed corner of the ceiling, the venomous Darkweaver is evasive and deadly.

Shadowcaster

Trained in the arcane arts as well as in roguish skills, the shadowcasters are stealthy magic users, whose abilities make it almost impossible to guard against their attacks.

Able to cast cantrips and spells from a limited number of schools, shadowcasters can move in the midst of battle even more nimbly than other rogues, and this ability grows until they can actually teleport for short distances. Their defense against spells is also far superior to that of most rogues, especially at high level.

Masters of the shadowcasters’ discipline can cast spells in a similar fashion as their sneak attack, increasing damage when casting while remaining undetected.

Thief

As might be expected, thieves are mostly motivated by money, but that does not stop some of them from becoming audacious and wide-ranging adventurers, albeit with a very individual approach to the concept of teamwork.

They are skilled pickpockets and burglars, with a talent for climbing, stealth and improvisation. As they grow in skill, they become able to use items that they are not trained to use, intuiting their function by pure cleverness.
 

mike299

Gelatinous Cube
Joined
Jun 16, 2015
Messages
110
Για πες @Bathory , με ποια archetypes θα συμπλήρωνες τις 2 πρώτες θέσεις του party?
Εγώ μάλλον για Mountaineer + Darkweaver το βλέπω
 

Bathory

Death Knight
Joined
Dec 5, 2012
Messages
4,830
Για πες @Bathory , με ποια archetypes θα συμπλήρωνες τις 2 πρώτες θέσεις του party?
Εγώ μάλλον για Mountaineer + Darkweaver το βλέπω
Θέλω να δω και στο παιχνίδι πώς είναι μηχανικά τα archetypes, αλλά δεν θα διάλεγα σίγουρα της srd, champion και thief.
Το spellblade μου φέρνει κάτι σε Eldritch Knight, που δεν είμαι και πολύ φαν, οπότε Mountaineer.
Kαι ανάμεσα σε Darkweaver και Shadowcaster για τον Rogue, εδώ δυσκολεύομαι να διαλέξω. Θα έριχνα ένα d2 μάλλον :p
 

Admiral

Death Knight
Staff member
Joined
Nov 27, 2012
Messages
4,335
O Champion λογικά θα είναι κατάλληλος για tank αλλά η περιγραφή τον κάνει να μοιάζει με damage dealer.
 

Bathory

Death Knight
Joined
Dec 5, 2012
Messages
4,830


Loremaster & Greenmage win December's Community Vote!

December's Community Vote is over! After a full month of voting, you have finally decided on which Wizard's Archetypes would be available at launch, and the results are... Loremaster and Greenmage!

The Old Empire was a brilliant beacon of light for Solasta and a fount of knowledge. Alas, came the Cataclysm and with it we lost much. We managed to survive as a civilization but we are but a shadow of our former selves. Studying the past, we can secure the knowledge offering us a bright future.
With a total of 44% of the votes, the Loremaster was ahead from the beginning until the end. Some called him classic, some called him basic - but the truth is that many people still want their typical knowledgeable wizard archetype!


Protectors of our people, we used to patrol the borders of our lands helping border guards and keeping interlopers away. As the Cataclysm struck and magic failed, we had to expand our arsenal and make do with other methods. And while magic returned, we kept our skills honed as we resumed our duty as mages - they had proved a life-saver in those dire times.
With 29% of the votes, the Greenmage barely makes it out ahead of of the Stonemage by less than 2% of the votes! Many of you had a hard time deciding between the two, but in the end Nature triumphs.


Note that we've heard quite a few concerned voices about the Druid - remember that us releasing the Greenmage over the Stonemage does not reduce the chance of having Druids added to the game after launch. The Greenmage was selected among many of our Wizard Archetype Designs, and was not created to replace Druids (or Rangers) in any shape or form - just like the Divine Soul Sorcerer does not replace Clerics even if they share their entire spell list.
 

Bathory

Death Knight
Joined
Dec 5, 2012
Messages
4,830
Dev Update #5 - By Sword and Shield!


 

mike299

Gelatinous Cube
Joined
Jun 16, 2015
Messages
110
Ερωτηματολόγιο από του ς Devs. Δεν είναι απαραίτητο να είσαι backer και οι ερωτήσεις είναι αρκετά γενικές. Όποιος θέλει, ας ξοδέψει 1 λεπτό να το κάνει.


Σημαντική παράλειψη ότι δεν έχει την αυτονόητη επιλογή "All of them!!!"
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Έχουν χιούμορ, δεν μπορείς να πεις ;)


1579527973984.png
 

Bathory

Death Knight
Joined
Dec 5, 2012
Messages
4,830
Έχει κανείς όρεξη για character creation;

H ομάδα δέχεται submissions για τον σχεδιασμό του mayor της Caer Cyflen, της main city του παιχνιδιού!



 
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