What's new

Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Solasta: Crown of the Magister

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,206
Vote for the Mayor of Caer Cyflen! (January Community Vote - Part 2)



Full backgrounds στο φόρουμ τους, όπου και ψηφίζουμε.

 

Admiral

Lich
Staff member
Joined
Nov 27, 2012
Messages
5,131
Εγώ ψηφίζω την dwarfαινα. Οι άλλοι από το background θα κάνουν την πόλη Σόδομα και Γόμορρα.
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,206
Dev Update #7 - Adventurers clad in pink
Today, we're happy to show you the first iteration of the World Map... in-game! Of course, there are still tons of adjustments and polish we need to do, but it's finally here and it's functional. Next step, implementing random events and encounters!


Working on Cutscenes

Cutscenes have always been an important part of our game
, as we want to avoid throwing lengthy block of texts at our players every time they encounter a new NPC. Note that some games out there do the latter very well - we're not saying it's a bad thing per se - however it is not what we're going for. This is why we've been doing a lot of work to improve our cutscenes: tweaking facial expressions, experimenting with more camera angles, looking out for tiny details that would sometimes throw characters into the uncanny valley... We're no AAA studio, but you can be sure that when our community shares negative feedback with us, we'll lend an ear and attempt to fix the issue.



Ignore the toilet paper tubes on the table, we shall have real ale mugs soon enough.
:ROFLMAO:
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,206
H ψηφοφορία για τον community-made δήμαρχο της Caer Cyflen ήρθε ισοπαλία! Οπότε πήρε παράταση για μια μέρα ακόμη.

 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,206
Dev Update #8 - Choose your Monster & More!

Ψηφοφορία για monster στο τελευταίο update: Υποψήφιοι: Ettin, Minotaur, Badland Troll και Ettercaps!
Ψηφίζουμε εδώ: [February Vote] Choose your Mo... | Forums | Solasta: Crown of the Magister
Ettin προφανώς, εύκολη επιλογή!

Το υπόλοιπο πανέμορφο update περιλαμβάνει
- armor info (aka Solasta Fashion confimed \m/ )

- 2 λογάκια και αρκετό info για Lore & Architecture




- Artwork για τα deity symbols


- Τον πρώτο flying εχθρό που χώνεται στο παιχνίδι



- Και ένα friendly shut-out στην KS campaign του WotR και ιδαίτερη μνεία στην επιλογή για Turn-Based mode απ' την Owlcat και αγωνιστικούς χαιρετισμούς στον Hsinyu που έφτιαξε το mod στο Kingmaker.
<3


 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,206
πφφ κέρδισε ο μινώταυρος στην τελευταίο ψηφοφορία.

 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,206
Έχεις κανείς έμπνευση και όρεξη να φτιάξει μαγικό όπλο; 😃

 

Admiral

Lich
Staff member
Joined
Nov 27, 2012
Messages
5,131
Έχεις κανείς έμπνευση και όρεξη να φτιάξει μαγικό όπλο; 😃

Έμπνευση έχουμε, ικανότητες στη σχεδίαση δεν έχουμε :D
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,206
Available και πάλι το KS demo του Solasta μέχρι τις 23 για όσους δεν έτυχε να το χαρείτε.
Σπεύσατε!

 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,206

What is this Spell?

One feedback that stayed with us ever since we released our Kickstarter Demo was that Spell Icons were not clear
. You would look at your spell bar and go "alright, I'm pretty sure my cleric should have cure wounds, but where is it..."
While they all looked quite beautiful (at the very least I really liked them), our Art Director decided to change the art style of our spell icons - to improve glance value and readability. Here is a side by side comparison of a few of these spells, which are all going to receive the same treatment in the coming weeks.

Speaking of spells, we've just added Fog Cloud to the game. Time to obscure those lines of sight!

We'll also share with you a couple of screenshots of an external location that your party will have to explore fairly early in their adventure. Watch your step, you don't want to fall in that ravine...




 

mruseyourbrain

Half-Ogre
Joined
Oct 29, 2015
Messages
498
Μια χαρά πάντως ήταν και τα παλιά εικονίδια. Νομίζω μετά από κανά δυο χρήσεις σου αποτυπώνονται στο μυαλό έτσι κι αλλιώς. Τα καινούρια έχουν περισσότερο ανθρώπινο στοιχείο.
 

Admiral

Lich
Staff member
Joined
Nov 27, 2012
Messages
5,131
Αρκετά όμορφα τα επίπεδα, με λεπτομερή και καθαρά γραφικά. Ένα πρόβλημα που αντιμετώπισα στο Original Sin 2 ήταν ότι πολλές φορές στη μάχη ήταν δύσκολο να διακρίνεις τι γινόταν λόγω της πυκνότητας των επιπέδων και των διάφορων εφέ.
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,206
[March Contest] Vote for the Community Magic Weapon!



Hello there everyone,

The submission period is now over, thank you to all participants out there! We've received more than a hundred magic weapons in total, and trimming that selection down to five finalists was hard... real hard! So don't feel bad if your idea didn't make it to this final round, there were so many great submissions that we simply couldn't include them all.

Before we reveal the winners of the first round, I want to share with you some of the criteria we used to select them:

  • The weapon had to be balanceable. We can easily lower a +4 attribute bonus to +2, a +2d8 necrotic damage to +1d8, 5 charges of magic missile to 2 charges - but a weapon that can cast Cloudkill, a 5th level spell, can't be balanced unless we removed the spell from it (and that would completely change the idea behind the weapon).
  • The weapon had to not be overly complex. Some submissions had great flavor, but simply were not possible to implement because they were too complex - such as weapons that would transform into other weapons or even monsters under certain circumstances.
  • The content had to be SRD. We had a few submissions that included spells that simply don't exist in D&D, or that had content only available in the PHB like Battle Master maneuvers.
  • The content had to be planned for the game. Some weapons included Warlock Spells (which aren't planned for Solasta at release)
Now without further ado, here the list of the selected weapons for this second round (in no particular order):

  • Arcane Shieldstaff, by GreyWarden77
  • Mace of the Midday Sun, by Woolynelson
  • Manacalon Javelin of Sure Returning, by Mauro.Sartori
  • Mountain Breaker, by Ithron
  • Winged Dagger, by Shadow of Olympus
Note that we have already applied a first balance pass, so some of these weapons may differ slightly from the original submission. The weapons' lore may also be reworked later by our writers.

Contest Rules

  • Voting ends on Monday, March 6th, 11:59pm PST
  • Anyone with a Forum Account may participate in the voting. Limit of one vote per person.
  • The winner will have his Magic Weapon implemented in-game and be credited as its Designer in the Credits
  • All of those who wrote a submission will also receive a Forum Trophy for their participation to the contest
  • Necessary disclaimer: We reserve the right to alter submissions or work with their author to fit our design and specifications. You can read the full legal document here (roll Investigation DC15).


  • Can cast Mage Armor once per Long Rest
  • Can cast Shield thrice per Long Rest
  • Requires Attunement
  • Color Scheme: Purple & Gold trim
  • Creator: GreyWarden77
Shieldstaves are a rare artifact from ages far past. Crafted by an ancient mage during war time, this staff promises to keep its user safe and able to focus on other magical pursuits, leaving defense to the staff

  • Deals additional Radiant Damage on hit
  • On a Critical Hit, target is affected by Faerie Fire
  • Requires Attunement
  • Color Scheme: White & Gold
  • Creator: Woolynelson
The handle of this weapon looks as if it were carved from alabaster, with a bright golden striking head.


  • Grants a Dexterity Bonus when wielded
  • Returns to the wielder when thrown
  • Requires Attunement
  • Color Scheme: Wooden, with silver decorations and a golden head
  • Creator: Mauro.Sartori
A javelin of magnificent workmanship, perfectly balanced. Decorated in pure silver along its entire pole with a precious weave easily referable to the ancient Manacalon empire. Its golden tip seems to release a faint light in the dark, a sign of the magical power that this artifact contains inside. An ancient artifact created before the cataclysm by the powerful magicians of the Manacalon empire, very little is known of its origins - but in some ancient representations found in a crypt in the Badlands by a group of archaeologists and scholars of the New Empire, the artifact can be recognized as the main architect of crucial victories in historical battles.


  • Grants a Strength Bonus when wielded
  • Can cast Thunderwave centered on the wielder once per Long Rest
  • Requires Attunement
  • Color Scheme: Silver & Steel
  • Creator: Ithron
Leather wrapped haft with a beveled head with silver inlays. The maul looks like it should weigh more than it does when initially lifted, but re-gains that apparent weight ten-fold while descending in a strike. Crafted by long dead leader of a clan of the Snow Alliance. Designed to be equally useful for combat, and for breaching the defenses of other clans when they came into conflict.

  • Can cast Feather Fall on self once per Long Rest
  • Can cast Misty Step once per Long Rest
  • Requires Attunement
  • Color Scheme: Silver with a black handle
  • Creator: Shadow of Olympus
The grip is of a hard, glossy black material and is in fact crafted from the beak of an enormous raven. At the base of the Winged Dagger, the pommel, is a stylized bird's claw in platinum grasping a mysterious, cloudy, spherical gem that when gazed upon appears to bear moving shapes inside like clouds in the sky. The platinum quillons spread as wings, majestically from the dagger’s hilt. The platinum blade is diamond in cross section, and long and tapered, ending in an impossibly sharp tip. The Winged Dagger was crafted in a gentler time to less gentler men. The Dagger was crafted in exchange for services rendered by Yxaethenes Soulbender, a Manacalon magister of minor renown. The Winged Dagger, once created, was employed through many a nefarious exploit by accomplished burglar, “Bad” Omen Starsbrite. Starsbrite actually prefered, and in vain attempted, to promote the more flattering nickname of “The Perfect Crime”. Nonetheless “Bad” Omen Starsbrite gained much notoriety and infamy for somehow always being able to gain escape from seemingly impossible odds. He often worked alone, not out of preference, but of the fear of his singular reputation. His tendency of emerging as the sole survivor after a particularly perilous operation went south had the effect of thinning the ranks of his working companions. “Bad” Omen “The Perfect Crime” Starsbrite eventually met his ultimate fate after taking one too many chances and one too many coffers of gold.
 

Bathory

Lich
Joined
Dec 5, 2012
Messages
5,206
Dev Update #11 - Day & Night Cycles

Community Magic Weapon Contest

Annnnd stop! With 32% of the total vote, the Arcane Shieldstaff wins March Community Contest: Design your Magic Weapon! Second place goes to the Manacalon Javelin of Sure Returning (21%), followed by the Winged Dagger (17%), the Mace of the Midday Sun (16%) and finally the Mountain Breaker (14%). Huge congratulations to our winner GreyWarden77, the runner-ups Woolynelson, Maruo Sartori, Ithron and Shadow of Olympus, as well as everyone else who participated to the contest.

We've also been informed that the Arcane Shieldstaff looks similar to the Staff of Defense found in the Lost Mine of Phandelver D&D 5e module. However, it doesn't grant a +1 Bonus to AC, and it can also cast Shield as a Reaction (Staff of Defense can only cast Shield as an action). Oh and it also doesn't have a 5% chance of blowing up every morning, we can already imagine the amount of bug reports about "Items disappearing from Inventory" if we did that.

That being said, thank you for staying vigilant and telling us about these kind of issues - if we do conclude that it's too close to an existing item in the end, we may change it slightly while keeping the intent intact (so it won't suddenly be doling out fireballs by the dozen, but it may trade Mage Armor for a +1 to All Saving Throws for instance)






Day & Night Cycles

You might remember us showing you a little sneak peek of the Day & Night cycle when talking about our new World Map screen in early February (Dev Update #7). For those who missed it - or who simply forgot, it's been 2 months after all - here it is!
Back then, you were only able to see the changes in luminosity on that specific screen... But it is no longer the case! When your party is inside a location, time keeps going - so when you do a short rest or a long rest (1h / 8h), you will see the level change with the time of the day.


Random Encounters!

Don't you love it when you're traveling back to town from dungeon-delving, half-dead and completely out of spell slots - only to be hit by a random encounter? Well, now you can experience these rage inducing moments in Solasta as well! That's what you get for culling down the locals, you damn murder hobos. Anyway, random encounters - they have now been implemented in the World Map, and you can even get ambushed under certain conditions. This means we've also been working on a small encounter map - and will probably end up making a few more so that you don't always fight "random" encounters in the same "not so random" location (damn it Fred, I told you we should have gone around that clearing, we've been ambushed the last 5 times we went through here!)




New Levels in the Work

We've been showing you a lot of the same locations slowly being improved - which is fairly important considering those are the first levels which new players will be seeing - but I'm thinking some of you might want to see some new locations. Well, here is a little something for you - although we won't be telling you where that is! Always keep in mind that all you're see here is Work In Progress, it's far from being done!




Concept Art & Icons!

Time to show some love for the Art Team, who've been kept busy working on... icons. Lots and lots of icons, for all kinds of stuff! Turns out that when you want your Character Creation to be free of placeholders, there are plenty of little things you need to take care of - Divine Domains for Clerics, Fighting Styles for Martial Classes, Spells for Spellcasters, Archetypes for everyone... Anyone, here it is - once again, not everything is final so some of these icons may very well change in the future!
We finally have an image for the Acolyte Background! With this, all 8 Backgrounds are now ready.


First version of divine domains & some extra archetype icons.


First version of crafting component icons (ooohh crafting... another topic to discuss sooner or later!)



VFX Corner!

Today's a good day for VFX lovers. Why, you may ask? Well, how about... Fireball, one of the signature spells of D&D? Feast your eyes now, before you grow weary of it after spamming fireballs at every issue you find in your way.




 

Adhan

Connoisseur of Dismal Art
Staff member
Joined
Nov 27, 2012
Messages
9,351
Επιτέλους ένα update που είναι ενδιαφέρον και δεν απαριθμεί τα διαφορετικά σιδερικά και είδη ελβζ και μπάγκμπεαρς.
 
Top Bottom