Bathory
Lich




- Joined
- Dec 5, 2012
- Messages
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Vote for the Mayor of Caer Cyflen! (January Community Vote - Part 2)

Full backgrounds στο φόρουμ τους, όπου και ψηφίζουμε.
Solasta: Crown of the Magister

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SignUp Now!Today, we're happy to show you the first iteration of the World Map... in-game! Of course, there are still tons of adjustments and polish we need to do, but it's finally here and it's functional. Next step, implementing random events and encounters!
Working on Cutscenes
Cutscenes have always been an important part of our game, as we want to avoid throwing lengthy block of texts at our players every time they encounter a new NPC. Note that some games out there do the latter very well - we're not saying it's a bad thing per se - however it is not what we're going for. This is why we've been doing a lot of work to improve our cutscenes: tweaking facial expressions, experimenting with more camera angles, looking out for tiny details that would sometimes throw characters into the uncanny valley... We're no AAA studio, but you can be sure that when our community shares negative feedback with us, we'll lend an ear and attempt to fix the issue.
Ignore the toilet paper tubes on the table, we shall have real ale mugs soon enough.
Έχεις κανείς έμπνευση και όρεξη να φτιάξει μαγικό όπλο;
Solasta: Crown of the Magister
forums.solasta-game.com
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Τι εννοείς;
Δεν ξέρω να ζωγραφίζω.
What is this Spell?
One feedback that stayed with us ever since we released our Kickstarter Demo was that Spell Icons were not clear. You would look at your spell bar and go "alright, I'm pretty sure my cleric should have cure wounds, but where is it..."
While they all looked quite beautiful (at the very least I really liked them), our Art Director decided to change the art style of our spell icons - to improve glance value and readability. Here is a side by side comparison of a few of these spells, which are all going to receive the same treatment in the coming weeks.
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Speaking of spells, we've just added Fog Cloud to the game. Time to obscure those lines of sight!
We'll also share with you a couple of screenshots of an external location that your party will have to explore fairly early in their adventure. Watch your step, you don't want to fall in that ravine...
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Hello there everyone,
The submission period is now over, thank you to all participants out there! We've received more than a hundred magic weapons in total, and trimming that selection down to five finalists was hard... real hard! So don't feel bad if your idea didn't make it to this final round, there were so many great submissions that we simply couldn't include them all.
Before we reveal the winners of the first round, I want to share with you some of the criteria we used to select them:
Now without further ado, here the list of the selected weapons for this second round (in no particular order):
- The weapon had to be balanceable. We can easily lower a +4 attribute bonus to +2, a +2d8 necrotic damage to +1d8, 5 charges of magic missile to 2 charges - but a weapon that can cast Cloudkill, a 5th level spell, can't be balanced unless we removed the spell from it (and that would completely change the idea behind the weapon).
- The weapon had to not be overly complex. Some submissions had great flavor, but simply were not possible to implement because they were too complex - such as weapons that would transform into other weapons or even monsters under certain circumstances.
- The content had to be SRD. We had a few submissions that included spells that simply don't exist in D&D, or that had content only available in the PHB like Battle Master maneuvers.
- The content had to be planned for the game. Some weapons included Warlock Spells (which aren't planned for Solasta at release)
Note that we have already applied a first balance pass, so some of these weapons may differ slightly from the original submission. The weapons' lore may also be reworked later by our writers.
- Arcane Shieldstaff, by GreyWarden77
- Mace of the Midday Sun, by Woolynelson
- Manacalon Javelin of Sure Returning, by Mauro.Sartori
- Mountain Breaker, by Ithron
- Winged Dagger, by Shadow of Olympus
Contest Rules
- Voting ends on Monday, March 6th, 11:59pm PST
- Anyone with a Forum Account may participate in the voting. Limit of one vote per person.
- The winner will have his Magic Weapon implemented in-game and be credited as its Designer in the Credits
- All of those who wrote a submission will also receive a Forum Trophy for their participation to the contest
- Necessary disclaimer: We reserve the right to alter submissions or work with their author to fit our design and specifications. You can read the full legal document here (roll Investigation DC15).
Community Magic Weapon Contest
Annnnd stop! With 32% of the total vote, the Arcane Shieldstaff wins March Community Contest: Design your Magic Weapon! Second place goes to the Manacalon Javelin of Sure Returning (21%), followed by the Winged Dagger (17%), the Mace of the Midday Sun (16%) and finally the Mountain Breaker (14%). Huge congratulations to our winner GreyWarden77, the runner-ups Woolynelson, Maruo Sartori, Ithron and Shadow of Olympus, as well as everyone else who participated to the contest.
We've also been informed that the Arcane Shieldstaff looks similar to the Staff of Defense found in the Lost Mine of Phandelver D&D 5e module. However, it doesn't grant a +1 Bonus to AC, and it can also cast Shield as a Reaction (Staff of Defense can only cast Shield as an action). Oh and it also doesn't have a 5% chance of blowing up every morning, we can already imagine the amount of bug reports about "Items disappearing from Inventory" if we did that.
That being said, thank you for staying vigilant and telling us about these kind of issues - if we do conclude that it's too close to an existing item in the end, we may change it slightly while keeping the intent intact (so it won't suddenly be doling out fireballs by the dozen, but it may trade Mage Armor for a +1 to All Saving Throws for instance)
You might remember us showing you a little sneak peek of the Day & Night cycle when talking about our new World Map screen in early February (Dev Update #7). For those who missed it - or who simply forgot, it's been 2 months after all - here it is!
Back then, you were only able to see the changes in luminosity on that specific screen... But it is no longer the case! When your party is inside a location, time keeps going - so when you do a short rest or a long rest (1h / 8h), you will see the level change with the time of the day.
Don't you love it when you're traveling back to town from dungeon-delving, half-dead and completely out of spell slots - only to be hit by a random encounter? Well, now you can experience these rage inducing moments in Solasta as well! That's what you get for culling down the locals, you damn murder hobos. Anyway, random encounters - they have now been implemented in the World Map, and you can even get ambushed under certain conditions. This means we've also been working on a small encounter map - and will probably end up making a few more so that you don't always fight "random" encounters in the same "not so random" location (damn it Fred, I told you we should have gone around that clearing, we've been ambushed the last 5 times we went through here!)
We've been showing you a lot of the same locations slowly being improved - which is fairly important considering those are the first levels which new players will be seeing - but I'm thinking some of you might want to see some new locations. Well, here is a little something for you - although we won't be telling you where that is! Always keep in mind that all you're see here is Work In Progress, it's far from being done!
Time to show some love for the Art Team, who've been kept busy working on... icons. Lots and lots of icons, for all kinds of stuff! Turns out that when you want your Character Creation to be free of placeholders, there are plenty of little things you need to take care of - Divine Domains for Clerics, Fighting Styles for Martial Classes, Spells for Spellcasters, Archetypes for everyone... Anyone, here it is - once again, not everything is final so some of these icons may very well change in the future!