SPECIALS

Interview with Techland's franchise director

9) Do you think that a survival horror Dying Light game, in the style of Resident Evil/Silent Hill, is something that could happen in the future, or are you “committed” to the open-world format?

Again, never say never. The open-world format gives us space for experimentation and player expression, which fits Dying Light perfectly. But survival horror is absolutely in our DNA - we’ve been dialing it up again in Dying Light: The Beast, and the feedback has been great. To be honest I don’t feel we’re that far away from Silent Hill or Resident Evil - it’s just that our brand of survival horror takes place in the open world and is less scripted and more relying on systems. What I’d love to see though is a pure survival game set in the Dying Light world- no super heroes, just regular people trying to survive a zombie apocalypse.

10) What is your opinion on AI? Do you think it will help developers develop games faster, or will we end up in a situation where games will all look alike, limiting creativity?

AI is a tool - and like any tool, it’s only as creative as the people using it. It can definitely help with optimization, testing, or even generating ideas faster, but I don’t believe it can replace human storytelling or artistry. If studios rely on it too much, yes, we risk creating games that feel the same. But if we use it smartly - as an assistant rather than a replacement - it could free up developers to focus on what really matters: creativity, emotion, and originality.

11) Poland has become a power nation in videogame development with numerous successful studios. As someone living in this landscape how would you describe it? What would you attribute this success to?

It’s a mix of passion, resilience, and a bit of that Polish stubbornness. We grew up with limited resources, learning to make the most of what we had, and that shaped how we create. The Polish industry is full of incredibly talented, ambitious people who dream big but aren’t afraid to get their hands dirty. We compete on the global stage now, but we still have that garage-studio spirit - and I think players feel that authenticity in our games.

12) Last but not least, could you tease us a bit about what you have in development?

I can’t reveal much yet - the PR team would probably dropkick me if I did - but I can say this: Dying Light: The Beast isn’t the end. It’s a bridge. It wraps up certain arcs, but it also opens new doors. And we’re already walking through some of them. Stay tuned - the future of Dying Light is looking very bright… or very dark, depending on how you look at it.

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Γιώργος Δεμπεγιώτης

Lover of action, shooter, adventure, RPG's and sometimes racing games, he prefers mainly single-player gaming. Every now and then he breaks out into a multi, but he doesn't overdo it.

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