REVIEWS

CHERNOBYLITE

Not terrible, great!

The first thing the average gamer will think when seeing screenshots of Chernobylite is "it looks like S.T.A.L.K.E.R.", mainly because of the first-person camera and setting. That's why I have to start this review with a necessary clarification: Chernobylite bears only superficial similarities to the classic GSC Game World game. The developers followed their own path and created something with its own unique identity. So what is Chernobylite? It's good. It's very good, if you're willing to overlook a little jank.

At the beginning of the game a flashback will take us back to the Chernobyl disaster as our protagonist was present.

The plot of Chernobylite begins 30 years after the nuclear reactor explosion as our protagonist, one of the project's scientists, returns to the exclusion zone due to new evidence and messages that seem to indicate that his wife, also present at Chernobyl and missing after the disaster, may still be alive. Unfortunately for him, entry into the plant seems impossible as the entire area is controlled by armed mercenaries from the NAR company, which has taken over the exploitation of the strange material called chernobylite that began to appear after the explosion. Chernobylite has a crystalline form and the theory is that it may prove to be the key to providing infinite energy. So our protagonist, based at an old factory near the site, must gradually gather resources, equipment, clues and allies so that he can execute a successful invasion of Chernobyl and learn the truth about his wife.

The ultimate objective of the game is to perform a successful heist at the Chernobyl plant. You can start the mission at any time, even at the beginning of the game, but without adequate preparation the project is doomed to failure.

If I had to describe Chernobylite in one phrase, it would be: Mass Effect 2's Suicide Mission on a much larger scale. Our protagonist's ultimate goal is to enter the Chernobyl plant and learn the true fate of his wife, but to do so he must find a way to overpower all of the security systems and the NAR guard. The game even offers the player the option to start the Chernobyl Heist right from the start, even if he has neither the proper equipment nor the necessary allies, so we're talking about a literal suicide mission. The correct method is to explore the Chernobyl Exclusion Zone to ensure that all the necessary factors for ultimate success apply.

The depiction of the Chernobyl site is truly wonderful, with beautiful graphics and plenty of melancholy about the devastating consequences of human hubris.

Continuing with the unorthodox comparisons, after the short introduction Chernobylite turns into... XCOM. An old factory is the base of operations from which we will start our forays into the exclusion zone looking for equipment, information and allies as. The structure of the game therefore includes two distinct stages: strategic planning at the base (which retains the first-person perspective) and the missions themselves. Each day begins with the execution of a mission and after its completion you return to the base in the evening for rest and planning. At the base you can build new facilities, upgrade your character, chat with your team members and investigate the evidence you've gathered about what's going on in Chernobyl. Once you're done you go to bed and a new day begins.

The base management stage is very important as it provides our character with new equipment through base upgrades and various perks through training from our companions. The Base Statistics on the left represent the quality of life on the base. Keep them up if you want your team to have high morale.
One of the things you do at the base is investigate the clues scattered around the exclusion zone that reveal the secrets of the area. If you collect enough of them you will be able to see a reconstruction of past events.

The development of the base is done by spending the resources you collect from missions to build new facilities of various kinds, either for the safe and comfortable living of your team members or for the restocking and upgrading of equipment. Chernobylite also has elements of survival, not only because of the resource gathering but also because your companions consume food that you have to provide for each day of stay in the zone, while in the missions there is the danger of radiation in many places. When you are done with base management and ready to start any of the available missions you will have to decide which ones you will take on and which ones you will assign to your team. Story missions can of course only be performed by the protagonist.

The Mission Select screen. You have the option to assign some of the missions to your team members, but pay attention to the success rate because like you, your allies must be properly equipped and have the necessary skills to avoid failing miserably.

The second stage, as we said, is the missions themselves, which play out as a regular open world FPS/RPG. The exclusion zone consists of multiple open maps of relatively small size in which you will find resources, new equipment, clues for your research, various random events and of course the main objective that you have to complete to for the mission to be successful. It goes without saying that you will also encounter enemies on the maps, either NAR mercenaries or more... supernatural threats. I won't say more to avoid spoilers, I'll just mention that the developers have handled the issue of the protagonist's death or "death" during a mission in a rather interesting way. Mysterious, isn't it? The Bioshock touches are evident in many parts of the game.

A sample of one of the available maps. The question marks can be clues, random events or useful equipment while the square represents the main objective. In most cases there is a lot of freedom in how you approach the objective and how you deal with the enemies. Both stealth and brute force are viable approaches.
The green mist in the background is a poisonous gas, so you will need a gas mask to explore the area. The device on the left of the screen is a sophisticated scanning tool that detects radioactivity and useful resources.

But I haven't told you at all yet about one of the most important features of Chernobylite: the RPG elements and choices & consequences. Yes, it has some of that! In many cases during missions you will be asked to choose how to handle a situation and the consequences are often significant. Your team members have their own personalities and opinions on events, so if you frequently make decisions they disagree with they get angry, have bad temper and may even leave you! Also, many of the decisions you make may have long-term consequences and cost you the loss of characters, objects and information that will make your life much more difficult later on. Some decisions even have a profound effect on the heist and the characters that will be involved in it. If you completely screw up your choices and your mission now seems doomed, the developers offer a method to fix past mistakes, but you'll have to sacrifice something else. Don't ask for more details, as we said: spoilers.

One of the many times you will be asked to make a difficult decision. The consequences vary from minor to catastrophic. No pressure!

Forgive me for devoting so much text to the mechanics of the game. I usually avoid it because in this day and age it's easy for anyone to watch a YouTube video and get an idea, but Chernobylite combines so many interesting elements that I thought it's possible that one might not understand the full scope of the gameplay from a few minutes of a video. The developers have created a very ambitious game that to my surprise manages to execute most of its disparate features to a good level of quality. After 25 hours of gameplay I can honestly say that the only substantial flaws I found are related to the so-called production values: the quality of cutscenes, some voiceovers, enemy animation and AI, somewhat clunky gunplay, some bugs, that sort of thing. Also towards the end of the game I started to feel a slight fatigue from replaying the maps, but the finale came shortly afterwards so I don't consider it a big issue.

Stealth plays an important role at the beginning of the game when the protagonist is still weak and without sufficient equipment. Later on you can be much more aggressive.

So Chernobylite was a surprise for me. I was expecting something like STALKER, I found a game with addictive gameplay, interesting sci-fi plot, substantial role playing options and plenty of replayability. Mostly I found a game that managed to combine many different elements into a solid whole, giving them as much depth as necessary without overwhelming the player . I definitely recommend a purchase to those interested in this type of game, but also to players who would like to try something different from the usual.

RATING - 87%

87%

A pleasant surprise

Chernobylite managed to win me over with its gameplay and world. If you can forgive some dodgy production values you will enjoy it.

Admiral

A dedicated PC gamer, Alexandros plays everything depending on the mood of the moment, but shows a preference for turn-based strategy, RPGs and considers UFO: Enemy Unknown as the best game of all time. Otherwise, he tries to hide his turtle-like reflexes by avoiding competitive multiplayer because, as he says, "it doesn't suit him" and is looking for ways to get the "Church of Gaben" recognized as an official religion in his country.

Borracho

Ancient Red Dragon
Joined
Nov 26, 2012
Messages
11,643
Έλα ρε συ! Μου κίνησες το ενδιαφέρον τώρα. Περίμενα κάποιο απρόσωπο 'make your own fun' κλώνο του Stalker, αλλά εδώ η υπόθεση φαίνεται να έχει αρκετό ψωμί του γούστου μου. Wishlisted!
 

Borracho

Ancient Red Dragon
Joined
Nov 26, 2012
Messages
11,643
Μετά το ρηβιού του Άλεξ μπήκα στη σελίδα του στο Στήμ. Αγοράστηκε με συνοπτικές διαδικασίες. Θα μεταφέρω εντυπώσεις σε κανά μήνα που θα καταφέρω να το πιάσω :D
 

lelos kounelos

Ancient Red Dragon
Joined
Dec 9, 2012
Messages
10,468
Αφου μπορεις να μπεις στα βαθεια ξεβρακωτος, σημαινει οτι μπορει να βγει ή απλα την πατας και επιστρεφεις με γαλοτσα και μπουφαν;
 

maximum armor

Half-Ogre
Joined
Jun 14, 2019
Messages
525
Κάτσε-κάτσε, κάτι μου διέφυγε. Μιλάμε για κάποιον και τη γυναίκα του που πριν 30 χρόνια ήταν εργαζόμενοι επιστήμονες στο Chernobyl, και για να ήταν και ήδη επιστήμονες (δηλαδή έτοιμοι, όχι σπουδαστές) αλλά και εργαζόμενοι σε κάτι τόσο σημαντικό, άρα θα πρέπει να ήταν σίγουρα τότε 30 χρονών. Δηλαδή στο παρόν χειριζόμαστε έναν που είναι 60 χρονών τουλάχιστον και ψάχνει τη σύζυγό του ίδιας ηλικίας;!!! Ενδιαφέρουσα προοπτική σε game...
Κατά τα λοιπά, πολύ ωραίο review και σίγουρα ενδιαφέρον παιχνίδι.
 

Admiral

Kraken
Staff member
Joined
Nov 27, 2012
Messages
8,260
Κάτσε-κάτσε, κάτι μου διέφυγε. Μιλάμε για κάποιον και τη γυναίκα του που πριν 30 χρόνια ήταν εργαζόμενοι επιστήμονες στο Chernobyl, και για να ήταν και ήδη επιστήμονες (δηλαδή έτοιμοι, όχι σπουδαστές) αλλά και εργαζόμενοι σε κάτι τόσο σημαντικό, άρα θα πρέπει να ήταν σίγουρα τότε 30 χρονών. Δηλαδή στο παρόν χειριζόμαστε έναν που είναι 60 χρονών τουλάχιστον και ψάχνει τη σύζυγό του ίδιας ηλικίας;!!! Ενδιαφέρουσα προοπτική σε game...
Κατά τα λοιπά, πολύ ωραίο review και σίγουρα ενδιαφέρον παιχνίδι.

Και εγώ παραξενεύτηκα αρχικά αλλά υπάρχει ενός είδους εξήγηση κάποια στιγμή. Μέχρι τότε μπορείς για λόγους role playing να υποθέσεις ότι ο πρωταγωνιστής έβλεπε Marvel και άρα έμεινε ακμαίος, σφριγηλός και ντούρος.
 

Borracho

Ancient Red Dragon
Joined
Nov 26, 2012
Messages
11,643
Άλλο ένα τρανό παράδειγμα πως όταν τα γερατειά κρατιούνται σε φόρμα (με Σικελιάνικο κόκκινο κρασάκι, ποιοτικό προσούτο, καθημερινούς τραμπουκισμούς και μια ανεξήγητη πίστη στην Παναγίτσα), ακόμα και πυρηνικό αντιδραστήρα πορθούν.

Πάμε, ερχόμαστε και οι Μαρβέλκυθοι ακόμη διαλέγουν τί υπερ-ηρωϊκές κάλτσες θα φορέσουν στα ψώνια με τη Μαμά.
 

soad667

Lich
Joined
Dec 1, 2012
Messages
6,387
Αχ δεν τα φτιάχνουν όπως παλιά. Τώρα έτσι και πέσει μισό ψίχουλο στο κήμπορντ, θέλει 2-3 μήνες ψυχανάλυση αυτό κι άλλους τόσους το ποντίκι που ήταν δίπλα κι έπρεπε να βιώσει τέτοια τραυματική εμπειρία.
 

Adhan

Horror addict
Staff member
Joined
Nov 27, 2012
Messages
11,334
Ωραίο κείμενο Άλεξ!
Το παιχνίδι μου έκανε κλικ από την αρχή. Αγορά όταν έχω pc που το τελικιάζει σηκώνει.

Τις μούντζες μας στους σκάλπερς/φάρμερς/λοιπά παράσιτα τις ρίξαμε σήμερα; Όχι;
Μην ξεχνιόμαστε, πάμε όλοι μαζί.

 

Borracho

Ancient Red Dragon
Joined
Nov 26, 2012
Messages
11,643
Λοιπόν, uninstall και 'δεν είναι για μένα' μετά από έξι γερές ώρες.

Το παιχνίδι στο είδος του, είναι εξαιρετικό. Λειτουργεί σαν σύγχρονη εκδοχή του STALKER, περιλαμβάνοντας επιτυχημένους πειραματισμούς με διαφορετικές κατηγορίες παιχνιδιών. Έχει όμως τόσο έντονο το crafting/survival στοιχείο που απαιτεί ολοκληρωτικό δόσιμο του παίκτη, επιβάλλεται να του αφιερώσεις δεκάδες ώρες 'Ορθόδοξου', ψυχανώμαλου, μανιακού PC gaming. Σαν άνθρωπος που το γκέημινγκ του έρχεται σε 20λεπτα σφηνάκια πλέον και ΑΝ, δυστυχώς μάλλον θα το ολοκληρώσω σε κάποιο μεγάλο νυχτέρι της σύνταξης.

To στόρι του αν και πολύ προσεγμένο (όσο είδα τουλάχιστον) και με φοβερά ατμοσφαιρικές ομιλίες στα Ρωσικά, δεν ξεφεύγει από τα απαραίτητα κλισέ του είδους, οπότε αν έχεις λιώσει λίγο τα Τσερνομπιλομεταπυρηνικά, ενδέχεται και να νιώσεις ένα ελαφρύ μπούκωμα.

Αν κάποιος ψάχνεται πάντως για εμπειρία STALKER εν έτει 2021 και είναι έτσι ψημένος για την όλη φάση, άνετα το βλέπει για GOTY 2021.
 

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